Trackmania² Stadium Open Beta

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LuckyBoy
Nadeo
Nadeo
Posts: 550
Joined: 14 Jun 2010, 17:43

Re: Trackmania² Stadium Open Beta

Post by LuckyBoy »

Jojo_44 wrote:

Code: Select all

"C:\Program Files (x86)\ManiaPlanet\ManiaPlanet.exe" /computeallshadows /collections=Stadium /LmQuality=High
Doesn´t compute any lightmaps for me even without the collections thing. Any tips for me ?
Strange, we do computeallshadows in batch here on stadium maps which worked.
Is anything special with the map (for instance old stadium map) ?
(You can send one of them to me in MP if you want to)
Could you try the "/useronly" or "fullcheck"options ?
Thanks
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Jojo_44
Posts: 485
Joined: 12 Jul 2010, 15:58
Location: Germany->Bavaria
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Re: Trackmania² Stadium Open Beta

Post by Jojo_44 »

You have a pm ;)

regards, Jojo
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my english sounds very unfriendly but it isn´t ;)
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GanjaRider
Posts: 321
Joined: 17 Jun 2010, 10:23
Location: The Netherlands

Re: Trackmania² Stadium Open Beta

Post by GanjaRider »

Hylis wrote:
ManiacTwister wrote:If i add old TMF Maps it says: "Lightmap is not up to date".. :(
you have to compute the light, of course. Sorry for forgetting to mention it :/ And I realize that because of password, that you may have to use the command line today to compute the lightmaps. Which could be useful, since it would ease to batch the maps.
Edit: In case of Old TMN ESWC tracks theres more to it: Not only shadows have to be recomputed. I found out arrow signs don't work. And FOV effects in any MT (intro/outro/ingame) are messed up. And internal camera's don't work (you just need to remove and place triggers again).
Last edited by GanjaRider on 27 Feb 2013, 18:01, edited 5 times in total.
JumperJack
Posts: 232
Joined: 15 Jun 2010, 11:05

Re: Trackmania² Stadium Open Beta

Post by JumperJack »

ganja, i don't think there's any change in physics. it feels a tad faster to me, but that's probably me. also, grass seems a little slippier, but that might only seem to me as well. one thing that did change is how easy it has become to drive backwards on stuff (mainly if you want to drive backwards off the regular road. it used to be hard/lucky, but now it's easy and you don't even need speed for it. ;)

in short, i like the conversion. i'm very happy that you kept the entire gameplay intact (at least i haven't found many changes yet). :D
CMC JumperJackツ
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Skeleton
Posts: 596
Joined: 23 Jun 2010, 19:42

Re: Trackmania² Stadium Open Beta

Post by Skeleton »

I just loaded Crusard's TMNF The Trump Card in TM2 Stadium and all mediatracker works the same and drives perfectly :thumbsup:
LuckyBoy
Nadeo
Nadeo
Posts: 550
Joined: 14 Jun 2010, 17:43

Re: Trackmania² Stadium Open Beta

Post by LuckyBoy »

Jojo_44 wrote:You have a pm ;)

regards, Jojo
Just adding the "/useronly" option in your command line solve the issue.
(By default only installed maps are checked, the reason is history...)

Thanks
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wiidesire-2
Posts: 1113
Joined: 26 Feb 2011, 22:47
Location: Germany

Re: Trackmania² Stadium Open Beta

Post by wiidesire-2 »

I have a question:

I have the paid version and I wonder if the offical times will be reset when Stadium is released or will they be kept?

Thanks for an answer by an Nadeo member.

Sincerely,

Maximilian
Picture/Video/Article Collection Topics:
TM2 Canyon | TM2 Valley| TM2 Stadium| SM Storm
My Computer: http://www.sysprofile.de/id172680
2010 I was 7th of the world in TMUF :)
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Jojo_44
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Joined: 12 Jul 2010, 15:58
Location: Germany->Bavaria
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Re: Trackmania² Stadium Open Beta

Post by Jojo_44 »

LuckyBoy wrote:
Jojo_44 wrote:You have a pm ;)

regards, Jojo
Just adding the "/useronly" option in your command line solve the issue.
(By default only installed maps are checked, the reason is history...)

Thanks
Works thanks a lot ;)
Image
my english sounds very unfriendly but it isn´t ;)
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BLiNNeMaNS
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Joined: 04 Jul 2011, 22:24
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Re: Trackmania² Stadium Open Beta

Post by BLiNNeMaNS »

1st bug found, there's no directional helper on CP placement in the editor!
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Alinoa
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Location: France, Paris
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Re: Trackmania² Stadium Open Beta

Post by Alinoa »

Thank you for your report. Helpers should be added in a future update :)
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