Beta 2 feedback topic

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riolu
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Re: Beta 2 feedback topic

Post by riolu »

Engine sounds in Canyon are gone for me, any solution?
edit: this only occurs in advanced mediatracker, while playing everything is fine. :/
Last edited by riolu on 20 Dec 2012, 15:40, edited 1 time in total.
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SuCCeSSoR-040
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Joined: 16 Oct 2011, 21:26

Re: Beta 2 feedback topic

Post by SuCCeSSoR-040 »

acceleracer_01 wrote:Engine sounds in Canyon are gone for me, any solution?
The engine sounds had some problems in the last update for me too.
Now I can't get most maps to work due to blocks missing which is far worse. :(
zarexz

Re: Beta 2 feedback topic

Post by zarexz »

kripkee wrote:[---] The buttons are crap, the 3D locks in the wrong the direction and could be maybe useful, if you add maniaplanet for a tablet pc / Ipad. The color "grey" is really not beautiful.
When I first saw them I thought they were skinnable. There's more wrong with them tough.
Those 3D buttons are gone if you come back out of the car painter. Only the text and icons are there.
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eyebo
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Re: Beta 2 feedback topic

Post by eyebo »

acceleracer_01 wrote:Engine sounds in Canyon are gone for me, any solution?
edit: this only occurs in advanced mediatracker, while playing everything is fine. :/
I reported it here yesterday, and also a temporary fix to get sounds for videos, if you're trying to shoot one:
http://forum.maniaplanet.com/viewtopic. ... 27&t=15158
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riolu
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Re: Beta 2 feedback topic

Post by riolu »

Oh thanks, I will try it :)
edit: it automatically renders with the name plates above the car then :/ dont want to have those...think i'll just wait for a fix.
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Alinoa
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Re: Beta 2 feedback topic

Post by Alinoa »

If you could report your issues or crashes on the beta reports forums, this would be great :thumbsup:
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Forgot10
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Re: Beta 2 feedback topic

Post by Forgot10 »

After some testing, I want to yell about "laser vs rockets" option. I said it before, now I repeat myself. This simply ruins the balance we had in Elite before. So annoying when a definite kill (as an attacker) turns out to be +0. From defenders' point of view, it's also irritating. One must dodge rockets, not reduce the number of them flying around.

Why does it have to be imposed on us? I'd suggest either removing it from Elite completely, or at least making it customisable as before.

New rocket speed is fine, I guess. It requires relearning though, after months of playing with the slower ones.

Charge shot doesn't seem to have much practical application, but nothing against it. :)

Wall jump is an amazing feature, it opens so many new possibilities.

New sounds are terrible. They HAVE TO be changed back. Right now it feels like everyone is wearing thick fluffy slippers; the sounds of footsteps and jumps are so muffled, they can barely be heard! It's a crucial point for an FPS game, one has to be able to locate opponents by listening to the footsteps.
On a side note about sounds: it was impossible to tell the height level by sound. Whether an opponent is on a wall above you, or right beside you, there is no way of telling that.

Some shadows look very weird (just black rectangles) at places. Will that be cured by recomputing shadows?
Examples:
http://i.imgur.com/BiFoc.jpg
http://i.imgur.com/OWCLp.jpg
http://i.imgur.com/Q3sbF.jpg
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Alinoa
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Re: Beta 2 feedback topic

Post by Alinoa »

Forgot10 wrote: Some shadows look very weird (just black rectangles) at places. Will that be cured by recomputing shadows?
Examples:
http://i.imgur.com/BiFoc.jpg
http://i.imgur.com/OWCLp.jpg
http://i.imgur.com/Q3sbF.jpg
Yes this issue is fixed by recalculating the lightmaps.
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Hylis
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Re: Beta 2 feedback topic

Post by Hylis »

Forgot10 wrote:After some testing, I want to yell about "laser vs rockets" option. I said it before, now I repeat myself. This simply ruins the balance we had in Elite before.
Then, after some time, we will look at the balance and work on it if required. Balance is important, but it depends on many things, like the time players use it and experience it before doing it.

"Why does it have to be imposed on us? I'd suggest either removing it from Elite completely, or at least making it customisable as before."

Because when it is an option, it does not help to go toward a way to balance it, a way to deeply find the best way to add this diversity to the gameplay, with balance in it. There is many ways to balance it, like time before a rocket can be blown, quantity of recharge when a laser hit a rocket, hitbox size of the rocket etc. And we will try to find the best one, with time. Your first day reaction tends to witness that you would unactivate the feature right from the first day. We are doing tests, and unfortunately, the Elite Exp tool was not used enough by players to tests various features and I understand them. You said it quite clearly when you say it takes time to adapt to the gameplay. Who would train a tournaement while trying to get deep in another gameplay in order to test it on the long run.

It is like on the progressive jump. I met someone unhappy at first with it and annoying me everyday to keep them now.

This is why, I wrote in the release notes "Progressive jump, for example, receive mixed feelings at first. We played internally tens of hours in order to know how it feels on longer run. I think it is worth to try it on a larger scale now, even if I know some players have issues with it."

We are in tests phase, to have a deeper knowledge in order to make a deeper game. If you want us to change only things that are 100% sure to satisfy 100% of players, then it is the same as saying to change nothing. On the walljump, some says that it should be only one time. Would you agree with them? I think we better wait and see a little.

So, let's take some time for testing it, balancing it at the best we can, and then see if we have a better game after than before on this. I think that it adds diversity, capacities to see great stuff happens.
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