Jailbreak gametype

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Akbalder
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Joined: 15 Jun 2010, 11:00
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Re: Jailbreak gametype

Post by Akbalder »

Added ;)
ThePooN
Posts: 124
Joined: 15 Jul 2012, 15:27

Re: Jailbreak gametype

Post by ThePooN »

Merci like in France ^^
Akbalder
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Re: Jailbreak gametype

Post by Akbalder »

I updated the jailbreak gamemode (you can download it on Maniapark):
- The UI shows which players are free and which players are in jail.
- The UI shows the Top 5 Damages and the Top 5 Releases.
- Players of both teams win Ladder Points.
- There is a bit more time to escape from jail.
- The UI for spectators works correctly.
- There is a team balance at the beginning of each match (can be deactivated)

Tell me if there is any problem. ;)

There are many maps on Mania-exchange. You can also download all my maps in one zip file here.
Please make more maps and upload them on Mania-exchange. :D
Last edited by Akbalder on 04 Oct 2012, 10:03, edited 1 time in total.
SadHik
Posts: 482
Joined: 15 Jun 2010, 11:17
Location: FR - Grenoble
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Re: Jailbreak gametype

Post by SadHik »

looks like great improvements :thumbsup:
Image
PyroBillie
Posts: 3
Joined: 15 Oct 2012, 09:13

Re: Jailbreak gametype

Post by PyroBillie »

I made a jailbreak map in TM2 Unlimiter, but when I create a match with jailbreak mode, I spawn in the jailspawn...
Is this not working because of the unlimiter or am I doing something wrong?
I placed exactly 1 spawn, 1 jailspawn, and 1 goal for each team.

http://sm.mania-exchange.com/maps/1942/locked-away
Akbalder
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Re: Jailbreak gametype

Post by Akbalder »

The type of the map isn't correct: It displays "Jailbreak" but it should be "JailbreakArena".
Jailbreak.Script.txt is the gamemode file.
JailbreakArena.Script.txt is the map file.
Once you have chosen the correct map type, you will have to click on the wrench to configure the map.


About the map itself, I have a few comments. ;)

A part of the invulnerability blocks are outside of the jail. :?
You maybe should use shields blocks instead of invulnerability blocks to prevent problems.
I think that the map would look better without tm² unlimiter (you can do almost the same map without it).

The tunnels are too long and too complicated. I got lost and didn't know at all where the exit was.
Akbalder
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Joined: 15 Jun 2010, 11:00
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Re: Jailbreak gametype

Post by Akbalder »

I updated the jailbreak gamemode:
- Fix score not reseted after a vote for next map
- Fix rare case where player was still alive with 0 armor left

I computed the shadows of all my maps for beta 2.
You can download them all at once here.
I also fix the obvious ways to escape from jail in my maps (thanks to the wall-jump).
There still maybe some way to do it. Tell me if you find any. :D
SMPuga
Posts: 4
Joined: 25 Dec 2012, 21:54

Re: Jailbreak gametype

Post by SMPuga »

Can you please make an FFA-Queue version?
Rules:
- Eliminate opponents to send them to jail
- A player gets out of jail when there are x other players (configurable)
- You win by eliminating x opponents in a row w/o dying

Thanx for reading,
Puga
Akbalder
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Joined: 15 Jun 2010, 11:00
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Re: Jailbreak gametype

Post by Akbalder »

SMPuga wrote:Can you please make an FFA-Queue version?
Rules:
- Eliminate opponents to send them to jail
- A player gets out of jail when there are x other players (configurable)
- You win by eliminating x opponents in a row w/o dying

Thanx for reading,
Puga
I don't see why put players in jail if they have no teammates to free them. :?
SMPuga
Posts: 4
Joined: 25 Dec 2012, 21:54

Re: Jailbreak gametype

Post by SMPuga »

Akbalder wrote:
SMPuga wrote:Can you please make an FFA-Queue version?
Rules:
- Eliminate opponents to send them to jail
- A player gets out of jail when there are x other players (configurable)
- You win by eliminating x opponents in a row w/o dying

Thanx for reading,
Puga
I don't see why put players in jail if they have no teammates to free them. :?
There is queue, you know, it is like amnesty, when the jails are full, prisoners are freed...
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