TrackMania2: Centralised News about the Game

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Trackmaniack
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Re: TrackMania2: Centralised News about the Game

Post by Trackmaniack »

Question: Do we know anything about the ingame painter?
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DarkBlazer
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Re: TrackMania2: Centralised News about the Game

Post by DarkBlazer »

I know this was discussed earlier, but its been a long time, and im really curious:
What are the expected system requirements???
Can i run it on low settings on
Intel Pentium D 820
1GB RAM
ATI Radeon HD 4350
thanks :)
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Knutselmaaster
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Re: TrackMania2: Centralised News about the Game

Post by Knutselmaaster »

The first lines in the first post of this topic, where all the info is:

The system requirements to run the game:
Hylis wrote:We are working harder than ever to make it work on smallest graphic processor as possible.

Sure it could be nicer on bigger, but it is quite nice and at a very good framerate on little configuration. It is even hard to believe (but obviously, we have too, since we did it ourselves :mrgreen:) our test map in TM² runs at 50-60 fps on a Acer Revo that I bought one year ago. It does not mean it will at release or multiplayer, but we think it is even faster than Nations.
Hylis wrote:We want to make a perfectly running DX9 version, in order to be supported by the maximum number of hardware at really high performance. If we do a DX11, it will be as an update later.
Hylis wrote:
pod.Gameurs wrote:I return to the point of fifteen environments:

-The game folder will end up containing 40GB? :shock:
-Specific environments? (Drift / Free, I know that this community expects to see much more than race)
-Themes such extravagant as Moon / Toon will be available too? :P
for now, it is 9 environments, 3 TM2. So this will be 'wise' surface. we are looking carefully at drifting and stunts to see, even though it's not obvious. Maybe we should make a block powerdrift to avoid forcing players to learn how to drift.
Hylis wrote: (...)
Fix is working on rendering quality that could improve again the graphics and we have just decided to split the new effects into two level of quality so it could work on lower end machines but also be more impressive on higher ones.
(...)
__________________________________


Edit: 3rd screenshot added in newspost.

Image

A great job by the community, congrats all!
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Demented
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Re: TrackMania2: Centralised News about the Game

Post by Demented »

Trackmaniack wrote:Question: Do we know anything about the ingame painter?
Also will cars downloaded from carpark be usable in TM2?
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Trackmaniack
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Re: TrackMania2: Centralised News about the Game

Post by Trackmaniack »

There will be a TM2-carpark...that's already been shown in the TM1 forum.
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GBLB
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Re: TrackMania2: Centralised News about the Game

Post by GBLB »

-Lr-SadHik on Carpark wrote:it will probably depend of the retrocompatibility and i can't get infos from Hylis for the moment :$

But i think Carpark will stay as it is for TM1 and the new Maniapark will include cars/blocks and other things for trackmania2/shootmania/questmania Image
for now, we still don't know if TM1 & TM2 models are compatible or not :|

but Carpark have choose the name of his future home : http://www.maniapark.com/
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Knutselmaaster
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Re: TrackMania2: Centralised News about the Game

Post by Knutselmaaster »

From the first post of this topic:

About backwards compatibility:

(New)
Hylis wrote:TrackMania United Forever, fruit de l'union du TM boite rouge, de ses deux add-ons, de Sunrise, de son add-on, du jeu TrackMania Nations et finalement de l'add-on Forever et l'ensemble des circuits qu'il est capable de lire, y compris datant de 2003 restera en tant que TrackMania 1.

Maniaplanet est un nouveau départ qui bénéficie d'une rupture de compatibilité ascendante à certains niveau, dont on aurait pu garder pour le départ avec certains efforts additionnels, mais dont on aurait du à maintenir encore dans les années à venir.

Néanmoins, nous venons encore de faire un nouveau serveur dédié pour le jeu et certains systèmes en ligne sont encore développés en compatibilité avec celui ci, comme le réçent manialive, framework open source pour piloter les serveurs dédiés ou encore maniahome, pour permettre aux joueurs de recevoir des notifications des actions de leur buddies sur la toile ingame.
Hylis wrote:
TrackMania United Forever, fruit of the union between TM "red box", its 2 add-ons, Sunrise, its add-on, the game TrackMania Nations and finally the add-on Forever and all tracks together that it can play, including the ones from 2003 will remain under the name TrackMania 1.

ManiaPlanet is a new start that will break backwards compatibility to a certain level, we could have kept it with some extra effort, but then we would have been forced to maintain that compatibility for many years to come.

Never the less, we have just made a new dedicated server for the game (TMF) and certain new online systems are still developed in compatibility with that, like the recent ManiaLive, an open source server controller, and ManiaHome, which lets gamers receive notifications about the actions of their buddies on the ingame web system.



(source)


So i strongly doubt backwards compatibility for car skins.
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Trackmaniack
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Re: TrackMania2: Centralised News about the Game

Post by Trackmaniack »

:shock: I LOVE the new look for the maniapark website!
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Ripbox
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Re: TrackMania2: Centralised News about the Game

Post by Ripbox »

Knutselmaaster wrote: Image
This screenie somehow looks very much like the start of my White N Nerdy Track form TMUF...... can i sue Nadeo for copyright??? Joke

I am liking the looks of this one tho :mrgreen:
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Demented
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Re: TrackMania2: Centralised News about the Game

Post by Demented »

by GBLB "for now, we still don't know if TM1 & TM2 models are compatible or not "

Thanks. I was wondering because I was working on nearly 200 Nation skins for the Terrack car. I think I'll wait to finish them.
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