Beta 3 RC1

Discuss everything related to Shootmania.

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TheM
Posts: 1379
Joined: 15 Jun 2010, 14:30
Location: Uden, Noord-Brabant, Netherlands
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Re: Beta 3 RC1

Post by TheM »

v3rdi wrote:
TheM wrote:
v3rdi wrote:next bug

- no ladderpoints if you play beta 2 version =)
Uhum... maybe you should report bugs that occur in the current beta version... ;)
well its a feature of the new beta to play the elite beta 2 version since its the competative mode!

:) and there you dont get ladderpoints wich you should imho.
Hmm... damned, you were too soon :P
I understood your post differently, sorry ;)
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SiH13
Posts: 1072
Joined: 15 Jun 2010, 11:54

Re: Beta 3 RC1

Post by SiH13 »

Thanks for the RC2, good luck today :)

http://i.imgur.com/rHL7Xma.jpg
Great!
Image
roppa
Posts: 47
Joined: 11 Nov 2012, 21:55

Re: Beta 3 RC1

Post by roppa »

Nothing
Last edited by roppa on 13 Feb 2013, 03:29, edited 3 times in total.
Hylis
Nadeo
Nadeo
Posts: 3933
Joined: 14 Jun 2010, 11:58

Re: Beta 3 RC1

Post by Hylis »

type tetris in the manialink while you wait :roflol:

no, I think it is a mode that is even better when you are engaged with a team, with things to say etc.

otherwise, I recommend maybe more Battle

Siege has the same issue as waiting btw
mzhh
Posts: 112
Joined: 25 Jun 2012, 09:32

Re: Beta 3 RC1

Post by mzhh »

While having lunch I was thinking about the new system of Lobby and MatchMaking.
I'm not sure but I understand that is more oriented to the public games (with random people) rather than oriented to the teams who seek PCW or matches.

It would be very nice to be able to put your team in a state of waiting, and wait for another team agrees to play.
Then you could do the veto to the maps directly from the lobby and then joining the server you r done and ready to play.
This way would be REALLY good and usefull =).

Let'see what we have tonite <3
Oyster
Posts: 11
Joined: 18 Jul 2012, 12:20

Re: Beta 3 RC1

Post by Oyster »

Something have to be done (again) for nucleus in Siege. It should be skill based game (and it is), but man, 10-15 vs. 10-15 players in Siege when half of defenders have nucleuses. Just ridiculous spam everywhere. In some maps it is really killing the game.

Is it possible in Elite to move that "attacker armor: 1-3" text from right bottom corner to center HUD? If you are playing with wide 22" -> monitor you have to move your eyes too much. It may sound stupid, but game in Elite is so fast paced that you can't really ever watch that text, because your attention drifts elsewhere for a while. At least this is problem for me.
Hylis
Nadeo
Nadeo
Posts: 3933
Joined: 14 Jun 2010, 11:58

Re: Beta 3 RC1

Post by Hylis »

mzhh wrote:While having lunch I was thinking about the new system of Lobby and MatchMaking.
I'm not sure but I understand that is more oriented to the public games (with random people) rather than oriented to the teams who seek PCW or matches.

It would be very nice to be able to put your team in a state of waiting, and wait for another team agrees to play.
Then you could do the veto to the maps directly from the lobby and then joining the server you r done and ready to play.
This way would be REALLY good and usefull =).

Let'see what we have tonite <3
the lobby framework is open, I expect much improvements made by players later on. And if you enter a lobby today without ally, it will send you in a team of similar ranking when it founds one, no trouble.
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riolu
Posts: 1329
Joined: 15 Jun 2010, 18:39
Location: Germany

Re: Beta 3 RC1

Post by riolu »

Is it normal that the new server browser and the new interface don't load in Canyon and Storm anymore? Just downloaded the RC3 update and I've been wondering if you know about the issue..maybe it's just me, I don't know :P
roppa
Posts: 47
Joined: 11 Nov 2012, 21:55

Re: Beta 3 RC1

Post by roppa »

Nothing
Last edited by roppa on 13 Feb 2013, 03:29, edited 11 times in total.
Hylis
Nadeo
Nadeo
Posts: 3933
Joined: 14 Jun 2010, 11:58

Re: Beta 3 RC1

Post by Hylis »

Roppa, Realm is still the mode I played the most on Shootmania in my statistics. The current settings were achieved after weeks and months of play time. I don't say they are right, but that 3 days is a little short to conclude. The script is available, you can tweak it if you wish, I recommend to go deeper in testing in the Realm that we brought to you.

"It isnt meant to hurt or to say you have failed"
When will you stop to think like that. I work since 15 years with many people here, and we work a lot. Do you really believe that it is my pride that leads the studio, even if to make it fail. When I do mistakes, I like to say I did. If you find that I find that I do not many mistakes, maybe it is because I have much more reasons to make choices I do. And when I do tests, it is not mistakes, it is tests.

Maybe you do not like to say that you have failed, but once you get 17 million registrations on your game, you do not care about saying it; you just try to make better games. When you play a lot of games, it is a little like that, you care less about losing, and even start to enjoy it a little for the challenge it presents or the fact that you have or are learning something. Anyway, you are kind of giving me lessons, thank you.
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