jonthekiller wrote:A player will not refresh this page until he found the manialink he wants to see.
Ad banner are not meant to "explore" content, we agree on that. It's meant to "discover", and it's also a starting point for exploration, later ("a simplier version, for now").
jonthekiller wrote:ads can't be the unique solution
Absolutely. As we say: Rome wasn't built in a day.
jonthekiller wrote:Can you imagine go to the web without an engine search?
Whether you make a search engine or a directory, you always have the problem of
sorting the elements.
If you sort them alphabetically for example, it will eventually fail (that's what happened to ManialinkHome in TMF, or any other Manialink directory project for that matter).
Google is not just a "search engine". Their sort algorithm, PageRank, is a masterpiece of engineering that has been improved and modified for 15 years. Obviously we're not going to develop such a solution. Our approach is less ambitious, but we think it's far sufficient for maniaplanet: we want to build some kind of exploration tool based on advertising (ie. advertising is a way of creating a sort algorithm). But before we do that, we need ads and content.
jonthekiller wrote:But I haven't all features I need (check the existence of the manialink, a direct link in the game (ads aren't the solution) to search and to add a manialink...
You say "ads aren't the solution. I have been working on those questions ("How to discover content") since 2009, and I can tell you that alpha-ordered directory isn't either
For instance, a great way to explore content is to have editorial selection. That's why you listen to radio, watch tv, go to jeuxvideo.com, etc. I'm surprised community Websites still haven't (really) done editorial Manialink selections yet.
Let's not go into this debate in this topic (i'll be happy to have it with you in another topic, those are interesting questions). I'm still trying to understand your point to not create ads?