Valley learns from Canyon?

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Demented
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Re: Valley learns from Canyon?

Post by Demented »

To be honest, I'm not that interested in SM and only a little interested in QM so to see them slowing down the development of the TM environments is a bit of a bummer for me too but as things come together I think it will be worth the wait (for me anyway) and will build in development speed as things get ironed out along the way.
xnorb wrote:40€ gave me 7 environments and 10 modes (if you really take everything into account) back then.
It's rather difficult to compare that with TM²:Canyon for the 20€.
Partially true but In The Beginning there were only three environments and not nearly as many blocks or modes. TMUF took many years to build up. Maniaplanet is still in it's infancy. it's only a bit over a year old.
Give Maniaplanet 5 or 6 years and it may have as much or more content.
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Romain42
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Re: Valley learns from Canyon?

Post by Romain42 »

Demented wrote:And as far as content goes, MP is set up so content can be added by the community, so content possibilities are limitless.
If you have a look to a game like rFactor (which is already rather old), calling TM2 possibilities limitless is a bit overestimated. With the mods, a game like rFactor enables players to create their own gameplays, i mean the equivalent thing it TM could open the opportunity to create our own environments. Also, they can create tracks from scratch, without being limited by blocks, that exist or not.

Both are definitely beyond what TM² allows, sorry. The blocks creation in TM² is still at its very beginning, we have seen "objects" but we didn't see true blocks that we can connect to roads until now, if i'm up to date. And there are definitely no way to create one's custom gameplay with TM2.

Of course the rFactor system is not perfect. Especially because its greater opportunities are harder to exploit (need more skills/softwares). And i think Nadeo didn't want to open the possibilities to the infinite because they fear it could quickly go out of control, which makes sense. As well as the wise idea to keep them as accessible as possible.
Demented wrote:TM² is part of the "Maniaplanet" System. A system that includes TM, SM and QM. Element of that system have not even been introduced yet and the Maniaplanet System is in constant evolution to accommodate best all aspects of the games and modes.
Also the Maniaplanet system of games is a unique way of gaming so IMO it can't really be compared to anything else out there.
Of course the Maniaplanet system can be compared to anything else. Maniaplanet is not a game itself, allright. But you wouldn't use Maniaplanet for Maniaplanet, it takes its relevance from the games it hosts. Therefore, you can still compare if Maniaplanet brings something interesting or if you would prefer to play separated games like in the oldie way. Like you could wonder whether you prefer to buy a game through Steam or purchase it apart. Maniaplanet can at least be compared to Steam and to nothing.

Besides, i agree with you on the idea that we can't judge Maniaplanet already, since its full power will be appearant only when all the features are implemented, and several games released. We could maybe look at it a little more clearly once Stadium² and Valley are out.

I want also to talk about another idea that might be a bit off-topic (maybe we should open a new thread...). The addition of some social-network features to Maniaplanet might help to create links between players in the community. On another hand, the links it creates will be of a different nature than those which are created on servers or forums. For instance, you can't really type a long and comprehensive message in the "Maniahome" area. It might introduce a new way of communication that is more superficial than the forums. Of course we'll keep the forums, but who knows if one form will dominate the other or not over the long run? Also, the trend i noticed is we recieve more and more messages while we are playing (for instance, if a buddy connects a server, and so on): it can be useful but in my experience it just disturb my focus most of the time. I fear too much connexion/network might have a counterproductive effect. It reminds me an article i red in a french newspaper, that highlighted some teenagers of nowadays can receive a hundred of text-messages through their cell phone during one hour of lesson at school. I hope not all of them are in such a situation: it's just crazy, how could they focus on the lesson then? Understand that's not a reproach to Maniaplanet: in my understanding Maniaplanet follow a global trend of the whole society. But a talk about this subject could be interesting... Other example, some executive workers have a professional cell-phone and might be called even when they're not at work (nights, week-ends, holidays). Shall they switch it off sometimes, when they feel they really need privacy, or not?
Duck
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Re: Valley learns from Canyon?

Post by Duck »

My main question really is; "Will there be multiple envi servers?" Imo that is what TMUF makes so much fun, you play on a server and enjoy 7 different gameplays! A lot of diversity I miss at playing just Canyon...
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TMarc
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Re: Valley learns from Canyon?

Post by TMarc »

Duck wrote:My main question really is; "Will there be multiple envi servers?" Imo that is what TMUF makes so much fun, you play on a server and enjoy 7 different gameplays! A lot of diversity I miss at playing just Canyon...
The precise answer is: we don't know it yet.
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Re: Valley learns from Canyon?

Post by Romain42 »

And a specific topic have been open there.
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firstdriver
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Re: Valley learns from Canyon?

Post by firstdriver »

Demented wrote:To be honest, I'm not that interested in SM and only a little interested in QM so to see them slowing down the development of the TM environments is a bit of a bummer for me too but as things come together I think it will be worth the wait (for me anyway) and will build in development speed as things get ironed out along the way.
Agreed

ManiaPlanet to me is like Nadeo's very own form of Steam but with added extras and only meant for Nadeo games. I believe that it does conflict with Steam so not much chance of it being sold on it. I don't mind MP too much tho I do wish I could start my game without it. I find it messy and I don't want games like SM and QM cluttering up my space because I have no interest what-so-ever in them or that genre and never will have. There should be some way of removing unwanted 'stations' from your menu. Valley learns for Canyon? .. I hope so :)
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zarexz

Re: Valley learns from Canyon?

Post by zarexz »

firstdriver wrote:I don't mind MP too much tho I do wish I could start my game without it. I find it messy and I don't want games like SM and QM cluttering up my space because I have no interest what-so-ever in them or that genre and never will have. There should be some way of removing unwanted 'stations' from your menu.
+1 :thumbsup:
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TMarc
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Re: Valley learns from Canyon?

Post by TMarc »

If you did not ask for nor bought a beta key, there should be no ShootMania station at all.
I guess latest when all beta keys expire, it will be removed (automatically?).
hackie
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Re: Valley learns from Canyon?

Post by hackie »

zarexz wrote:
firstdriver wrote:I don't mind MP too much tho I do wish I could start my game without it. I find it messy and I don't want games like SM and QM cluttering up my space because I have no interest what-so-ever in them or that genre and never will have. There should be some way of removing unwanted 'stations' from your menu.
+1 :thumbsup:
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Demented
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Re: Valley learns from Canyon?

Post by Demented »

It would be cool if you could choose for the game to load directly into a specified station every time. This Station could be the Maniplanet main page (as it is now) or any other station you might play the most. From your chosen Station you could always go back to the Maniplanet menu and into another.
Right now I almost always go into Canyon, so opting for the game to load directly into Canyon would be a convenient time saver for me.
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