List got pretty big, i hope if theres some idea that might fit its noted and not forgotten when reading forward
- Crouching block:
Block where player can crouch behind covering wall. When player enters into crouching block and presses jump, player goes low. And when being in crouching position and pressing jump again, player gets up and can shoot.
- Opening doors:
2 bigger doorways that slides sideways open and closes when activator button is shot. These doors could be used tactically to block out player for a moment or to have time to take cover. Some delay system could be used how often player can open or close from same button, maybe for 3-4 seconds button gets disabled, so players cant keep it closed. Activator light or something similar could be in the button to show when you can re close or open it.
Sliding doors could move relatevily slow but if player is left in between door it gets crushed, could have some fun timing closing right. Adds also another way to eliminate than shooting.
- Nucleus & castle blocks:
Right now nucleus can only be used around grass, would be nice to have block that has nucleus and can be placed on top of castle center blocks or another surface than mountain/grass.
- Elevator block:
Elevator that goes up and down. When player gets on it, it cant shoot and when pressing fire it will activate elevator to go up or down. There could be button outside of it which can be activated by shooting to order it come up or down.
With jump pads you cant always place them to good spots and have right height and curve angle. Many times jump pad might fly too high and players could get where they shouldnt get. And if jumpd cant be used there are no other options to get players up. With elevator or something similar players could be lifted more precisely to different heights.
- Rope block:
Another good way to get players up or down could be rope block. Rope is hanging down and player can climb it up and down and jump to different levels from it. Could work very well, rope could have very slight swing to it, like grappling hook to make it more living and you can jump littlebit further with swing.
- Tighter blocks grid spacing in editor:
Current block size space splitted into 4 parts and block can be putted either one of the 4 corners of that space. This could give more freedom to have blocks in right spots.
Image of what i mean: http://www.digitalcamera.com.au/tutoria ... screen.jpg
2 thicker lines are normal block lines and then splitted, could be possible to place for example into center in that pic
- Fog/Steam/Smoke effect:
Block that leaks out slight steam and creates more deeper foggy atmospheress to places. It could spread fog 4-7 blocks away fading away slowly into horizon. Fog could come like in movies drain leaks steam to the streets and comes from ground, or it could be a machine that is in wall and leaks fog from there. Not very thick fog, more of gentle fog to create atmosphere and slight difference how far can player sees.
Image: http://livingshadow95.files.wordpress.c ... -smoke.jpg
- Long grass -block:
Long grass that sways littlebit with wind. Something like corn fields but not so high and more open.
- Gun that doesent affect players health but complicates hitted enemys gameplay for a short while:
Guns that are already included are enough, but ofcourse new guns are new guns and always good addition. But maybe if there would be new gun someday, it could have new overall idea aswell, not only to kill but to complicate other targets game for a while, or some else similar. For example some block where you can shoot web around another player, and target gets holded in the end of string, still being able to move sideways but not forward or back, and slowly gets dragged towards the player who shot it. And if the target can shoot down the webber it gets released, or webber shoots target, or eventually web brokes in 5secs and releases target.
Another idea would be radiation mask that can be shooted over player. When player gets hit, it slowly will decrease in 10sec players health, stamina, walking speed, ammo loading until dies after 10sec of getting hit. So if player is in tight situation, it still have chances to fight until the last moment. Maybe some recovery pad could be combined, if player gets in 10sec to nearest pad it will recover.
- Controllable remote gun through camera screen:
Another gun idea would be block where player can control gun that is placed further away. For example when standing on launching block and hitting fire, nucleus gun that is placed 15 blocks away fires. When player is standing on launching block and press jump button, his vision changes to the camera that is placed on top of that gunfurther, so player can control with mouse aiming of that gun block remotely and sees where its aiming at, and when pressing jump player gets vision back. The videoscreen that appears could be littlebit smaller than fullscreen, so player can see both, whats happening around him and camera. The storm caracter has those black glasses, they could easily include camera mode in those

- Grappling spinner:
A rod pole and on top of it theres 3-5 rod bars in X position and on every rod bar's end there is grapplings white ball. The top part is loose and spins when its shot and moves slightly when player gets grabbed. Like a carousel but much more sluggishly like its heavier. If player want to fly further it can shoot at top loose spinning part and get it going and then get grappling and play around to try to fly further.
I think picture can explain better what i mean, not excatly what i mean but pretty close:
https://www.antiquefarmhouse.com/media/ ... angers.jpg
- Different walls:
For now only castle blocks can be used as walls and its quite hard to have good variation in looks when surrounding areas. Only options are to use mountains or castle blocks. Would be really great to have different skinned walls or some other looking walls in the mix
- Diving:
Possibility to make deeper waters and dive. Also possibility to dive from lake to lake under grass or mountains etc to different spots. There could be breath holding health for diving, for example could dive for 8-10sec max. Under water there could be some different gun that works well balanced under water, something that is slower than nucleus and has rockets hitbox. Or normal rocket gun that is just bit slower.
With stamina player could dive faster under water. There could be lots of nice block ideas for underwater too.. Some blocks could be for example breath tank to gain more time to be under water, jump pads to jump straight up from water, atmosphere designs, corals, rotten stuffs at bottom of water, castle center block that has hole to drop down to water or jump up from water to ground, water fall from high cliff where you can dive from upper drop through fall to lower lake.
Whole 'new world' for the game could be created because of different gameplay under water. If gameplay under water would be like being under water but still not slow but responsive and semi fast paced, it could add lots of fun.
- Fully captured pole changes color:
When pole is fully captured, its color changes to darker or brighter, or glows littlebit, or shows some other clear way its fully captured, so players dont have to look upward to see poles top if its captured and can see instantly is it captured if being 2m away and looking straight at it. Poles could put out some team coloured light smoke that spreads out to some distance and another player know if behind corner comes smoke its already captured. Or some other similar signs.
- Different lightning to maps with clouds:
In editor, could move or add clouds to block sunshine and create differently lighted maps. I usually use higher walls or other ways to block incoming light, but sometimes it doesent fit well, would be nice to have ways to control sunshine light in the sky and have for example lilbit darker day maps.
- Team protector machines, for battle and other team games:
I have posted about this in some other thread, but i have some additional ideas for it.
If normal MT bots are already possible in a way that they can aim to the target and shoot but cant move, there could be own static machine looking bot block for each team that are tagged in editor, and they can aim to targets but are static. Maybe 2 or 3 could be placed max for a team. Enemy team could shoot down these machine bots with 15 hits, so players have to shoot down bots and players and gives more dimension. When bot is shooted down it crashes and puts out smoke to show its not dangerous anymore.
- Different poles:
Alot of shooting action in many maps happens around poles, so actual poles are quite important places when it comes to shooting action. But there are only couple different but still same styled poles. It would add nice dimension to have different styled poles, different sized 'activation' areas, etc and players having different tactis in different poles.
If pole would have bigger activation area (for example 2 blocks wide block, with 1½ wide block activation area), it could have slower loading time because its easier to straif on it. Also there could be different styled actual poles (wider stem, rectangle stem with metallic bars coming to sides, etc editions) or the poles activation area is rectangle shaped and lifted littlebit higher from ground etc modifications to have variation.
Also other ideas could be combined to poles, just quickly thinkin there could be pole that has quite small activation area and players who loads that pole can shoot nucleus while being on that area. Only opposite enemy team who captures it could shoot nucleus and not protecting team to avoid too good protection. Etc ideas.. I think poles are such a important part of many modes that it would be great feature to have nice variation to choose from.
- Matrix window:
A window type of block and player can see and shoot through it, but when rocket passes through the window, rocket loses 50-70% of its speed and flys slowly after it has passed window. This could be cool matrix type of slowmotion effect, rockets flying slowly in the air in fights. Players could dodge easier these too. Rockets could fade away earlier so there are not so many rockets flying around same time, but keeping them long enough to have nice effect of dodgin them.
- Loop that has magnetic grabbing surface:
You could walk upside down at top center of it without falling. Would work same way like loops in TM, but magnetic surface keeps player gripped upside down and dont fall. Could be smaller than loops are in TM and made up from individual pieces to different options and different ideas with it, not only used as normal loop. Could be very cool arcade feature to have some upside down fights in the mix.
- Additional better idea for magnetic loop: Round tube that has magnetig grabbing surface:
There would be big round metallic tube where you can walk straight, diagonally and sideways 360, and dont fall when being upside down. This could be actually better than loop because player can go vertically forward upside down inside the tube and come down with strafeing or go diagonally inside tube, and go around again, while in loop player dont have such wide surface to play around.
Heres picture close to what i mean:
http://upload.wikimedia.org/wikipedia/e ... g_tube.png
In the picture its flat from the ground, what i meant was fully round tube so there isnt any cuts if player is upside down and strafes sideways 360 back to upside down position or goes diagonally. If tube would be made from pieces, players could build up own height and lenght size tubes for needs. I really hope this could be made, could work very well.