What is your point? This is totally unrelated to what I'm talking about when I said that and has nothing to do with the arguments I or he made whatsoever.luftisbollentm2 wrote:you have to stand to ativate the bounce in the rockets, but now we have a block that works like thisIt's as if you never played the game while bounce rockets was in play, because this never happened. Not once.
Shootmania Storm 1.0
Moderator: English Moderator
Re: Shootmania Storm 1.0
- PapyChampy
- Posts: 821
- Joined: 15 Jun 2010, 15:02
- Location: Paris
Re: Shootmania Storm 1.0
@ Ylem : those are only available in the Combo Title. Open the replays in this Title, should work that way.

Re: Shootmania Storm 1.0
I tried to reinstall without success.. I get a weird stutter in every mod. Storm / siege are almost unplayable. 90 fps but the feeling is like 20 fps.
AMD X6 1090t 4ghz
gtx 560ti
4gb ram
Everything worked like a charm before the last update.. Gonna suicide soon
AMD X6 1090t 4ghz
gtx 560ti
4gb ram
Everything worked like a charm before the last update.. Gonna suicide soon

Re: Shootmania Storm 1.0
Yes, they work like this, thanks!PapyChampy wrote:@ Ylem : those are only available in the Combo Title. Open the replays in this Title, should work that way.
Re: Shootmania Storm 1.0
Hey, this is allready fixed here at Nadeo, and will be in next update (data update, not only .exe).ylem wrote:Feedback about COMBO
- Sound when you pick a powerup (armor/weapon): should be much louder so that if the opponent takes it and you don't see it but you're close to it, you should know/hear him talking the powerup. Because if you don't know that the oppo took it, you have no idea how to time that powerup anymore. And timing is a key-skill in this mod (which i like very much). Of course the really big maps make the sound useless (there is one huge map at the moment with mountains and a lake in the middle that makes even the loudest sound you could implement on powerup inaudible and that isn't good, at least not from a competitive POV)
Re: Shootmania Storm 1.0
Good to know!GabrielM wrote:Hey, this is allready fixed here at Nadeo, and will be in next update (data update, not only .exe).ylem wrote:Feedback about COMBO
- Sound when you pick a powerup (armor/weapon): should be much louder so that if the opponent takes it and you don't see it but you're close to it, you should know/hear him talking the powerup. Because if you don't know that the oppo took it, you have no idea how to time that powerup anymore. And timing is a key-skill in this mod (which i like very much). Of course the really big maps make the sound useless (there is one huge map at the moment with mountains and a lake in the middle that makes even the loudest sound you could implement on powerup inaudible and that isn't good, at least not from a competitive POV)

Re: Shootmania Storm 1.0
Hofix release:
We just made a small update to fix a couple of issues:
We just made a small update to fix a couple of issues:
- Fixed a few performance bugs (when there were many players on the map)
- fixed stadium camera 2
- fixed in-game mediatracker camera changes
- fixed running the game in steam offline mode.
- updated translations
- and a few other smaller glitches...
Re: Shootmania Storm 1.0
Good to see the old camera 2 back. But where's the new camera 2? :/
Oh, and thanks for fixing the engine sounds at high RPM, sounds much better now.
Oh, and thanks for fixing the engine sounds at high RPM, sounds much better now.

Re: Shootmania Storm 1.0
I don't know if this is referring to this? >>>xbx wrote:Hofix release:
[*] fixed in-game mediatracker camera changes
There is still rotation when switching between forced cameras while driving.
- fng_thatoneguy
- Posts: 722
- Joined: 05 Jan 2011, 18:06
- Location: That One Place
- Contact:
Re: Shootmania Storm 1.0
Is Nadeo going to fix the hyperlink defect with the in-game chat, where the link is broken if it takes up more than one line?

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