[B1-B2-B3] - Charging platform

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LORDMORGOTH
Posts: 66
Joined: 14 Jul 2012, 11:44

[B1-B2-B3] - Charging platform

Post by LORDMORGOTH »

Hi,I noticed this bug since the first days i played the game in july... it happens often on the recharging shiled platforms, you are charging your second shield on the platform and an enemy is shooting at you. You hear the sound that the second shield is recharged then you got hit and you die... instead of removing the second shield it still counts as you have just one shield. I thought this was reported before so i didn't open a thread until now.
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Rots
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Joined: 01 Sep 2010, 14:39
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Re: [B1-B2-B3] - Charging platform

Post by Rots »

I had the same issue once on a 1v1 situation: "I listen reload sound of the 2nd shield and then I get eliminated by only 1 rocket"

I don't know how it works exactly but I tried to give an explanation by myself and:

As the client (your game/pc) response is faster than the server interaction with other clients, you listen the reload sound but the "reload order" arrives with some milliseconds of delay at the server. Unfortunately in this period of time (some ms) the server received a "hit order". This order comes back to your pc/game through your internet and then you get eliminated because the server didn't receive the "reload order" before the "hit order" even though you heard the reload sound

And this, my friend, is what gamers usually know by PING :o

It sometime happens for example when you hit someone and the hit +1 comes out with a different delay that you usually have...
And more often... In elite title just before getting killed by rail if you are fast and able to shot 1 rocket it disapears just in front your face

This is a subjective point of view... sure someone can tell me if i'm wrong or if the synchro work works other way or whatever... Nadeo works on game synchronising but some millisecond are enough to reproduce this funny glith imo
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