
Only to make sure, this issue doesn't get lost

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Missing water in map's thumbnail has been solved at least since the OpenBeta (9 feb. 2013).YonCan wrote:Last time I looked the small preview picture I can make for a map still doesn't display water. Of course it's not top priority because it doesn't affect the gameplay, but I would give it a medium priority: It's a bug existing since the first version, and sometimes it's difficult to find a camera position for a preview without water parts that show up as a dried out canyon ground at the end.![]()
Only to make sure, this issue doesn't get lost
Me, toozarexz wrote:I can confirm the fix.
Of course, since the thumbnails are always saved with the map inside the .map.Gbxzarexz wrote:However, it didn't have an effect on older tracks. You would have to re-save them.
To make things a bit clearer, computed shadows with at least "Fast Quality" are saved as separate files in your cache folder (also used by p2p downloads), if the current map is "bound to a file" (this is the case when you just load a map from a file, but not when you've edited a loaded map and not saved it yet).eyebo wrote:High and Ultra shadows are always saved in your cache. So these will disappear if you clear your cache. Only default quality shadows are saved in map files. This is apparently desired functionality, from what communications I've had with Nadeo about it. The higher quality shadows in the cache still provide more calculations for the default shadows saved in the map file. So quality is still increased by calculating them. But this would explain why the shadows might disappear after cleaning your cache.zarexz wrote:Shadows also seem to get lost after cleaning your cache but I can't put my finger on it yet.
We know that but does YonCan?TMarc wrote:Of course, since the thumbnails are always saved with the map inside the .map.Gbxzarexz wrote:However, it didn't have an effect on older tracks. You would have to re-save them.
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