zarexz wrote:Play-Map does work...


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zarexz wrote:Play-Map does work...
A "short manialink" is something similar to DNS on the internet. You define an address (for instance "example") and a location (for instance http://www.example.com/manialink) ; then when you type the address in the address bar of the Manialink browser in ManiaPlanet, it shows the associated URL.zarexz wrote:Could you give me an example please?farfa wrote:You have to use a short manialink address to download with a maniacode
Unfortunatly I have no knowledge of php programming. Would it change anything if I change my tracks into packs to set the planet price etc?w1lla wrote:try this:
test:download as manialink and then pass it through with php or anything else the trackId.
Yes indeed.zarexz wrote:So this means I have register each and every maniacode xml file containing the install_map tag?
Hmm not sure I see your point? Title packs are something a bit different.zarexz wrote:Would it change anything if I change my tracks into packs to set the planet price etc?
Allright. I just have to do it like that then. But as I think of that, how does that work planetwise?gouxim wrote:Yes indeed.zarexz wrote:So this means I have register each and every maniacode xml file containing the install_map tag?
Yes yes, like i lern a language like that in a couple of daysgouxim wrote: Or as said above, you can do dynamic stuff with an appropriate language (PHP for instance).
You are absolutely right. If someone figures out the URL of the GBX file, one can download it and use it without having to pay Planets.zarexz wrote:But as I think of that, how does that work planetwise?
If you access the gbx file directly via a web request, no planets are charged for it or do I see it wrong?
Now it seems to me only the xml file is "protected" ?
That's what I ment with making packs out of my tracks, like you can do with skins.gouxim wrote: As for your maniacode, that would mean: you create a "free" maniacode that installs the GBX data, and the GBX data contains the price.
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