MatchMaking Lobbies feedbacks

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luftisbollentm2
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Re: MatchMaking Lobbies feedbacks

Post by luftisbollentm2 »

Battle

when i enter a game i always got in to the match when its almost over so maybe some info can tell me how long the game has been going on at the "server windows"
And when a match is over it takes alot of time to just see the winners name (like 20 sec)
this can be reduced, please - i want to play not wait...

And then we got this balancing system its terrible mostly, sorry but it is :/

here is an idea - say i enter a match and this info is in my profile
SPIDER

Battle
Played 131 battle
231 891% POLE CAPTURES (2318 poles)
318 471 KILLS
21 death

Royal
219 played
218 won :mrgreen:
400 Pole capture only :?

Skill level = "ridiculous" :D (dosn´t matter what team)

make a rank out of this instead in some way maybe like skill points, like in the official mode in canyon ^^ (iNFO = last 10 played) played 34 times = 34 - 10 = 24 / <24 played gets deleted (this will keep track on the players level)

This would tell alot to the balancing system and use it to make it fair
and make the match alot more fun

The LP rank don´t tell much imo
this is just to give you an idea of my idea and what is possible.
hope to see a improvement in the balancing system...add info to the player profile :thumbsup:
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Re: MatchMaking Lobbies feedbacks

Post by farfa »

There is no matchmaking for Royal and Battle. For the moment, it's only available for Elite and Joust.
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Re: MatchMaking Lobbies feedbacks

Post by mzhh »

Hey farfa, any news on Lobbies?
farfa
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Re: MatchMaking Lobbies feedbacks

Post by farfa »

I've just restarted them. I hope, but I'm still working on them to stabilize everything.
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dreammyw0w
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Re: MatchMaking Lobbies feedbacks

Post by dreammyw0w »

any changes? or any reactions on what I said a couple of posts ago :D
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Re: MatchMaking Lobbies feedbacks

Post by farfa »

Some of your remark are good. We are taking in consideration every feedback we have (that does not say, we will implement them all ;) )
But first, our goal is to have a nice lobby that is able to run smoothly for days.
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luftisbollentm2
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Re: MatchMaking Lobbies feedbacks

Post by luftisbollentm2 »

so is match making same as balancing teams feature ?

founs so many threads when i searched for balancing so i didn´t know where to put it so i tok the top post
you have any better thread to move it to ?
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Re: MatchMaking Lobbies feedbacks

Post by dreammyw0w »

farfa wrote:Some of your remark are good. We are taking in consideration every feedback we have (that does not say, we will implement them all ;) )
But first, our goal is to have a nice lobby that is able to run smoothly for days.
Aight!
luftisbollentm2 wrote:so is match making same as balancing teams feature ?

founs so many threads when i searched for balancing so i didn´t know where to put it so i tok the top post
you have any better thread to move it to ?
Matchmaking = Finding players of your skill so you can have a good & balanced match ( Elite & Joust ). You can also play with friends together ( Elite ). Then the matchmaking will find 3 enemies with +- the same skill as you and your friends.
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w1lla
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Re: MatchMaking Lobbies feedbacks

Post by w1lla »

With the current MatchMaking Lobby's plugin it works good but there is a flaw/minor issue.

When a player exits a match that will start. The plugin doesn't search for a replacement.

That is kind of a whack imitation if you are waiting after x minutes to finally start a match.
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gouxim
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Re: MatchMaking Lobbies feedbacks

Post by gouxim »

w1lla wrote:When a player exits a match that will start. The plugin doesn't search for a replacement.
We plan on doing that indeed. Right now we're focusing on stability of the whole thing ; it's getting better already. Then we'll work more on game-design related issues. I believe we will soon start to have some really nice and useable lobbies.

There are some difficult problems to address, and having players to test directly on servers really helps us to move forward faster. It may be a bit frustrating for some, but we really appreciate! :thumbsup:
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