Beta 3 RC1 laser tests

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utzutz
Posts: 25
Joined: 11 Feb 2013, 03:10

Re: Beta 3 RC1 laser tests

Post by utzutz »

v3rdi wrote:why cant we keep the game simple as it was before :( elite with stun and all that stuff T_T bah getting so complicated. it was one of a kind w/o all that features. just leave it be
Well I prefer the classic as well, however as you said it "getting to complicated" directly implies more tactical components than before, hence it's just you're personal fear to be confronted with a more challenging eSports game.
Jesus christ, are we playing World of Warcraft here or what? it's a FPS, don't suggest stupid things like "stun" etc please, this is getting more and more ridiculous by the day.
The flash grenade, or known as stun grenade, in tactical shooter, including the title that made esports big, cstrike, are not part of a first person shooter ?

Btw. it's called a foundation on which others may develope further paths and may come up with ideas based upon the initial idea. It's how brain-storming works, one throws a thought in the room another picks it up and interweaves something different and and and...
Hylis
Nadeo
Nadeo
Posts: 3933
Joined: 14 Jun 2010, 11:58

Re: Beta 3 RC1 laser tests

Post by Hylis »

we have two good examples of criticism and being again unusual ideas there.

let me tell you two rules of shootmania brainstorm! :mrgreen:
In brainstorming, criticism of ideas generated should be put 'on hold'. Instead, participants should focus on extending or adding to ideas, reserving criticism for a later 'critical stage' of the process.
To get a good and long list of ideas, unusual ideas are welcomed. They can be generated by looking from new perspectives and suspending assumptions. These new ways of thinking may provide better solutions.
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v3rdi
Posts: 115
Joined: 14 Jul 2012, 13:51

Re: Beta 3 RC1 laser tests

Post by v3rdi »

first of i am not affraid of tactical input but

you should think about your self like less features how to build your tactics like this. how to live with the features at hand not just always putting in more.

beeing able to adapt to work on simpler lesser but more deeper strategys instead of just finding whats imba with new patches.

i mean the metagame evolved soo good with the classic gameplay now its just YES plain.....

fear of new tacticall advancement <- definatly NO and the game shootmania was not promoted to me as such complex.

2 teams 1 weapon each team -... sometimes optional rail pad / nucl tunnel and thats it. simple as that .. you have to have AWESOME movement good tactical movement as team to corner your oponent ( i casted enough matches and played my self to know what i am talking about) the metagame was evolving AWESOME untill now and untill the +0 thing
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ajpen
Posts: 33
Joined: 09 Jul 2012, 13:39

Re: Beta 3 RC1 laser tests

Post by ajpen »

ajpen wrote:Jesus christ, are we playing World of Warcraft here or what? it's a FPS, don't suggest stupid things like "stun" etc please, this is getting more and more ridiculous by the day.
utzutz wrote:The flash grenade, or known as stun grenade, in tactical shooter, including the title that made esports big, cstrike, are not part of a first person shooter ?
Sorry, my mistake. Shootmania is not a FPS, it's a FAST FPS. Or at least, it's supposed to be. Where is the speed if you remove stamina from the players or if you "stun" them? When I read some of the above comments such as "laser would remove stamina for 5sec to the attacker", are you serious ? That's what you call a good insight ? We're not near to have a perfect game if Nadeo listens to that sort of ideas, no offence mate.
Dreamshock
Posts: 1
Joined: 12 Feb 2013, 17:36

Re: Beta 3 RC1 laser tests

Post by Dreamshock »

Hi, as from my test about laser and nucleus weapon i can say that:
It is funny and finally something different than rockets, and it will really add alot of new strategies and it will be more attracting to people who watch tournaments.But its very unbalanced, really unbalanced i must say.
3 Defenders with lasers, doesnt matter if they are seen or not, they can just bitch around and stay behind something, the moment the attacker looses his laser or does wrong moove, just dead.And this fast reload, lol, i dont think its neccesary its fine like this.But im rly okay with adding lasers and nucleus, just need nerfs and good balance.
AS for the nucleus, you dont even see him through wall which is bad cause you know, 3 nucleus rush instant dead cause its rly easy to aim with it, also 3 defenders hiding or just waiting for pole time easy too, and with this fast reload, even 1 defender can kill 3 armored attacker cause its almost impossible to miss with nucleus, and if the attacker misses his first shot, he is probably dead (did that to 1 attacker :D).
What i can suggest is this:
-Increase the reloading time of the rail gun of defenders for sure, its okay for them to be not seen through walls but, just make the reloading time double the normal attacking rail.
-Mby something like, 1 attacking round won = 1 rail gun and the more att rounds the more rails.
-As for the nucleus , make it harder to aim somehow and remove the fast reload.
-Or if the defenders have nucleus or laser, for 1 weapon 1 more armor for the attacker, :D
Im bad at suggestions but im just saying what i think ^_^
It will surely make more people attracted to the game i think, watching 3 different weapons used by pro players at tournaments streams is interesting, but im sure its hard to balance it.
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dreammyw0w
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Re: Beta 3 RC1 laser tests

Post by dreammyw0w »

I stated my opinion before on this forum. I absolutely love the update to beta3, except the fact that you can use extra weapons now.i do not like it. ( I already said why somewhere else. Mainly because its unbalanced )
But i admit that only using rockets may get boring & I think that that is why you guys added railpads & Nucleus in tunnels & you still dont think its enough?

Well in CS every team had 1 sniper/awp.
So if you keep the changes then maybe limit the number of weapons to 1.
Only one defender can use a laser. The 2 remaining players get rockets.
But you shouldnt make the defensive rail as powerful as the attacker's rail. Make it reload slower.

This probably isnt the best suggestion, but in my head it makes sense^^
castro10
Posts: 22
Joined: 06 Feb 2013, 20:15

Re: Beta 3 RC1 laser tests

Post by castro10 »

I agree ive been a crying baby, I apologize. but could you guys make the new TAB scoring options of the new elite available in eliteb2?
MuNgLo
Posts: 314
Joined: 12 Jul 2012, 03:37

Re: Beta 3 RC1 laser tests

Post by MuNgLo »

v3rdi and ajpen.
I'm with you all the way on the stun issue. It was meant as an last resort if laser isn't removed from defence. Imo you just can't have a laser that makes damage. It forces the attacker to play slow and safe and it all turns into a boring game.
The simplicity of Elite is its strength as long as each simple component has a high enough skillceiling.
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v3rdi
Posts: 115
Joined: 14 Jul 2012, 13:51

Re: Beta 3 RC1 laser tests

Post by v3rdi »

utzutz wrote:
The flash grenade, or known as stun grenade, in tactical shooter, including the title that made esports big, cstrike, are not part of a first person shooter ?
why does everyone want to copy other games why not leave an entiraly new game like it was?

classic

2 teams 2 weapons nuff said no fency strafejumping just running arround and playing the parkour style as it was before (wall jump .. ok UT copy but yeh well got to get used to it since nadeo policy ... add stuff -> let the community fix the problem with it but wont remove)

the metagame of that was just awesome you have to think about WHERE to spam your rockets as defemce. plan your moves etc etc but now the att is like coming out and "OK I GIVE UP"

3 lazers = imba, nucl ... LOL why didnt they think about the OWN implementation when you +0 a fucking nucl the nucl recharges faster... you Will never beable to get to thepole to cap it since pole dance vs a nucl owns you. i realy realy dont see any BRAINSTORMING about that how it could possibly destroy the game same as defensive lazer ....
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Zell
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Joined: 15 Jun 2010, 11:11
Location: Israel

Re: Beta 3 RC1 laser tests

Post by Zell »

Us CMCs tried to make a test last night, but we couldn't find 2 guys willing to join us.. :(

The idea of having a stun weapon (change the colour and density of the rail to differentiate it) could work really well.
Obviously it would be a waste for more than one on the team to have such a weapon, but a team with a "cooller" who has insane accuracy, could create strategies where the railer stuns the attacker, and the two other defenders spam him with rockets.

I don't think this would work on all maps (the map structure for a successful gameplay such as this would have to change), but imagine on castle, if the guy by the pole stuns the attacker, while one defender on the left and one on the right spam him. It's easier to hit, if he doesn't have stamina, but the attacker can stick pick them off if they aren't careful.

Nucleus would still have to be nerfed though (no half-reload for last 15 seconds maybe).

This could lead to more "balanced" gameplay in the way players are describing the lack of balance, but I wonder if it would maybe ruin the flow/speed of the game, thus making it less fun.
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