[Beta2] ManiaPlanet 2 Beta Server 2012-12-20

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xbx
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[Beta2] ManiaPlanet 2 Beta Server 2012-12-20

Post by xbx » 20 Dec 2012, 21:11

hi all!

Here is an update to fix some of the "glitches" from the beta2 release.
http://files.maniaplanet.com/ManiaPlane ... -12-20.zip

It includes bugfixes. The most notables :
- the planet transactions are fixed
- the server starting to change maps in quick series when idle
- scripts updates to royal and elite.

I hope the most glaring issues of the beta2 are ironed out. But we keep working on it!

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killer606
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Re: [Beta2] ManiaPlanet 2 Beta Server 2012-12-20

Post by killer606 » 20 Dec 2012, 21:16

I've downloaded it. I will check if everything works fine :) Thank you :thumbsup:

EDIT: Everything runs fine as far I can see it. TOP work :1010

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Xymph
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Re: [Beta2] ManiaPlanet 2 Beta Server 2012-12-20

Post by Xymph » 20 Dec 2012, 21:41

xbx wrote:Here is an update to fix some of the "glitches" from the beta2 release.
http://files.maniaplanet.com/ManiaPlane ... -12-20.zip
:thumbsup:
xbx wrote: It includes bugfixes. The most notables :
- the planet transactions are fixed
Not quite. The array error response from SendBill is fixed, but transactions still don't work:
- I sent 100 planets to my server via in-game mail
- tried to donate another 20 via XAseco2 plugin, and got state 6 (Error) back from BillUpdated, with TransactionId 0 and StateName "Error: Transaction cannot be created : creator is not validated."
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub

kremsy
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Re: [Beta2] ManiaPlanet 2 Beta Server 2012-12-20

Post by kremsy » 20 Dec 2012, 21:45

Thanks XBX,

donating is working now, but please give us the most Important callbacks soon, we need them especially in the new titles royal / royal exp and elite:

Especially the Rankings, Endmap, Beginmap, Captur, Hit, Death Callbacks.

What not working atm is to make the things around the scoreboard out of the alt tab, but anyway that should be fixed with a method than described bellow soon.

Also what I think is that the new Offzone Radius is far too big, the old one was way better.


Here is the list again:

It would be nice if you can give us a callback
ManiaPlanet.PlayerKeyPressed(string Login, short int Key); or something but without the most used keys while playing: A,S,W,D, space but including tab,alt and all other keys! (Or like F5-F7 over Manialinkanswer).

Also it would be nice if you can set via a Methode the Keys which you want to get per Callback, so sctivateKeys(array(127,52,122)); for example and each number stands for a Key, and you can put many values as you want into the array.

Also an Method to ask how long the Player havent Pressed A,S,W,D, space or Mouse for a defined time would be nice, it could look like this: PlayerIdle(string Login, int timeinseconds);

A Method to release the mouse on a defined key GiveMouseFree(string / short int key); would be nice too ;).

Also a Method which let you aktivate/deaktivate the Scoreboard on Alt key would be nice.

The next point which would be nice if you can give an Method to read to colour of a Player (in RGB code) and also a Methode where we can set the colour of the Player), maybe in Combination with GetDetailedPlayerInfo.

MOST IMPORTANT it would be nice if you can make Callbacks for all Modes and Scripts from the Software including the following
ManiaPlanet.playerDeath(string Login);
ManiaPlanet.poleCapture(string Login);
ManiaPlanet.playerHit(string Login,array('victim' => VictimLogin, 'shooter' => ShooterLogin, 'points' => PointsforHit));
ManiaPlanet.playerSurvival(string Login);
ManiaPlanet.playerRespawn(string Login);

EndMap
We need a early enough triggered EndMap callback in everymode.

Also the BeginMap BeginMatch with Map Information and a early enough EndMap with the Ranking should work soon to... (Also with a Restart Flag on BeginMap)

ALSO IMPORTANT: the GetCurrentRanking(int, int), we need the Score in SM too! And maybe the Count of Shoots and Hits.
Last edited by kremsy on 09 Feb 2013, 14:58, edited 5 times in total.
Lukas alias Kremsy, Developer of:
ManiaControl: http://www.maniacontrol.com
ParagonLeague: http://league.paragon-esports.com
MPAseco: http://mpaseco.org
ManiaViewer: http://www.maniaviewer.com

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Re: [Beta2] ManiaPlanet 2 Beta Server 2012-12-20

Post by kremsy » 20 Dec 2012, 21:45

Xymph wrote:
xbx wrote:Here is an update to fix some of the "glitches" from the beta2 release.
http://files.maniaplanet.com/ManiaPlane ... -12-20.zip
:thumbsup:
xbx wrote: It includes bugfixes. The most notables :
- the planet transactions are fixed
Not quite. The array error response from SendBill is fixed, but transactions still don't work:
- I sent 100 planets to my server via in-game mail
- tried to donate another 20 via XAseco2 plugin, and got state 6 (Error) back from BillUpdated, with TransactionId 0 and StateName "Error: Transaction cannot be created : creator is not validated."
It's strange, for me its working, without any error.
Lukas alias Kremsy, Developer of:
ManiaControl: http://www.maniacontrol.com
ParagonLeague: http://league.paragon-esports.com
MPAseco: http://mpaseco.org
ManiaViewer: http://www.maniaviewer.com

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fng_thatoneguy
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Re: [Beta2] ManiaPlanet 2 Beta Server 2012-12-20

Post by fng_thatoneguy » 21 Dec 2012, 03:42

Both my TracKMania 2: Canyon (Time Attack) and ShootMania: Storm (Royal) seem to be working like champions with this update. Thanks so much! :thumbsup: :pil
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HaagseSmurf
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Re: [Beta2] ManiaPlanet 2 Beta Server 2012-12-20

Post by HaagseSmurf » 21 Dec 2012, 07:23

Works perfect so far :thumbsup:

Donations with the Xaseco2 plugin seem to work on our server (no errors and a changed /topdons)

Greetz,
HaagseSmurf

Check Smurfen.net and / or Smurfen.nu for all info.
You can also like our facebookpage at FaceBook Smurfen.net.
Or just visit
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the Smurfen.net Royalserver.

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Re: [Beta2] ManiaPlanet 2 Beta Server 2012-12-20

Post by masleyko » 21 Dec 2012, 07:40

i`m just gonna update it.. few questions> anyone tested it for tm2 rounds? skins loading? i noticed issue when using different point system than default .. at end of round its shows default point increase .. for winner +10 for example, but it counts points by selected system.. its just minor thing.
>SAW<爪火ふまミץどσ ¡

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Re: [Beta2] ManiaPlanet 2 Beta Server 2012-12-20

Post by HaagseSmurf » 21 Dec 2012, 07:53

masleyko wrote:i noticed issue when using different point system than default .. at end of round its shows default point increase .. for winner +10 for example, but it counts points by selected system.. its just minor thing.
Updated our roundsserver, but didnt had the time to check the point increase.
You can check it on our Smurfen.net 90k server if it works like it should :D

Greetz,
HaagseSmurf

Check Smurfen.net and / or Smurfen.nu for all info.
You can also like our facebookpage at FaceBook Smurfen.net.
Or just visit
our Smurfen.net Canyon servers,
the Smurfen.net Valleyserver and
the Smurfen.net Royalserver.

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Re: [Beta2] ManiaPlanet 2 Beta Server 2012-12-20

Post by sbone » 21 Dec 2012, 08:02

I confirm, wrong win display point (+10 for winner) but good total count (+25).
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