Canyon priorities

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YonCan
Posts: 293
Joined: 26 Mar 2012, 12:42
Location: Germany

Re: Canyon priorities

Post by YonCan »

Last time I looked the small preview picture I can make for a map still doesn't display water. Of course it's not top priority because it doesn't affect the gameplay, but I would give it a medium priority: It's a bug existing since the first version, and sometimes it's difficult to find a camera position for a preview without water parts that show up as a dried out canyon ground at the end. ;)

Only to make sure, this issue doesn't get lost :D
LuckyBoy
Nadeo
Nadeo
Posts: 550
Joined: 14 Jun 2010, 17:43

Re: Canyon priorities

Post by LuckyBoy »

YonCan wrote:Last time I looked the small preview picture I can make for a map still doesn't display water. Of course it's not top priority because it doesn't affect the gameplay, but I would give it a medium priority: It's a bug existing since the first version, and sometimes it's difficult to find a camera position for a preview without water parts that show up as a dried out canyon ground at the end. ;)

Only to make sure, this issue doesn't get lost :D
Missing water in map's thumbnail has been solved at least since the OpenBeta (9 feb. 2013).

Thanks
zarexz

Re: Canyon priorities

Post by zarexz »

I can confirm the fix. However, it didn't have an effect on older tracks. You would have to re-save them.
YonCan
Posts: 293
Joined: 26 Mar 2012, 12:42
Location: Germany

Re: Canyon priorities

Post by YonCan »

Oh, I should have checked this point once again before posting :oops:

Thanks for the answers (and the fix of course :clap: )
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riolu
Posts: 1329
Joined: 15 Jun 2010, 18:39
Location: Germany

Re: Canyon priorities

Post by riolu »

Something what bothers me a lot is the behaviour of the car once you wallride the narrow tarmac blocks, for example on C11 or on some TWL2 multilap track by stouk. The wallrides are very random, sometimes your car literally gets stuck in the wall, sometimes your car flips multiple times or you lose speed for no reason.
Is it possible to fix this issue some day (it might be a problem with the blocks itself) without affecting the rest of the car's handling?
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TMarc
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Re: Canyon priorities

Post by TMarc »

Thanks LuckyBoy :thx:
zarexz wrote:I can confirm the fix.
Me, too :thumbsup:
zarexz wrote:However, it didn't have an effect on older tracks. You would have to re-save them.
Of course, since the thumbnails are always saved with the map inside the .map.Gbx ;)
LuckyBoy
Nadeo
Nadeo
Posts: 550
Joined: 14 Jun 2010, 17:43

Re: Canyon priorities

Post by LuckyBoy »

eyebo wrote:
zarexz wrote:Shadows also seem to get lost after cleaning your cache but I can't put my finger on it yet.
High and Ultra shadows are always saved in your cache. So these will disappear if you clear your cache. Only default quality shadows are saved in map files. This is apparently desired functionality, from what communications I've had with Nadeo about it. The higher quality shadows in the cache still provide more calculations for the default shadows saved in the map file. So quality is still increased by calculating them. But this would explain why the shadows might disappear after cleaning your cache.
To make things a bit clearer, computed shadows with at least "Fast Quality" are saved as separate files in your cache folder (also used by p2p downloads), if the current map is "bound to a file" (this is the case when you just load a map from a file, but not when you've edited a loaded map and not saved it yet).
Fortunately, if you load a map, edit it, compute shadows, and then save, the locals cache will be saved at the map save point (because they're up-to-date).
Indeed if you clean your cache, you'll loose all your local shadow caches, but the embedded caches in the map won't be lost. This mean you'll still be able to play with the maps on multiplayer, but in the map editor, the compute dialog will display that nothing has been computed (this dialog ignores the embedded cache).
Thanks
zarexz

Re: Canyon priorities

Post by zarexz »

TMarc wrote:
zarexz wrote:However, it didn't have an effect on older tracks. You would have to re-save them.
Of course, since the thumbnails are always saved with the map inside the .map.Gbx ;)
We know that but does YonCan?

@LuckyBoy. Thanxz for the explenation :thumbsup:
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w1lla
Posts: 2287
Joined: 15 Jun 2010, 11:09
Location: Netherlands
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Re: Canyon priorities

Post by w1lla »

A LobbyControl + MatchControl plugin for Canyon+ other envs on trackmania.

Might be usefull for pro competitors!?
TM² Info
SM Info
QM Info

OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
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