[RC1] Shadows still buggy in caves

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GanjaRider
Posts: 321
Joined: 17 Jun 2010, 10:23
Location: The Netherlands

[RC1] Shadows still buggy in caves

Post by GanjaRider »

The RC1 is only a few hours old so I hate to complain so soon but something caught my attention right away. The shadows in caves are just as buggy as half a year ago in the beta. It was the main reason I kept my maps in beta phase untill day of release so its a bit dissapointing to see no difference. So is this how caves will look like, is it a bug or is there something wrong with my pc?

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Nadeo
Nadeo
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Joined: 14 Jun 2010, 17:28

Re: [RC1] Shadows still buggy in caves

Post by Fix »

It is not a bug as it is working as intended. It is more seen a limitation.

You are in the worst situation for computing lightmaps : totally dark area, only lit by bounced light.

Lighting this part well would ask a day full of computing the lightmap (at least).
MegaUberUltra quality with tons of bounces and antialiasing.
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Rots
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Joined: 01 Sep 2010, 14:39
Location: España, Barcelona

Re: [RC1] Shadows still buggy in caves

Post by Rots »

Fix wrote:Lighting this part well would ask a day full of computing the lightmap (at least).
MegaUberUltra quality with tons of bounces and antialiasing.
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TrackMania Original brought me here... Here I am since 2006
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GanjaRider
Posts: 321
Joined: 17 Jun 2010, 10:23
Location: The Netherlands

Re: [RC1] Shadows still buggy in caves

Post by GanjaRider »

Fix wrote: Lighting this part well would ask a day full of computing the lightmap (at least).
MegaUberUltra quality with tons of bounces and antialiasing.
Well I might... nah. :D Placing some holes is less work hehe. Cheers for the info Fix. :thumbsup:

With holes in the ceiling:
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