Right, so right.eyebo wrote:However, what I'm really against is this attitude that people seem to exhibit lately. They say that you can't build anything good unless you mix. Or that building is no fun without mixing. How polluted your minds have become. That idea is rubbish and simply not true. Mixing has become this excuse to be lazy. Instead of finding creative solutions while building a track, we just open up the unlimiter and take a shortcut. And the worst thing is ugly mixes. I don't know if the track builders simply don't care or are just too lazy to fix them. You know what I'm talking about.... flashing textures... odd objects sticking out of the roads everywhere... etc. I've seen these ugly mixes in many tracks, including ones used in big community projects like the RAID Title Pack, and in many PMC maps. I cringe every time I see them. I wonder to myself what a new player to the game will think when they see such a thing. They'll of course think the game sucks to have such bad graphics, not realizing that it's not Nadeo's fault, but an inept or uncaring builder that stooped to such a level.
That having been said... I'm not against unlimiter existing for those few people who need to use it in moderation, and can use it skillfully.
During my checks for online cheaters in TMF, I view replays of -- or play -- many tracks each week, to verify whether the sector times of the suspected player are feasible on the given tracks. In my experience the vast majority of blockmixed tracks are, to put it mildly, a PITA. They suffer from all of the problems mentioned above, and then some, and many are just plain annoying to race on.
Supporting mixing officially would make this problem far more wide-spread, and the notion that it's not possible to build good tracks without it is just silly. So -1 from me as well.