Beta 1.3e

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xbx
Nadeo
Nadeo
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Joined: 14 Jun 2010, 17:35

Beta 1.3e

Post by xbx » 06 Nov 2012, 14:28

Here is a small bug fixes update, while we're at work on finishing beta2 update!

Main changes:
* Fixed clipping issues when close to a wall
* It was still possible to change camera when in forced spectator
* TM: stunts events no longer dropped after 60s
* SM: removed wrong stamina empty sound when jumping
* SM: Better refresh of UI colors
* Editing replay with unpacked objects is now possible
* some performance improvements.

gl hf!

Deaod
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Joined: 17 Jun 2012, 12:09

Re: Beta 1.3e

Post by Deaod » 06 Nov 2012, 14:53

I was wondering where that sound came from when i pressed jump.

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Filipe1020
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Re: Beta 1.3e

Post by Filipe1020 » 06 Nov 2012, 19:15

Could you make an update where we could be able to see the other recorded takes while recording one in Mediatracker? It sucks how all of the other cars gets invisible while your recording a car

SiH13
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Joined: 15 Jun 2010, 11:54

Re: Beta 1.3e

Post by SiH13 » 06 Nov 2012, 21:33

Filipe1020 wrote:Could you make an update where we could be able to see the other recorded takes while recording one in Mediatracker? It sucks how all of the other cars gets invisible while your recording a car
And add time and camera race on the replays you save. So annoying having to add them manually and set the timecode for the time one :(
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Zell
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Location: Israel

Re: Beta 1.3e

Post by Zell » 07 Nov 2012, 17:27

xbx wrote: * SM: Better refresh of UI colors
I still get the bright white UI after leaving a SM game.

Also, it would be great if in the next update you include the option to save a match replay/record a match kind of like was done on Quake 3. You can't make a video of a high class match by saving a replay after every single round.
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JoeVeror
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Joined: 07 Nov 2012, 17:07

Re: Beta 1.3e

Post by JoeVeror » 07 Nov 2012, 17:35

"there was time to honk after the round end, and people could hear the horn (or the part of it, if it's long)." F10
It would be great to hear winning horn :)
About toss system.Great idea, but how to turn it off if I want to play just one map and leave? I mean could you make some button to hide it? Will be great. It can come in handy for the matches, but completely useless when you're just playing for fun on public servers.

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spaii
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Re: Beta 1.3e

Post by spaii » 08 Nov 2012, 08:47

xbx wrote:* TM: stunts events no longer dropped after 60s
Youhou !!! :yes: :clap:

Thx a lot !!! :thx:

pksens
Posts: 107
Joined: 11 Sep 2012, 13:12

Re: Beta 1.3e

Post by pksens » 08 Nov 2012, 12:10

I know you've said you've "* Fixed clipping issues when close to a wall "
But can I just state that you've actually made it worse on the whole.

Take any cage with a ceiling thats reachable via jump (ie cages on elite Fortress), jump and your head gets stuck on the ceiling for a second. It's making it very hard to play if you take that position defensively. It's not just the cages, any low ceiling structure (archway doors around pole room on Elite Crossroads), and it's not just ceilings it's also the walls which have wooden edges, if you brush along them your screen becomes possessed with an earthquake.

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Hylis
Nadeo
Nadeo
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Re: Beta 1.3e

Post by Hylis » 08 Nov 2012, 14:06

It is when the server is an older version of the client. The client thinks it should react in a way and the server deny.

"But can I just state that you've actually made it worse on the whole."
So you can just 'think' that he made it worse. :thx:

be cool

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andrus
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Joined: 05 Apr 2011, 17:40

Re: Beta 1.3e

Post by andrus » 08 Nov 2012, 20:47

How about adding the stunters pack to the official packs, among platform, elite etc.?

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