Title says it all, really. I've searched this forum as well as Google for the answer, but haven't found anything. Which admittedly doesn't bode well.
Still, ever optimistic, I've decided to ask straight-out. Does the game have bots? As in; AI-controlled players?
Thanks in advance for any reply.
Does ShootMania: Storm have bot-support?
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Re: Does ShootMania: Storm have bot-support?
Maybe this ?
http://forum.maniaplanet.com/viewtopic. ... 21&t=18425
Creation & Development Tools => Title Pack & Custom Data Creation
At the bottom of the home page
http://forum.maniaplanet.com/viewtopic. ... 21&t=18425
Creation & Development Tools => Title Pack & Custom Data Creation
At the bottom of the home page
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CPU: i5 2500k
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Re: Does ShootMania: Storm have bot-support?
Thanks for the info.TitiShu wrote:Maybe this ?
http://forum.maniaplanet.com/viewtopic. ... 21&t=18425
Creation & Development Tools => Title Pack & Custom Data Creation
At the bottom of the home page
Please let me see if I've understood this correctly - as of the current version, bots technically exist in the game; but they're not present in the official maps, and the player has to program them from scratch?
Did I get it?

Thanks for the reply, by the way.

Re: Does ShootMania: Storm have bot-support?
Yes you're right...
The horde mode is just a mode to show what we can do with bots (not a real mode)
The horde mode is just a mode to show what we can do with bots (not a real mode)
OS:Windows 8.1 x64
CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
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- Posts: 4
- Joined: 10 Apr 2013, 11:32
Re: Does ShootMania: Storm have bot-support?
Yeah, I got that much.The horde mode is just a mode to show what we can do with bots (not a real mode)

What I didn't really understand, though, is to what extent it is possible to simply straight-up simulate regular multiplayer-matches with the current implementation of bots.
Re: Does ShootMania: Storm have bot-support?
I've toyed with the Horde mode some, on sample custom maps, so I feel confident in this answer:
Short version: As it is today, I don't think the bots can play on the standard maps like a normal multiplayer match.
Long version:
It looks like bots need to have the maps updated with paths to do something meaningful with scripting. Scripting is what would make the bots behave like players, although the bots have a few interesting behaviors pre-coded and ready to roll.
Once a map has paths, the mode would need bot meshes and textures which were like those for the players. Ideally, they would be different enough to tell at a glance who is a bot, but allow the bots to belong to different Clans as well (Capture the Flag anyone?)
So, I think all of the raw materials are in place, but right now, we would need to do a fair amount of work to have a multi-bot player match. I'm not part of the Maniaplanet team, but I'm pretty sure they will gradually add in that support, so we can have drop-in solo-vs-bot "multiplayer" matches. That will be great for training.
Also, if we had a dumb "target bot" which could move, but not shoot, which looked like a shooting target (bullseye or human form), that would be helpful for accuracy training.
Short version: As it is today, I don't think the bots can play on the standard maps like a normal multiplayer match.
Long version:
It looks like bots need to have the maps updated with paths to do something meaningful with scripting. Scripting is what would make the bots behave like players, although the bots have a few interesting behaviors pre-coded and ready to roll.
Once a map has paths, the mode would need bot meshes and textures which were like those for the players. Ideally, they would be different enough to tell at a glance who is a bot, but allow the bots to belong to different Clans as well (Capture the Flag anyone?)
So, I think all of the raw materials are in place, but right now, we would need to do a fair amount of work to have a multi-bot player match. I'm not part of the Maniaplanet team, but I'm pretty sure they will gradually add in that support, so we can have drop-in solo-vs-bot "multiplayer" matches. That will be great for training.
Also, if we had a dumb "target bot" which could move, but not shoot, which looked like a shooting target (bullseye or human form), that would be helpful for accuracy training.
Re: Does ShootMania: Storm have bot-support?
well a bullseye form isn't really the way to go, or do you play against 3 circles in elite?bluemist1 wrote:Also, if we had a dumb "target bot" which could move, but not shoot, which looked like a shooting target (bullseye or human form), that would be helpful for accuracy training.
i made some bots running around and shooting for InstaDM, you may want to check it out
looking forward to make them intelligent enough for speedball

Re: Does ShootMania: Storm have bot-support?
My goal was more of a "timed run through a shooting range, with you judged for accuracy as well as time."steeffeen wrote:well a bullseye form isn't really the way to go, or do you play against 3 circles in elite?bluemist1 wrote:Also, if we had a dumb "target bot" which could move, but not shoot, which looked like a shooting target (bullseye or human form), that would be helpful for accuracy training.
i made some bots running around and shooting for InstaDM, you may want to check it out
looking forward to make them intelligent enough for speedball
So, you would start at a point, and have to reach the finish. But, there would be strategically placed bot targets which would pop up or move. Once you reach the end, both your time and your accuracy in shooting the bots would be part of your score. For example: 30 seconds, 50% accuracy.
I don't know how to tally up the missed shots, though.
Re: Does ShootMania: Storm have bot-support?
definitely possible without big problemsbluemist1 wrote:My goal was more of a "timed run through a shooting range, with you judged for accuracy as well as time."
So, you would start at a point, and have to reach the finish. But, there would be strategically placed bot targets which would pop up or move. Once you reach the end, both your time and your accuracy in shooting the bots would be part of your score. For example: 30 seconds, 50% accuracy.
I don't know how to tally up the missed shots, though.

there are events thrown on each shot
Re: Does ShootMania: Storm have bot-support?
I definitely see the OnHit event, which fires when somebody is hit. But, is there an OnShotFired or some similar event, so I can tally the misses as well?steeffeen wrote: definitely possible without big problems
there are events thrown on each shot
I'm awaiting the newest version of the Mediaplanet script documentation (the one I have was dated July 30 2012).
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