Items zone camping.
Re-spawn zone camping.
Nucleus.
Whoever gets the items first is likely to win.
Match can get pretty baserape-like.
Over.

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Feedback, of course. Don't get me wrong: mode CAN BE fun, but as it is now, it just isn't.TMarc wrote:what is the intention of your post?`
This happened to me yesterday: enemy respawn just some seconds before me, get out of the spawnpoint, he hear me respawning, turns around and spam nucleus + some rockets at me, while i'm still waiting for my weapons to load. Insta-dead.Omnixor wrote:3rd can be fixed by placing spawnblock in an unreachable place.
Nucleus is pretty ridiculus at close range, just spam it in between some rockets and it will surely gets you an hit.Omnixor wrote:about 4th - for me it's rather rail than nucleus.
It should be the point, but not THAT much. Which automatically lead to point n.6: if your opponents get first to the items, you'll just get raped regardless of skill. After all if you want to turn things around you need to get the items, but what can you do in a situation where your opponent is waiting for you with rails, arrows, nucleus and rockets and probably 3 or 4 armors while you only have 4 rockets? You need to close in to have more chances to hit with the rockets and be less exposed to his rails, but once you do, nucleus is gonna come at you and good luck avoiding that among rockets and arrows... so basically it's just game-over.Omnixor wrote:5th - isn't it the point? don't get the 6th.
I already said it: it's not a matter of WHAT is in the mode, it's a matter of HOW MUCH of that... is in the mode.gregomyeggo wrote:That's what weapon pick up games/modes are about. You control the weapon/armor spawns to give you or your team the advantage.
Definitely. In terms of how the mode operates I think they've done a pretty good job on that.Mefy wrote:Nadeo are clearly trying to imitate and improve upon the Duel feeling of the Quake games where item timing, health (armor) management and map control are the pillars of winning.
Which is the only real "problem" with combo. Combo's fine, but the maps (with the exception of one) are pretty meh. I was playing on one of the EU servers this morning (the NA one is gone/empty?) and there seemed to be a few community maps that were surprisingly not terrible. I'm thinking it'll probably take a bit of time until the community really gets going on the maps and I'm excited to see what everyone comes up with.Mefy wrote:My only complaint so far in combo is that 2 of the 3 maps aren't that great. Not a problem as the community will create new and awesome ones.
Yep, maps'll make or break this mode. Have to agree with you thereTheXPlaying wrote: Plus, i also said that all my complaints are probably map-related. You give this mode a well made map, balanced and with good (and more) respawn points, and it would certainly become much much better!
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