New gameplay feedbacks since Beta 2

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SiH13
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Re: New gameplay feedbacks since Beta 2

Post by SiH13 »

Forgot10 wrote:What worries me is that 23 January was declared a release date for SM Storm, and there was not a single major update since beta 2. We had over a month of testing these deniable rockets without a single change. If you make it a release version on Wednesday with some adjustments to "+0", and then stoutly deny any possibility of its complete removal, you shall never be forgiven for that. :P
I bet they are allowed to make patches. BF3 have had a lot of tweaks since the release.
I think they will be able to pull it off
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Cerovan
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Re: New gameplay feedbacks since Beta 2

Post by Cerovan »

Forgot10 wrote:What worries me is that 23 January was declared a release date for SM Storm, and there was not a single major update since beta 2. We had over a month of testing these deniable rockets without a single change. If you make it a release version on Wednesday with some adjustments to "+0", and then stoutly deny any possibility of its complete removal, you shall never be forgiven for that. :P
There will be some news about ShootMania tonight :mrgreen:
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dfk_7677
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Re: New gameplay feedbacks since Beta 2

Post by dfk_7677 »

SiH13 wrote:I bet they are allowed to make patches. BF3 have had a lot of tweaks since the release.
I think they will be able to pull it off
That was because BF3 was more buggy on release than the alpha of SM.
SiH13
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Re: New gameplay feedbacks since Beta 2

Post by SiH13 »

dfk_7677 wrote:
SiH13 wrote:I bet they are allowed to make patches. BF3 have had a lot of tweaks since the release.
I think they will be able to pull it off
That was because BF3 was more buggy on release than the alpha of SM.
It was just to mention one.
I would not be mad if they made some tweaks after the release
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Chekers316
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Re: New gameplay feedbacks since Beta 2

Post by Chekers316 »

Why delete the " pro " ping ? just decrease the time of ping ? It is better that to delete him no ?
maiiden
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Re: New gameplay feedbacks since Beta 2

Post by maiiden »

Re: Beta 2.1

Postby maiiden » Yesterday, 01:27
hi hylis and everyone else,
first i want to thank nadeo for staying close with the community to develop the best as its possible :thumbsup:

but my main reason is to make some suggestion for the movementsystem.
have you think about the following to increase the staminareload when the player is in the air? that would allow to continue sprinting with some jumps, i guess the gameplay would be a bit faster, and the loss of speed would not be so frustrating.

an other suggestions is for the bouncing rocketsystem. i guess the bouncing rocketfunktion is at the moment nearly usless, maybe it would be better if the defenders (in elite mode) can choose between two rocketlaunchers (but only caring one for sure), the first ist the normal rocketlauncher with normal funktion, and the second shoots bouncing rockets, but ony have 2 rockets for the reload. this gives the defenders more options for taktics and the bouncingrockets would be playable but mybe not overpowerd.

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djhubertus
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Re: New gameplay feedbacks since Beta 2

Post by djhubertus »

@up good idea for rockets :)
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MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
maiiden
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Re: New gameplay feedbacks since Beta 2

Post by maiiden »

whats about the movementsystem?
S1gh
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Re: New gameplay feedbacks since Beta 2

Post by S1gh »

When i jump off one of the new (big) flat wood blocks i don't seem to be able to grapple. This is not an issue if it's sloped or when i reach the end of the wooden blocks and 'fall' off. A map i'm working on is less fun because of it.
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lekkk
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Re: New gameplay feedbacks since Beta 2

Post by lekkk »

Hello everybody.
I would explain to you my idea about the gameplay...

In french :
Je trouve dommage d'avoir placé la touche pour sauter et la touche pour courir ensemble. En effet, lorsqu'on se trouve en attaque et que l'on est encerclé par 3 défenseurs, on est en situation délicate, on essaye alors de s'enfuir mais notre personnage saute et nous met en situation encore plus dangereuse (bien souvent cela nous est fatal). C'est donc assez frustrant...
Donc pourquoi ne pas différencier ces 2 touches ? Une touche pour sauter et une autre pour courir.

In english :
I don't speak english very well. I also want to explain my point of view. Indeed, i think it is crap to jump whereas we want to run. For example, when we are against 3 defensers, we want to run because the situation is very dangerous. So we press the key to run but our body jumps and obviously we died because it is the worse action that we could do... Why don't set 2 keys for 2 differents actions ?

Thanks for reading.
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