New gameplay feedbacks since Beta 2

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Kyb
Posts: 383
Joined: 18 Aug 2011, 20:50

Re: New gameplay feedbacks since Beta 2

Post by Kyb »

Hylis wrote:we will nerf the rail pad in the next update

because of the metal parts, it was considered part of powerpath, reloading at 40% increased speed. now, it will be back to normal. In addition, there will be no quick reload on them since it is the railpad that provides the energy, not the embedded weapon \( :mrgreen: )/
Maybe you can remove the deplacement speed bonus too, because straf are OP =P
LORDMORGOTH
Posts: 66
Joined: 14 Jul 2012, 11:44

Re: New gameplay feedbacks since Beta 2

Post by LORDMORGOTH »

i don't know if this has been reported already but this bug is here since the first time i played, in july...
when i'm at the charging platform and i'm gaining shields, my second shield recharges, i can easily heard the sound that confirms it and right after i get hit by a rocket, ban, i die... even if i had 2 shield. It happens often...
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TMarc
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Re: New gameplay feedbacks since Beta 2

Post by TMarc »

Issue reports please browse and post especially there: Open Beta Reports ;)
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TheXPlaying
Posts: 146
Joined: 15 Mar 2013, 15:07
Location: Italy

Re: New gameplay feedbacks since Beta 2

Post by TheXPlaying »

Random order.

1. Fix textures.

2. Servers Browser still not showing correct n. of players on it, need to go through every server one at a time to search for one with a free spot. Would also be nice to have an icon or something to differentiate people playing and people spectating.

3. Fix huges FPS drop with rockets ( EXAMPLE ).

4. Not a huge problem but there are some points at which you could get stuck, most problematics are the trees since they usually are in the play-zone of the map, but others as well ( EXAMPLE ).

5. Give us a way to start/stop recording gameplays in a single replay. I know there is an option to automatically save every replay, but i find that not very convenient; i'd prefer something more similar to Counter-Strike's demos, which you can easily start/stop recording with a command and it saves everything in a single demo.

6. The "Show HUD" option in the replay editor doesn't work. I'm mostly interested in uploading gameplays on Youtube more than doing cinematic stuff, so having this option to proprerly work would be GREAT!

7. Free-cam spectator mode is awfull to move around with, it couldn't be more awkward & less intuitive than now, the times when it works at all (not being able to use that recently!); I think again you should learn from Counter-Strike, which has a really simple & intuitive free-cam spectator mode (and i'm also talking about moving from player to player).

8. Give us a way to delete/rename replays directly from ManiaPlanet, it's a pain to have to do it manually all the times.

9. In Elite public matches, when a team starts with 2 players and later on a 3rd player joins the match, the order for attacking gets messed up; also, for example if i join a match and the 2nd player for the team i get in just started his attack round, then i will need to wait 3 rounds before i can attack (2nd -> 1st -> 2nd -> 3rd), instead of me being the next one on attack (2nd -> 3rd); i think this should be adressed as well.

10. I would like to see the "missing message" also reporting which player was missed, for example: "Player A missed Player B by 5cm".

11. ESC button doesn't work (menu won't go back) on some in-game sub-menus.

12. Would be great to have a matchmaking system similar to the "Competitive Mode" of Counter-Strike instead of the lobby-thing being tested at the moment (the one time we tried, it was a chaos trying to link ourselfs up, just to end up against some really low-ranked guys). If you don't do things right here, people will continue to search opponents through mIRC and the feature will be pretty much useless.

13. Add the possibility to invite friends on the server you're playing on.

14. Friend list still bugged, 90% of the times you can't see some friends online or stuff like that.

15. Let us bind the jump and zoom-in keys differently, as sometimes having the same button for both can mess things up at rail-pads.

16. NERF THE BUMP EFFECT OF THE ROCKETS! As it is now is unbelievable! Sometimes just a rocket passing near you can throw you far far off. I think as it is now, it introduces a huge random factor not acceptable for a competitive-oriented game. I think the bump effect should take place only if the rocket explodes near your feets, as for all the other situations, the effect should not occour. Another solution could be the bump effect working only on the ground area around the pole, as i don't see any other reason for it to exist other then to try and bump the enemy away from the pole to prevent him from capturing it, all other situations to me are casuality-related and thus non-skilled-related.

I hope i just didn't waste time here, cheers! :)
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Forgot10
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Re: New gameplay feedbacks since Beta 2

Post by Forgot10 »

TheXPlaying wrote:Random order.
6. It works and it displays +1 and +0 on opponent/rocket hits. There is no more functionality in it (yet).

13. They can easily join a server you are on via the chat.

15. What's the point? You aren't supposed to jump on rail pads, so you get zoom function on your jump button.

16. There's nothing random about rocket bump, and it only affects you when the explosion is near you. It is widely used for rocket jump techniques (which allow you to make some really swift and surprising moves), and thus removal is out of question.
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dreammyw0w
Posts: 690
Joined: 04 Jan 2013, 17:34
Location: Antwerp

Re: New gameplay feedbacks since Beta 2

Post by dreammyw0w »

I agree with all you said except 15/16.
The rocketbumping is a skill to keep enemies away from target and it can be used for other cools things as well like rocket jumps etc.

I really hope the matchmaking gets A LOT of improvements because I dont see anyone using it in the future even if it is stable. It really isnt appealing for players in its current state. At this moment public is just way more fun/balanced than the matchmaking because you can choose a server to ur liking. There is no reason to choose MM in stead of public. Something is missing.
They really should look at CSGO atm.
Also they changed the F6 text to some moving big text. Okay, nobody will forget to press F6 but it really looks bad.
Forgot10 wrote: 6. It works and it displays +1 and +0 on opponent/rocket hits. There is no more functionality in it (yet).
He is, obviously, talking about the killfeed (who killed who) , the near misses and the crosshair.
If u want to rewatch a replay a couple of days later ,you just cant remember who you were playing against.
Forgot10 wrote: 13. They can easily join a server you are on via the chat.
you mistake joining a friend vs invite a friend. Inviting is a good thing and should be in the game.


awesome post X ;)
sadzealot
Posts: 337
Joined: 04 Aug 2012, 03:38

Re: New gameplay feedbacks since Beta 2

Post by sadzealot »

dreammyw0w wrote:
Forgot10 wrote: 6. It works and it displays +1 and +0 on opponent/rocket hits. There is no more functionality in it (yet).
He is, obviously, talking about the killfeed (who killed who) , the near misses and the crosshair.
If u want to rewatch a replay a couple of days later ,you just cant remember who you were playing against.
Yeah, but you can still enable 'vehicle names' and the replay. Plus, you also see the names on the ghost tracks in the editor.

Not that that's an excuse to not have a fuller HUD in the replays, just saying it's easy to find out in replays in it's current state who you played against.
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TheXPlaying
Posts: 146
Joined: 15 Mar 2013, 15:07
Location: Italy

Re: New gameplay feedbacks since Beta 2

Post by TheXPlaying »

The goal of my post was to give my feedback, not to create a discussion, so i won't reply. Just to make a couple of things clear though:

6. Like Dreamy said, i'm talking about the complete HUD. Basically, i want the replay to look exactly as when i was playing, with chat, killfeed, laser/armors/stamina & everything else.

16. I said "the bump effect should take place only if the rocket explodes near your feets" but let me rephrase it: "the bump effect should take place only if the rocket explodes on a surface (be it ground, wall or whatever) within a certain radius near you. What i'm complaining about is rockets passing mid-air near you and still throwing you off, i don't see any skill in that besides a missed rocket.

That's all, think i made myself clear whether you agree or not! ;)

BTW, thanks Dreamy! ^^
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dreammyw0w
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Joined: 04 Jan 2013, 17:34
Location: Antwerp

Re: New gameplay feedbacks since Beta 2

Post by dreammyw0w »

didnt know u could see against who you were playing. So I take back what I said.
I open my replays in the simple editor and couldnt find it, so i will have a new look.

Anyways a replay should represent what was happening ingame. So dont make it any different.
The default setting should be to have it like it was ingame. And if you dont want the names & hud, then disable those.
But not the other way round. But im getting off-topic^^
RatskilleR
Posts: 16
Joined: 02 Feb 2013, 20:31

Re: New gameplay feedbacks since Beta 2

Post by RatskilleR »

Menu - It is a unnecessarily complicated thing that should be way simpler and more intuitive.
Making different game modes look like they are completly different games and the system in general is kinda odd for new players imo.

Replay - Should have a lobby where you invite ppl to see a replay together ( good for teams to spot mistakes)

Edit - Should have an option to see a crosshaid and the hit feed should also be possible to be visible.

Elite - As it is the most competitive mode it should have such features. A League system would be great in my opinion , it makes players more active, play more serious without having to find a practice, and having a ranking system that actually means something not just the amount of time played as a main factor. A copy of the Starcraft's system would do the job .

Chat system - The id could be linked to steam so ppl can add them directly and open chat conversations directly from the game.

Black shadow zones - Since the last patch (i think) the poles are in a strange shadow that makes players really hard to spot , this happens in most maps.

Anti-Cheat System - Some kinda of anti-cheat should be created or the game will simply fail
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