Fully damaged car by default? (TM² Stadium)

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babou44
Posts: 12
Joined: 13 Mar 2013, 23:42

Fully damaged car by default? (TM² Stadium)

Post by babou44 »

Hey guys!

Well basically I think I can skin but I'm facing a biiiiig challenge :roflol:

A friend of mine made me discover that the Stadium skins made for Canyon have lighting brakes, damages and sparks when you hit the wall . Given that I'm a videomaker as well, I'd like to have some "permanently damaged" skins: instead of hitting 10 times before making a run with my damaged car, I'd like to import a WR replay (for example) and in "one click" activate the full-damaged version of the car.

In other words, I'd like to have the damaged version by default or something ^^

Indeed, in the replay editor there is on option to activate the damages, but I will see damages only if the car in the replay has crashed several times during the recorded run!
Perhaps I need to use a script but I don't know anything about that...

I'm not very clear I know xD Thanks in advance!
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tombuilder
Posts: 320
Joined: 28 Feb 2013, 10:33

Re: Fully damaged car by default? (TM² Stadium)

Post by tombuilder »

I have the same request for the same reason! I would like to show the fully damaged car in a video without the need of hitting things several times beforehand.
Is there any possibility to do this like f.e. in car selection menu, where this is the case with Ctrl+D?

Ty in advance
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