luxxiz wrote: 5) **Reloadtime after hit**
This however, I can see working. It's a nice feature which can be very usefull versus rushers. Maybe implent that but not the weapons for defenders. I could really see that work. I'm not sure about it for defenders though. Maybe give 1/3 of the rocket back. And that could work for Laser aswell. Keep / improve!
Imo, this should be decreased a lot. Rushes could be risky before, because the attacker could dodge the rockets pretty easily if he had kept enough stamina. They're far from being worth the risk now.
The reload time after a successful rail is so short that the defenders can't even come out for a second, spam a few rockets and get the information about the attacker's position before backing. This will just make defenders play even more defensive and pray that the attacker will miss his rail when he'll come in close range.
About the 3 weapons in defense, I've only played 4 maps and I really don't like it so far.