Beta 3 RC1 laser tests

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v3rdi
Posts: 115
Joined: 14 Jul 2012, 13:51

Re: Beta 3 RC1 laser tests

Post by v3rdi »

Hylis wrote:you are right, I should have said constructive test
1. have the scores to discuss the balance
2. modify a little the maps to deal with first troubles
3. make good report, a little like you did
4. suggest things to improve on main issues instead of saying only to remove it

you can suggest balances, like nucleus should reload 10% slower etc.
you can suggest ideas, like laser and wallhack would only work on castle bloc, to create fear and maps balancing

etc.

after having receive all of this constructive tests, then we can more easily make decisions
so basicly what you say is

"we throw you stuff you have to live with it, we can or maybe will adapt the stuff we added but we wont revert it!" NICE

you want us to give you positive feedback? what if we cant since we are not even a bit satisfied? people cant give you positive feedback when there is none! why do we have to live with YOUR decisions about the game and other things why cant you just leave some stuff when it was SAID its GOOD as it is (best example elite) why do WE have to fix YOUR mistake in throwing the BONES in the first place?`:) we have to fix the maps we have to give you the ideas of how much % the reloads should be how fast stamina should reload how to configure / reconfigure maps / how to build a proper back end system and having the freaking idea of HTTP stuff on the same machine as the game servers removed.

so basicly what you do is OMFG lets add this if they are mad they "flame" if not its cool, so if they flame we tell em how mean they are and how bad it is what they do but yet we dont remove the stuff since IT HAS TO WORK SOME HOW!

we gave you ENOUGH feedback but you probably just see the anger in your self and dont see the constructive critizisim that your CUSTOMERS are not satisfied.

AGAIN no offence ment just saying my part and you dont need to bang on me again for beeing mean to you.

just explaing you what your dooing wrong and YEH if you read between the lines there are even the solutions in it.

(solution 1 add stuff in a second game mode dont destroy a well workinig one like elite. solution 2 for the server hosters no one can use your competition manager since no one wants to install an http server on the same machine as the game servers are, solution 3 test your stuff better before-> meaning get a proper Q&A concept. you probably studied so you should have had the lection software quality management / ensurence. if not its REALY interresting. again i am not UNDERMINING your ability to plan / execute just trying to help here!!) <-- all that is written above.

:) again :thx: noooo offence or hate just telling my thoughts and giving you feedback (yes thats feedback. its used to be harsh :( sorry)
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Hylis
Nadeo
Nadeo
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Re: Beta 3 RC1 laser tests

Post by Hylis »

you try to make me say this:
"we throw you stuff you have to live with it, we can or maybe will adapt the stuff we added but we wont revert it!"
you say this: NICE

and I said that
after having receive all of this constructive tests, then we can more easily make decisions
if we have to make a decision to revert, it will be only when all the constructive approach, scientific, and based on ideas, tests to improve and so has been done. It is the way to find the best ideas, like no switch of weapons but using plarforms that many players defend now, like using the progressive jump or the +0 etc.

don't make me say things please
utzutz
Posts: 25
Joined: 11 Feb 2013, 03:10

Re: Beta 3 RC1 laser tests

Post by utzutz »

In my mind a laser on defence might be valid if it was used to say stun the opponents, not hurt. Or something more in those lines. It would add usefullness to being able to shot rockets and so on while u are stunned as attacker.
Maybe deliver a huge punch and knockback.
But as long as it takes armourpoints on hit it is to big impact on gameplay in a negative way.
Think of a laserdefender as a crowdcontroller equivalent from other games
That sounds really nice mate.

Basically you always have to keep an eye on the public, those who watch the game without being totally involved. Differentiating the same weapon just through indistinguishable details will make the viewers go "what ? Why does the Attcker shoot more oftne with the rail than the defenders do?" or "why did the Attacker hit the Defender, whilst both shoot with a rail on distance?" - it's not apt to make changes, which are just known by those who play the game.

But making a "different railgun", which is visually discernible as a "cc stungun" sounds interesting. It must be a low-range stungun, hence you need to play pretty aggressive and the wearer has to sacrifice himself for the team.
I realyl like this... it's just an option, but it makes more sense than the railgun !

My Vote for the short-range Stungun


Anyways, the railgun just takes out the pace, but the nucleus makes it tough to get to the pole !
Last edited by utzutz on 12 Feb 2013, 17:00, edited 1 time in total.
Hylis
Nadeo
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Re: Beta 3 RC1 laser tests

Post by Hylis »

In my mind a laser on defence might be valid if it was used to say stun the opponents, not hurt. Or something more in those lines.
good example of constructiveness, thanks, maybe some others will learn what it means to look for solution. It does not mean it is a good one, but it is a good example of one. (it would have to be tested, with constructiveness)

if the defense laser where a denier that mainly remove the energy of the attacker: stamina and laser, without wallhack, it may be tactical as well.
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v3rdi
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Re: Beta 3 RC1 laser tests

Post by v3rdi »

well for that you more or less had us bragging about it and you didnt remove it you still have +0 ingame and its still imho annoying especially when you work on a long range, where the lazer got its advantage (ofc just till 70 m since after that the lazer gets freaking random and doesnt hit ....)

and the rest of the stuff you mentioned was just tweaked by OUR ideas from the stuff you threw in in advance :D.

again no offence ment but thats probably a fact.


yet lets just throw that away.

i wanna use the damn matchmaker / lobbies what so ever :D how can i do that? :'( i dont know where to find the infos for that. can you post em somewhere?
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utzutz
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Re: Beta 3 RC1 laser tests

Post by utzutz »

My Vote for the short-range Stungun
Just one more thought about this: If there's a stungun, changing weapons on the fly should be prevented. More like a buying menu which allows you to change the weapons in the base must be implemented then.

It's all the time bugging me out that defenders can simply swap on the fly, somehow didn't fit the game's spirit, which I feel to be about a kind of futuristic arena televeion show, a blend of Gamer and Tron !
ajpen
Posts: 33
Joined: 09 Jul 2012, 13:39

Re: Beta 3 RC1 laser tests

Post by ajpen »

Jesus christ, are we playing World of Warcraft here or what? it's a FPS, don't suggest stupid things like "stun" etc please, this is getting more and more ridiculous by the day.

Simply remove the laser and nucleus for defenders, how hard is that? Why would it hurt Nadeo to do just that instead of trying to find an alternative way and/or to modify the already imposed new settings? It's been done in several beta games, I don't see why it couldn't be done here.

Clearly, the B3 settings satisfy a minority of players, and moreover, the satisfied players are mostly casual. I'm not saying Nadeo has to listen everytime to the pro gamers' opinions, but I firmly advise them to. In the end, they are the ones playing it in front of the public and showing them what the game is like on a high level basis.

I'm not against beta changes, but I don't like being forced to adapt to something I don't want to. Why didn't you guys add the B3 stuff to a Elite Exp? Because at the end of the day, we paid for the game in his beta version while it's supposed to come out for free, and I did not pay for this, not this. I did not pay to test out stuff for Nadeo while they plan to release the game for free, a game that is not what most of the players want.
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v3rdi
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Re: Beta 3 RC1 laser tests

Post by v3rdi »

why cant we keep the game simple as it was before :( elite with stun and all that stuff T_T bah getting so complicated. it was one of a kind w/o all that features. just leave it be


btw that lazer as defender is i dunno. imba i mean a good shot whos strong as att. why not strong in def? only cuz he knows where they are? thats what they knew before too but just had 0 marks but they knew where the def was. and 3 def 3 good rails your done for if not you go with the 4th shot

tactical wise :/ i dunno to strong. maybe restricting the number. like there is 1 lazer possible to be picked and 1 nucl. but as much rocketlaunchers as you want!
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v3rdi
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Re: Beta 3 RC1 laser tests

Post by v3rdi »

ajpen wrote:Jesus christ, are we playing World of Warcraft here or what? it's a FPS, don't suggest stupid things like "stun" etc please, this is getting more and more ridiculous by the day.

Simply remove the laser and nucleus for defenders, how hard is that? Why would it hurt Nadeo to do just that instead of trying to find an alternative way and/or to modify the already imposed new settings? It's been done in several beta games, I don't see why it couldn't be done here.

Clearly, the B3 settings satisfy a minority of players, and moreover, the satisfied players are mostly casual. I'm not saying Nadeo has to listen everytime to the pro gamers' opinions, but I firmly advise them to. In the end, they are the ones playing it in front of the public and showing them what the game is like on a high level basis.

I'm not against beta changes, but I don't like being forced to adapt to something I don't want to. Why didn't you guys add the B3 stuff to a Elite Exp? Because at the end of the day, we paid for the game in his beta version while it's supposed to come out for free, and I did not pay for this, not this. I did not pay to test out stuff for Nadeo while they plan to release the game for free, a game that is not what most of the players want.

hes right!
its a fast paced fps wich promoted it self with its simplicity. not with odd features like stun etc

we are NOT playing counterstrike where there is a shop involved
not wow or orther games where you have to stunlock. the game is fast paced. had 2 teams, each team 1 gun and done. i just played vs a nucl defence! i just shot the nucl and he killed me cuz his reload seems faster ... COME ON! again mo thoughts into that just threw that feature in.

no quake no ut no wow no cs no cod no nothing

i am savely to say that shootmania WAS one of its kind and now its gotten more or less an engine sandbox thing where some casuals get random ideas, wich just get threwen in and done by it.

as harsh as it sounds aipen is right the PROS are the ones who promote the game on the stage toplvl for audice on streams etc. like it is now .. how do you think they cna do that? so listen to them aswell since they realy play the game MORE deep that you might think and not the casual playerbase who doesnt care about tactics and all whats behind COMPETATIVE play. the pros find loopholes to mostly everything. and when i hear 2 nucl def / poledance vs nucl ... LOL
Last edited by v3rdi on 12 Feb 2013, 17:24, edited 2 times in total.
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rzn
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Re: Beta 3 RC1 laser tests

Post by rzn »

in my opinion;

Defense uses only rockets (LEFTCLICK) and laser (RIGHTCLICK). Laser for defenders would recharge every 10 seconds and what lasers would do is stun the attacker or to put in better words like people above me, disable attackers stamina for 5 seconds.

Other things I would change in SM are;
-Better scoreboards, make it more simple
-Add 1,2 numbers to be able to spectate remaining two defenders after you die in Elie
-Make pole that open one (like i saw in archways) cause people just run around the pole or hide behind it. (but needs more testing for that and I think they already did.)
-I know it a big thing but many people don't play shootmania (including me when I first saw SM) is because there's no "gun". A simple arm/fist/gun/something would be awesome, just in down right corner an arm that is shooting.


I have alot more but most of those are bugs and it's in beta so I don't wanna bore you.
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