Does ShootMania: Storm have bot-support?

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Lusketrollet
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Does ShootMania: Storm have bot-support?

Post by Lusketrollet »

Title says it all, really. I've searched this forum as well as Google for the answer, but haven't found anything. Which admittedly doesn't bode well.

Still, ever optimistic, I've decided to ask straight-out. Does the game have bots? As in; AI-controlled players?

Thanks in advance for any reply.
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TitiShu
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Re: Does ShootMania: Storm have bot-support?

Post by TitiShu »

Maybe this ?

http://forum.maniaplanet.com/viewtopic. ... 21&t=18425


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Lusketrollet
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Re: Does ShootMania: Storm have bot-support?

Post by Lusketrollet »

TitiShu wrote:Maybe this ?

http://forum.maniaplanet.com/viewtopic. ... 21&t=18425


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Thanks for the info.

Please let me see if I've understood this correctly - as of the current version, bots technically exist in the game; but they're not present in the official maps, and the player has to program them from scratch?

Did I get it? :?

Thanks for the reply, by the way. :)
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TitiShu
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Re: Does ShootMania: Storm have bot-support?

Post by TitiShu »

Yes you're right...

The horde mode is just a mode to show what we can do with bots (not a real mode)
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Lusketrollet
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Re: Does ShootMania: Storm have bot-support?

Post by Lusketrollet »

The horde mode is just a mode to show what we can do with bots (not a real mode)
Yeah, I got that much. ;)

What I didn't really understand, though, is to what extent it is possible to simply straight-up simulate regular multiplayer-matches with the current implementation of bots.
bluemist1
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Re: Does ShootMania: Storm have bot-support?

Post by bluemist1 »

I've toyed with the Horde mode some, on sample custom maps, so I feel confident in this answer:

Short version: As it is today, I don't think the bots can play on the standard maps like a normal multiplayer match.

Long version:
It looks like bots need to have the maps updated with paths to do something meaningful with scripting. Scripting is what would make the bots behave like players, although the bots have a few interesting behaviors pre-coded and ready to roll.

Once a map has paths, the mode would need bot meshes and textures which were like those for the players. Ideally, they would be different enough to tell at a glance who is a bot, but allow the bots to belong to different Clans as well (Capture the Flag anyone?)

So, I think all of the raw materials are in place, but right now, we would need to do a fair amount of work to have a multi-bot player match. I'm not part of the Maniaplanet team, but I'm pretty sure they will gradually add in that support, so we can have drop-in solo-vs-bot "multiplayer" matches. That will be great for training.

Also, if we had a dumb "target bot" which could move, but not shoot, which looked like a shooting target (bullseye or human form), that would be helpful for accuracy training.
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steeffeen
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Re: Does ShootMania: Storm have bot-support?

Post by steeffeen »

bluemist1 wrote:Also, if we had a dumb "target bot" which could move, but not shoot, which looked like a shooting target (bullseye or human form), that would be helpful for accuracy training.
well a bullseye form isn't really the way to go, or do you play against 3 circles in elite?
i made some bots running around and shooting for InstaDM, you may want to check it out
looking forward to make them intelligent enough for speedball :pop:
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    bluemist1
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    Re: Does ShootMania: Storm have bot-support?

    Post by bluemist1 »

    steeffeen wrote:
    bluemist1 wrote:Also, if we had a dumb "target bot" which could move, but not shoot, which looked like a shooting target (bullseye or human form), that would be helpful for accuracy training.
    well a bullseye form isn't really the way to go, or do you play against 3 circles in elite?
    i made some bots running around and shooting for InstaDM, you may want to check it out
    looking forward to make them intelligent enough for speedball :pop:
    My goal was more of a "timed run through a shooting range, with you judged for accuracy as well as time."

    So, you would start at a point, and have to reach the finish. But, there would be strategically placed bot targets which would pop up or move. Once you reach the end, both your time and your accuracy in shooting the bots would be part of your score. For example: 30 seconds, 50% accuracy.

    I don't know how to tally up the missed shots, though.
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    steeffeen
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    Re: Does ShootMania: Storm have bot-support?

    Post by steeffeen »

    bluemist1 wrote:My goal was more of a "timed run through a shooting range, with you judged for accuracy as well as time."
    So, you would start at a point, and have to reach the finish. But, there would be strategically placed bot targets which would pop up or move. Once you reach the end, both your time and your accuracy in shooting the bots would be part of your score. For example: 30 seconds, 50% accuracy.
    I don't know how to tally up the missed shots, though.
    definitely possible without big problems :D
    there are events thrown on each shot
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      bluemist1
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      Re: Does ShootMania: Storm have bot-support?

      Post by bluemist1 »

      steeffeen wrote: definitely possible without big problems :D
      there are events thrown on each shot
      I definitely see the OnHit event, which fires when somebody is hit. But, is there an OnShotFired or some similar event, so I can tally the misses as well?

      I'm awaiting the newest version of the Mediaplanet script documentation (the one I have was dated July 30 2012).
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