
[OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Moderator: NADEO
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Today is the official release date of SMStorm, right..? If we're lucky, may see a new dedicated server.. 

Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
It is already out
http://forum.maniaplanet.com/viewtopic. ... 61&t=18404
but sadly xba hadn't time to look into the memory issue.

http://forum.maniaplanet.com/viewtopic. ... 61&t=18404
but sadly xba hadn't time to look into the memory issue.

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Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Tomorrow is the official release date of SMStormnocturne wrote:Today is the official release date of SMStorm, right..? If we're lucky, may see a new dedicated server..

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Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
http://forum.maniaplanet.com/viewtopic. ... 61&t=18404
Today's server. (Apologies if it's already been linked to... I didn't see one.)
Today's server. (Apologies if it's already been linked to... I didn't see one.)

Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Ya.. look right above your post..
I wouldn't chance using it yet, though.. At least on the TM side of things, seems it screws up the ordering of callback events even more (calls endMatch before the match even begins); which is slightly worse than the current probs with having no round callbacks, sending multiple endMatch callbacks when map is skipped, and randomly sending multiple player connect events while simultaneously skipping many player disconnect events. Only new feature worth getting excited about would be the return of custom callvotes -- which is pretty useless when EndMatch doesn't work.
On the SM side of things.. read over all 6 pages or so of complaints before updating (I don't play SM myself.. too used to real FPS's). Seems there are a lot of problems over map/objective changes (cp vs goal..?), as well as Nadeo not updating the included script modes for all the changes.. If you're running a SM server, seems like you're probably going to have to wade a mile upstream in order to get anything working right.

I wouldn't chance using it yet, though.. At least on the TM side of things, seems it screws up the ordering of callback events even more (calls endMatch before the match even begins); which is slightly worse than the current probs with having no round callbacks, sending multiple endMatch callbacks when map is skipped, and randomly sending multiple player connect events while simultaneously skipping many player disconnect events. Only new feature worth getting excited about would be the return of custom callvotes -- which is pretty useless when EndMatch doesn't work.
On the SM side of things.. read over all 6 pages or so of complaints before updating (I don't play SM myself.. too used to real FPS's). Seems there are a lot of problems over map/objective changes (cp vs goal..?), as well as Nadeo not updating the included script modes for all the changes.. If you're running a SM server, seems like you're probably going to have to wade a mile upstream in order to get anything working right.
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