Shootmania Storm 1.0

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ylem
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Re: Shootmania Storm 1.0

Post by ylem » 12 Apr 2013, 12:45

Feedback about COMBO

Best mod there is! So much funnier and less boring than elite (i played only elite since the summer); but there are some things that need to be changed/fixed:

- Sound when you pick a powerup (armor/weapon): should be much louder so that if the opponent takes it and you don't see it but you're close to it, you should know/hear him talking the powerup. Because if you don't know that the oppo took it, you have no idea how to time that powerup anymore. And timing is a key-skill in this mod (which i like very much). Of course the really big maps make the sound useless (there is one huge map at the moment with mountains and a lake in the middle that makes even the loudest sound you could implement on powerup inaudible and that isn't good, at least not from a competitive POV)

- Arrow weapon: its crosshair, letting aside the fact that it looks ugly, removes any skill from the player using it, showing you exactly where it will land. How about putting a normal crosshair and the higher you aim with the camera - the further it will go? I know it will make impossible to use on large maps, but it's a close/mid-range weapon.
Also its radius should be reduced by at least 25%

- Nucleus: more speed, less radius let's say 33% faster, 33% less splash damage (radius). In (really) close-range it's impossible to dodge it; you should be able to, if you're skilled enough.

- when hitting an opponent that has more than 2 lives you should know that he has more than 2. For example if he has 3 armors and you hit him once, you should see a +1 OR +1 and if you hit him one more time you see a normal +1 (orange as it is right now). So 3rd and 4th life should be a different color than the 2nd one (orange) and the last one (yellow).

Can't think of anything else right now, hope you (NADEO) will read this!

Ow, one question: What do i need to watch the replays from COMBO? the error says i don't have some blocks (the weapons' name were in the error). Where to get them?

sadzealot
Posts: 337
Joined: 04 Aug 2012, 03:38

Re: Shootmania Storm 1.0

Post by sadzealot » 12 Apr 2013, 13:26

luftisbollentm2 wrote:
It's as if you never played the game while bounce rockets was in play, because this never happened. Not once.
you have to stand to ativate the bounce in the rockets, but now we have a block that works like this ;)
What is your point? This is totally unrelated to what I'm talking about when I said that and has nothing to do with the arguments I or he made whatsoever.

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PapyChampy
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Re: Shootmania Storm 1.0

Post by PapyChampy » 12 Apr 2013, 13:31

@ Ylem : those are only available in the Combo Title. Open the replays in this Title, should work that way.
Image

viperozza
Posts: 108
Joined: 09 Nov 2012, 10:42

Re: Shootmania Storm 1.0

Post by viperozza » 12 Apr 2013, 13:36

I tried to reinstall without success.. I get a weird stutter in every mod. Storm / siege are almost unplayable. 90 fps but the feeling is like 20 fps.

AMD X6 1090t 4ghz
gtx 560ti
4gb ram

Everything worked like a charm before the last update.. Gonna suicide soon :cry:

ylem
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Re: Shootmania Storm 1.0

Post by ylem » 12 Apr 2013, 13:48

PapyChampy wrote:@ Ylem : those are only available in the Combo Title. Open the replays in this Title, should work that way.
Yes, they work like this, thanks!

GabrielM
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Joined: 13 Jan 2012, 16:53

Re: Shootmania Storm 1.0

Post by GabrielM » 12 Apr 2013, 15:59

ylem wrote:Feedback about COMBO

- Sound when you pick a powerup (armor/weapon): should be much louder so that if the opponent takes it and you don't see it but you're close to it, you should know/hear him talking the powerup. Because if you don't know that the oppo took it, you have no idea how to time that powerup anymore. And timing is a key-skill in this mod (which i like very much). Of course the really big maps make the sound useless (there is one huge map at the moment with mountains and a lake in the middle that makes even the loudest sound you could implement on powerup inaudible and that isn't good, at least not from a competitive POV)
Hey, this is allready fixed here at Nadeo, and will be in next update (data update, not only .exe).

ylem
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Re: Shootmania Storm 1.0

Post by ylem » 12 Apr 2013, 18:00

GabrielM wrote:
ylem wrote:Feedback about COMBO

- Sound when you pick a powerup (armor/weapon): should be much louder so that if the opponent takes it and you don't see it but you're close to it, you should know/hear him talking the powerup. Because if you don't know that the oppo took it, you have no idea how to time that powerup anymore. And timing is a key-skill in this mod (which i like very much). Of course the really big maps make the sound useless (there is one huge map at the moment with mountains and a lake in the middle that makes even the loudest sound you could implement on powerup inaudible and that isn't good, at least not from a competitive POV)
Hey, this is allready fixed here at Nadeo, and will be in next update (data update, not only .exe).
Good to know! :thumbsup: Any idea when the update will be out?

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xbx
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Re: Shootmania Storm 1.0

Post by xbx » 12 Apr 2013, 18:39

Hofix release:

We just made a small update to fix a couple of issues:
  • Fixed a few performance bugs (when there were many players on the map)
  • fixed stadium camera 2
  • fixed in-game mediatracker camera changes
  • fixed running the game in steam offline mode.
  • updated translations
  • and a few other smaller glitches...

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acceleracer_01
Posts: 1173
Joined: 15 Jun 2010, 18:39
Location: Germany

Re: Shootmania Storm 1.0

Post by acceleracer_01 » 12 Apr 2013, 18:46

Good to see the old camera 2 back. But where's the new camera 2? :/
Oh, and thanks for fixing the engine sounds at high RPM, sounds much better now. :thumbsup:

zarexz

Re: Shootmania Storm 1.0

Post by zarexz » 12 Apr 2013, 19:26

xbx wrote:Hofix release:
[*] fixed in-game mediatracker camera changes
I don't know if this is referring to this? >>>

There is still rotation when switching between forced cameras while driving.

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