[NOT QUITE FIXED] [B2.1] Missing Texture

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Skeleton
Posts: 596
Joined: 23 Jun 2010, 19:42

[NOT QUITE FIXED] [B2.1] Missing Texture

Post by Skeleton »

The default TechSign on block 3-5-1 is a octagon. I just made my own TechSign and added it to the block but if I go back to add default which should be the octagon my own TechSign stays and doesn't go back to default.
Also slightly off topic when I go to add a TechSign it's also highlighting some of the blocks from 3-3-x and 3-4-x but I don't think these can have TechSigns added to them :?

edit for those that don't know what I mean.
Image

by the way, Yes my Teleporter does work :lol:
Last edited by Skeleton on 11 Feb 2013, 13:22, edited 2 times in total.
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Skeleton
Posts: 596
Joined: 23 Jun 2010, 19:42

Re: [B2.1] Missing Texture

Post by Skeleton »

Ok I found out what is wrong with this. It all works ok but there is a slight bug. When I place block 3-5-1, select paint pot, add my own TechSign, when I go back to paint pot to add default TechSign the default is already selected and can't be selected. You have to select another TechSign then select default and it works. The TechSign that is currently on block 3-5-1 should be selected when I go back to paint pot not the default.
Hope I explained this ok.
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Skeleton
Posts: 596
Joined: 23 Jun 2010, 19:42

Re: [FIXED] [B2.1] Missing Texture

Post by Skeleton »

Sorry this is only partly fixed. 3 blocks are still trying to allow a TechSign when they can't. These blocks are 3-3-2, 3-3-3 and 3-4-3. Also I think blocks 3-5-4 and 3-5-8 are meant to be able to take a TechSign but can't and block 3-5-2 is allowing a TechSign but pointless because you can't really see it.
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Nadeo
Nadeo
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Joined: 14 Jun 2010, 17:28

Re: [NOT QUITE FIXED] [B2.1] Missing Texture

Post by Fix »

Their variant in the tower's pillars have the techsigns.
We can't assign GameSkins per Variant yet.
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