Canyon priorities
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- Filipe1020
- Posts: 918
- Joined: 31 Dec 2010, 16:51
- Location: Rio de Janeiro, Brazil
Re: Canyon priorities
You guys should fix how the menu on Canyon or Storm can be draggable, it's kinda weird yes, and some perfomance improvements on it too, it's heavier than before and everything else is fine, I just lose perfomance on the new menu itself.
Re: Canyon priorities
properly working autosaves, and possibility to ALWAYS see your PB while playing tracks in solo/localplay.
- staff head of ESL TM²Stadium -
Re: Canyon priorities
Act 2 :
Object creation :
1. Can create StartLine, WayPoint, FinishLine, and Light objects (like Nadeo light blocks)
1. Possibilities to make objects with properties in xml (like in ShootMania, in editor there is properties mode)
ManiaScript :
1.Access all objects informations
1.Know if car is on ground, in water, in air (important for proposition below
)
General :
1. Player car can do big bubble gum for flying from an environment to another easily

Object creation :
1. Can create StartLine, WayPoint, FinishLine, and Light objects (like Nadeo light blocks)
1. Possibilities to make objects with properties in xml (like in ShootMania, in editor there is properties mode)
ManiaScript :
1.Access all objects informations
1.Know if car is on ground, in water, in air (important for proposition below

General :
1. Player car can do big bubble gum for flying from an environment to another easily


Re: Canyon priorities
when i finish in rounds, i for example finish , it says im 6th, but im 5th
when im 8th, it says 9th etc.
when im 8th, it says 9th etc.
Re: Canyon priorities
What I would really like to see (I know it is not your priority and not very important) is a new background when making a car-skin or when selecting it. I know it is not very important but, I would like to see something like a garage as a background like how it was in TMS and TMN ESWC or maybe even on a canyon.. Dunno.
I would also like to see a platform podium block that can be placed in air, so it can be accessible for tracks that are only about platform blocks.
I would also like to see a platform podium block that can be placed in air, so it can be accessible for tracks that are only about platform blocks.
Specs
Motherboard: Asus ROG Maximus VII Formula
CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 CPUs), ~4.0GHz
GPU: Nvidia GeForce GTX 980 Ti
RAM: 16GB
Operating System: Windows 10 Pro
Motherboard: Asus ROG Maximus VII Formula
CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 CPUs), ~4.0GHz
GPU: Nvidia GeForce GTX 980 Ti
RAM: 16GB
Operating System: Windows 10 Pro
- w1lla
- Posts: 2287
- Joined: 15 Jun 2010, 11:09
- Manialink: maniaplanetblog
- Location: Netherlands
- Contact:
Re: Canyon priorities
Canyon Priorities:
Gamemodes:
1) Alternate CupMode (Can be done by Maniascript(Tried myself but needs more testing
))
2) Add to Filter Gamemode: Script :
Maniascript:
1)
Properly fix in TextLib::TimeToText(); the Real Time like --:--.--- (Canyon, Valley and Stadium)
2) Possible to Let the Rules of the Gamemode come up at the Startline when pressing F1. Now you have to do it by going to ESC->HELP.
3) Possible to convert Shootmania Scripts towards Trackmania Scripts? Graphical its better for Relays and Streams?!(More attraction, more revenue
)
4) Possible way to redirect what happens on a server towards Twitter through a xmlrpc callback?! (Not sure if this is in development but AS IRC is supported through server controllers it might be handy to do this aswell... Or through a webpage )
GUI/HUD:
As posted by Driftor It seems that the CP handling for players has been slown down. This is affected also by the Time according that the ServerController passes through and the Client.
If you are in Fullscreen and want to search for a player in a country (Go To All->Players and with your mouse go over a player it seems the server he is on isnt properly shown!)
Spectator:
/s Is Used for Spectator or for anything else as /t is used for Team but it seems in Canyon everybody can see it....
What happened to these variables?! Did they dissappear on purpose?!
Gamemodes:
1) Alternate CupMode (Can be done by Maniascript(Tried myself but needs more testing

2) Add to Filter Gamemode: Script :

Maniascript:
1)
Properly fix in TextLib::TimeToText(); the Real Time like --:--.--- (Canyon, Valley and Stadium)

2) Possible to Let the Rules of the Gamemode come up at the Startline when pressing F1. Now you have to do it by going to ESC->HELP.
3) Possible to convert Shootmania Scripts towards Trackmania Scripts? Graphical its better for Relays and Streams?!(More attraction, more revenue

4) Possible way to redirect what happens on a server towards Twitter through a xmlrpc callback?! (Not sure if this is in development but AS IRC is supported through server controllers it might be handy to do this aswell... Or through a webpage )
GUI/HUD:
As posted by Driftor It seems that the CP handling for players has been slown down. This is affected also by the Time according that the ServerController passes through and the Client.
If you are in Fullscreen and want to search for a player in a country (Go To All->Players and with your mouse go over a player it seems the server he is on isnt properly shown!)
Spectator:
/s Is Used for Spectator or for anything else as /t is used for Team but it seems in Canyon everybody can see it....
What happened to these variables?! Did they dissappear on purpose?!
TM² Info
SM Info
QM Info
OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
ManiaScript Docs
SM Info
QM Info
OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
ManiaScript Docs
Re: Canyon priorities
Mediatracker:
Replays driven in solo/offline disappears after they reach the goal
Possible to have a horizontal "scroll bar" when zooming
UNDO/REDO!!
Possibility to select multiple tracks with windows commands (Ctrl + click and shift + click)
If I have 10 replays and merge 9 of them into one replay, open the 10th replay and try to import the 9 other replays that were merged into one file it doesnt work.
Lets say I want to create a camera, but its too laggy to create with all the cars so I make the camera on one of the replays and I want to import the other replays. The only option here is to import one replay at the time.
If I save the replay I made a camera on and try to open it together with the other replays it doesnt work either.
This worked in TMN.
-----
Misc:
More blocks =)
Freestyle and scenery
Replays driven in solo/offline disappears after they reach the goal
Possible to have a horizontal "scroll bar" when zooming
UNDO/REDO!!
Possibility to select multiple tracks with windows commands (Ctrl + click and shift + click)
If I have 10 replays and merge 9 of them into one replay, open the 10th replay and try to import the 9 other replays that were merged into one file it doesnt work.
Lets say I want to create a camera, but its too laggy to create with all the cars so I make the camera on one of the replays and I want to import the other replays. The only option here is to import one replay at the time.
If I save the replay I made a camera on and try to open it together with the other replays it doesnt work either.
This worked in TMN.
-----
Misc:
More blocks =)
Freestyle and scenery

- Voyager006
- Posts: 92
- Joined: 16 Jun 2010, 13:39
- Contact:
Re: Canyon priorities
Let's specify the MediaTracker a little.
Exporting a clip from In-Game and importing it to Intro will move all cam positions, adding these attributes:
X + 1024
Y + 96
Z + 768
Since ghosts doesn't move while editing in Intro slot, some people make complex intros with many ghosts in the In-Game slot instead. This bug, plus that sometimes the cam get anchored to wrong ghost, adds to the difficulty of making a proper intro.
off-topic: I guess JJ's topic got removed, can't find it either - it gives me this error:
I don't get why there's no water in the thumbnails, too.
Exporting a clip from In-Game and importing it to Intro will move all cam positions, adding these attributes:
X + 1024
Y + 96
Z + 768
Since ghosts doesn't move while editing in Intro slot, some people make complex intros with many ghosts in the In-Game slot instead. This bug, plus that sometimes the cam get anchored to wrong ghost, adds to the difficulty of making a proper intro.
off-topic: I guess JJ's topic got removed, can't find it either - it gives me this error:
Information wrote:You are not authorised to read this forum.
I don't get why there's no water in the thumbnails, too.
Last edited by Voyager006 on 22 Jan 2013, 17:00, edited 1 time in total.
In-game voyager006
Discord Voyager006#8530
Mania Exchange Voyager006
Windows 10 | i7-920 | GTX 1060 6GB | 1920x1080 @ 60Hz | 1TB HDD | 8GB DDR3 | DirectX 12
Discord Voyager006#8530
Mania Exchange Voyager006
Windows 10 | i7-920 | GTX 1060 6GB | 1920x1080 @ 60Hz | 1TB HDD | 8GB DDR3 | DirectX 12
Re: Canyon priorities
Fix motion blur for screenshots in the mediatracker of a map.
Currently it only works, when you edit a replay
Currently it only works, when you edit a replay

A nice person is a better person!
Did you participate in a Monthly Track Contest yet?
My Maniaplanet maps!
Did you participate in a Monthly Track Contest yet?
My Maniaplanet maps!
Re: Canyon priorities
Severely increase the possibilities with TM's maniascript. It simply lacks at the moment and TM has mixed hardcoded and maniascript stuff.
Getting the car position, allowing multiple start points like in SM, etc. would severely increase the possibilities with maniascript.
Getting the car position, allowing multiple start points like in SM, etc. would severely increase the possibilities with maniascript.
=3
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