TRACKMANIA²: A New Stadium suggestion!
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- Filipe1020
- Posts: 918
- Joined: 31 Dec 2010, 16:51
- Location: Rio de Janeiro, Brazil
Re: TRACKMANIA²: A New Stadium suggestion!
It would be really cool to hear the crowd while we get closer to the stage
Re: TRACKMANIA²: A New Stadium suggestion!
Or hear them clap after you make a stunt or go through a wallride or loop^^
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- Filipe1020
- Posts: 918
- Joined: 31 Dec 2010, 16:51
- Location: Rio de Janeiro, Brazil
Re: TRACKMANIA²: A New Stadium suggestion!
Yes that would be awesome, and some OOOOoooh!!! and Yeeeeeeah!!!!CrAzYdriv3r wrote:Or hear them clap after you make a stunt or go through a wallride or loop^^

Re: TRACKMANIA²: A New Stadium suggestion!
Honestly though, don't you already do that yourself when you nail cool stuff? Or is that just me?Filipe1020 wrote:Yes that would be awesome, and some OOOOoooh!!! and Yeeeeeeah!!!!


- Filipe1020
- Posts: 918
- Joined: 31 Dec 2010, 16:51
- Location: Rio de Janeiro, Brazil
Re: TRACKMANIA²: A New Stadium suggestion!
Not reallybanjee wrote:Honestly though, don't you already do that yourself when you nail cool stuff? Or is that just me?Filipe1020 wrote:Yes that would be awesome, and some OOOOoooh!!! and Yeeeeeeah!!!!![]()
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Re: TRACKMANIA²: A New Stadium suggestion!
Fast PF tracks.CrAzYdriv3r wrote:Or hear them clap after you make a stunt or go through a wallride or loop^^
https://www.youtube.com/watch?v=xRfbSKWHOWs#t=23s
Re: TRACKMANIA²: A New Stadium suggestion!
working antialiasing would be awesome. FXAA is pain. TMN/F looks wonderfull with SSAA or SGSSAA but that don't work with TM2
i can't play TM2C becouse i get a headache from this flimmering FXAA.

i can't play TM2C becouse i get a headache from this flimmering FXAA.

Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
Re: TRACKMANIA²: A New Stadium suggestion!
just an idea, did you check if your video card driver settings are forcing or not some AA settings?
Perhaps you could use this?
Perhaps you could use this?
Re: TRACKMANIA²: A New Stadium suggestion!
i have a amd 7970 and i do force SSAA over the driver but that don't work with tm2c, with tmn/f it does work.TMarc wrote:just an idea, did you check if your video card driver settings are forcing or not some AA settings?
Perhaps you could use this?

i mean that jaggies it don't look that bad on a picture but with movement its really anoying, couse its flimmering a lot. I play @ 2560x1440 maybe that is the problem?
maybe i should post it as bug report becouse like you can see here

with old engine it does work fine
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
Re: TRACKMANIA²: A New Stadium suggestion!
Even on the Canyon screenshot, there is some AA. The white lines are perhaps difficult because they are narrow and it is a bigger contrast. But if you look at the mountains of the background, the AA seems to work better.
Perhaps it depends on how the road blocks are built, and how the texture really looks like.
I'm not sure if there was already a more recent bug report regarding AA, but there was certainly some discussion somewhen in the past, when Canyon was released.
Perhaps it depends on how the road blocks are built, and how the texture really looks like.
I'm not sure if there was already a more recent bug report regarding AA, but there was certainly some discussion somewhen in the past, when Canyon was released.
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