Maybe its just me or my imagination. But please check block 6-1-4.
It seems to have a weird double light source shadow effect as you drive thru it.
[B2.1b] [B1.2b] block 6-1-4 shadows
Moderator: NADEO
[B2.1b] [B1.2b] block 6-1-4 shadows
Last edited by TMarc on 29 Jan 2013, 21:35, edited 1 time in total.
Reason: added B2.1b
Reason: added B2.1b
Re: [B1.2b] block 6-1-4 shadows
can you please post a screenshot, and tell your settings when you did shadow calculation (both settings in configuration, advanced, display, compatibility, and the selected quality in the editor).
Re: [B1.2b] block 6-1-4 shadows
I first noticed this while playing a track that had this block. Further testing in the editor duplicated the behaviour.
As the block it self is sort of mirrored. the effect happanes twice, once near each end of the block. As you pass those points the shadows move around your car from back to front. but simultanously on both sides. This happens on all computed shadow levels i have tried.
Video
http://www.tm-tube.com/video/27410/MP2+ ... lock+6-1-4
As the block it self is sort of mirrored. the effect happanes twice, once near each end of the block. As you pass those points the shadows move around your car from back to front. but simultanously on both sides. This happens on all computed shadow levels i have tried.
Video
http://www.tm-tube.com/video/27410/MP2+ ... lock+6-1-4
Re: [B1.2b] block 6-1-4 shadows
Mikey asked to confirm this, and here's the result
http://i.imgur.com/HOWxl.jpg
http://i.imgur.com/HOWxl.jpg
Re: [B1.2b] block 6-1-4 shadows
It looks like this block has additional light sources.
Since the shadow is calculated in realtime (stencil shadow or another technique), it is most probably not due to the lightmap.
I think it is from the lights of the warning signs, because they create those additional shadows ( i could see 3! in evening mood) on both sides of the block.
So in fact, if they were real light sources, there should be 5 different shadows
Btw. you can see the same shadows on start block.
So those shadoes should not be visible at day mood, good finding!
Bad, when I wanted to save the map, after testdrive (no validation), TMC crashed
Since the shadow is calculated in realtime (stencil shadow or another technique), it is most probably not due to the lightmap.
I think it is from the lights of the warning signs, because they create those additional shadows ( i could see 3! in evening mood) on both sides of the block.
So in fact, if they were real light sources, there should be 5 different shadows

Btw. you can see the same shadows on start block.
So those shadoes should not be visible at day mood, good finding!

Bad, when I wanted to save the map, after testdrive (no validation), TMC crashed

Re: [B1.2b] block 6-1-4 shadows
This bug still exists, tested on b1.3b
Re: [B1.2b] block 6-1-4 shadows
It still exists on old maps, but if you create a new map, a new version of this block will be placed instead.
Re: [B1.2b] block 6-1-4 shadows
Block 6-1-4 is fixed
But I just discovered the same type of shadow bug happens on blocks 6-5-5 & 6-5-6
The canyon loop blocks.
But I just discovered the same type of shadow bug happens on blocks 6-5-5 & 6-5-6
The canyon loop blocks.
Last edited by Mikey on 29 Jan 2013, 12:07, edited 1 time in total.
Re: [B1.2b] block 6-1-4 shadows
Beta 2.1
Blocks 6-5-5 and 6-5-6 , still not fixed.
Blocks 6-5-5 and 6-5-6 , still not fixed.
Re: [B1.2b] block 6-1-4 shadows
To bad, thanks for the feedback, I have updated the version in your original title, hopefully it does not get forgottenMikey wrote:Beta 2.1
Blocks 6-5-5 and 6-5-6 , still not fixed.

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