This issue have also been discussed
here in the french part of the forum.
For those who don't speak french, we stayed the following caveats and suggestions:
- If the respawn initial speed is set by the map-maker, a player who crosses the CP at a very low speed could get an advantage through a respawn, even if he didn't crash.
- If the respawn initial speed is equal to the speed of the player when he/she crossed the CP the first time, the player may be unable to drive the first curve after respawning if he crossed the CP too fast.
- The checkpoint is an assistance for those who crashed. If an initial speed is applied, the drivers who crashed lose less time and it rewards less the good driving of those who didn't crash.
- The good map makers check the respawns of their maps. It's up to the map-maker to check if it's possible to restart from each CP and to check if the respawn ways are not too long.
- A special "respawn validation" could be established instead of the CPs with initial speed. It would be a second validation after the first one, for which TM makes the driver respawn at each CP in order to check if he can drive the map from each CP. Of course, the author time would remain the first validation time (i.e. without respawns).
- The "respawn validation" could be skiped by the map-maker if he estimates it's not important. But in this case, the map will contain the information that the map has not been checked as respawnable. This information could be shown by TMX for each map and/or be a research criteria.
- Some players stayed Nadeo should let all the map-makers free to build whatever they want, even if it is bad (there will allways be bad map-makers).
I tried to summerize at best. ^^