We need nadeo games in Next-Gen consoles!!

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wiidesire-2
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Re: We need nadeo games in Next-Gen consoles!!

Post by wiidesire-2 »

Omnixor wrote:it would take a lot of time, that's the problem.
this is not completely right. The next-gen consoles are based on x64 processors just like PCs. So you don't need to port the PC version to another processor architecture like on xbox 360 or PS3, you just need to adjust the graphics settings to the power of the new consoles and change the interface a little bit for the consoles etc.

Most of the time getting a game to consoles was the porting part to the different processor architecture, now it will be a lot easier

therefore it will take some time to get a game on conssole , but not nearly as long as it used to be
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MeStinkBAD
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Re: We need nadeo games in Next-Gen consoles!!

Post by MeStinkBAD »

wiidesire-2 wrote:Most of the time getting a game to consoles was the porting part to the different processor architecture, now it will be a lot easier
lol no. It does not work this way at all. Right now anything developed for the Xbox360 is a fast easy port to the PC and vice versa. The reason being is that the 360 runs on special kernel derived from it's WinNT. And it forces developers to use their directx technologies with the Xbox. Most importantly they designed the dev tools for the 360 to allow creating both 360 and Windows builds of the same game. Hardware migrations is much easier than OS migration. Current generation consoles use PowerPC architecture. Apple used PowerPC processors in there Macintosh computers from 1993 to 2005 then shifted to intel within a year. Hardest part was authoring a way to make sure PPC apps would run on x86 processors.

Oh and in any case, x64 isn't the same architecture as x86. They are very similar but not the same.
GBH-M1SB1
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Re: We need nadeo games in Next-Gen consoles!!

Post by GBH-M1SB1 »

^ Quite true.

though :
MeStinkBAD wrote: It's getting smaller pretty rapidly.
bel1be wrote:Get to the realty
PC and laptop sale is dropping down
Microsoft strategy with windows 8 and future OS is pointed to a concept YOU NEED A TABLET and a CONSOLE
I do not think that Microsoft will support in next OS windows , that you can play a game
So gaming on Laptop or PC will end soon .....
This is maybe the reason that Maniaplanet does not attract more people
To play TM2 you need a little better PC than your old Pc ,that U use for TM1

So the posting is not so stupid
but i hope it never will go this way , but all last news you read about What in the future PC laptop will end

I am not sure why there are people against the idea of a version for consoles. It won't take away from the PC version. If anything it would expand the community.
^ not really true. Saying that it's getting smaller is at the same time true and false. This is a market rule that when new devices come to be commercialized, the whole related consumer products domain is subject to a rebalance in terms of sales. It's the same for smartphones, audio products, flat screens, etc. When tablets came to the market, SOME TYPE OF CONSUMERS did buy tablets instead of laptops or desktop computers.

The reality is that those consumers were, for most of them, not gamers. They don't need a powerful laptop/desktop PC for the use they had of their device. The gaming market has become one of the most important, economically speaking, in a part thanks to consoles. Saying that the computer market is decreasing is kind of true since sales are, but it's not dying.
bel1be wrote: So gaming on Laptop or PC will end soon .....
This is maybe the reason that Maniaplanet does not attract more people
To play TM2 you need a little better PC than your old Pc ,that U use for TM1
No.
This is dumb... Really. It's exactly like saying that TVs won't sell anymore just because you can watch it on you smartphone. You are misunderstanding how the market work. You just don't consider the different types of consumers. It's only, like I said, rebalancing betwewen people who need them or not. A tablet is enough to go online, send mails, and read some online newspapers, etc. Some type of consumer do not play, so they don't have a motivation to buy a device that allows it. Some are casual simple game players, so they don't need a powerful laptop/desktop computer to play : tablet games and tablet adapted games are enough for them. Some people are also satisfied of what they experience with a console : simple way of working, less hardware problems and compatibility. You buy the game, put the CD in, play, finish the game, lose money in crapy DLCs, restart from the begenning. Another type of people need to have another experience of the game, and they are many too. MANY.

Stop saying bulshit and sounding so solemn in your way of speaking.

Secondly : You don't need such a powerful laptop to play TM²... This WE I did install it on my mother's laptop for my cousin visiting us. It's worth 400€, has a cheap celeron and such a poor graphic card that I can't remember its name. Stop throwing wrong arguments like that.

Finally : Bringing a game to different device is more than a hardware problem. If Trackmania was brought to consoles, it would be dumb not to allow players of each device to meet ingame. The thing is that the two communities are different. I hope you can admit that many people playing on console do not have a very developped "gaming spirit". I'm not saying that they all do, but this is where, for sure, the worst of the gaming community is located. Moreover, Trackmania series is living from the begenning thanks to its community. No script, no mapping, no teams, no skinning or alternate models : trackmania is hardly worth a cent.
The main problem in bringing a game to another device, is the user interface. Have you noticed how bloody shitty game menus and interface are in many pc games since some years ? Do you remember simple ones, easy to navigate ? Where you didn't have to go through many windows just to acces your ingame inventory or even do some actions. I don't know if you played Fracry 3, but if you are a decent PC player, you'll want to shot yourself in the dick while navigating through menus.

Well, that's only because many studios are focusing on the console market, because of many reasons (piracy lol, easy to make thos type of people buy dumb DLC content, more profit, etc). The thing is that if Nadeo would decide to bring their series of games on console, they would have to rethink and rebuild this UX concept. How these players would access ingame content ? Would they be able to map and how would they do it with a controller ? Record and edit replay also with a controller ? chat ? And that's just a tiny piece of things to reconsider, and which takes so much time that it would be a mess.

And Nadeo's menus are already bad enough ;)

Trackmania is a game BUILT on the PC gaming model : almost everything is allowed to be modified. All the textures, all the ingame menus, types, custom server interface... You can even make almost totally new games thanks to scripting ! I doubt to ever see that on console. Their developpers and marketers do not like that. Everything you can do on TM, on PC, couldn't be done or only through a -very- less permissive system on consoles.
Do I have to remind you that accessing to the PSN for exeample, is not always free and also for the game developpers, publying a patch and make it available to the gamers requires Sony's agreement after they verified if it wasn't bringing other problems to the console system ? I already foresee skins and models only available through real money DLC.

No freaking way that TM is brought on console, because in this case, yeah, it would die until it's dead of death.
zarexz

Re: We need nadeo games in Next-Gen consoles!!

Post by zarexz »

Very good post. :thumbsup:

I don't know how it is with the next-gen consoles but what about crappy memory cards where you have to save all your stuff? I can't imagine that at all.
GBH-M1SB1 wrote:: simple way of working, less hardware problems and compatibility. You buy the game, put the CD in, play, finish the game, lose money in crapy DLCs, restart from the begenning.
About the above though. I really can't remember the last time some piece of either hard- or software didn't work. The argument of PC's and especialy windows don't work are really from a different time.. say 1995-1998 :D

For me it was like a console ever since winXP. Put CD in/download game, install, play, enjoy.

(Rebooting pc after installing a game never happens anymore neither unless changes to DirectX are made)


QuickEdit: I remember the last think that didn't work >> SAITEK GAMERS KEYBOARD! you can only blame saitek for that though :D
GBH-M1SB1
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Re: We need nadeo games in Next-Gen consoles!!

Post by GBH-M1SB1 »

zarexz wrote:Very good post. :thumbsup:

I don't know how it is with the next-gen consoles but what about crappy memory cards where you have to save all your stuff? I can't imagine that at all.
Well now consoles have hard disks so it's not that much a problem, and I'm not sure it's already the case but for sure cloud syncronisation will become more standard. So you can log on another console and sync some of your data on it.
zarexz wrote: About the above though. I really can't remember the last time some piece of either hard- or software didn't work. The argument of PC's and especialy windows don't work are really from a different time.. say 1995-1998 :D

For me it was like a console ever since winXP. Put CD in/download game, install, play, enjoy.

(Rebooting pc after installing a game never happens anymore neither unless changes to DirectX are made)
Yeah that's true, everything is now more stable. Though, developping for a single system configuration is more simple. Xbox360 and PS3 -with tiny variations related to the version of the console- each have all the same hardware inside. And even if now there are very few problems on PCs compared to 10/20 years earlier from now, you can't still read posts on forums concerning graphic cars problem etc... That's pretty much nothing but still, it's a bit more work for developpers, on hardware side (GPU pilotes updates, etc) and on the game side with the compatibility of all types of hardware manufacturers and versions.
zarexz

Re: We need nadeo games in Next-Gen consoles!!

Post by zarexz »

GBH-M1SB1 wrote:...and on the game side with the compatibility of all types of hardware manufacturers and versions.
That's the one and only problem. That's what makes Apple strong(er). They use only very selected hardware, put a half eaten apple on it and ad €100,- :pil
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Re: We need nadeo games in Next-Gen consoles!!

Post by eyebo »

Very educational post GBH-M1SB1. :pop:
Thanks for sharing your thoughts.
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Re: We need nadeo games in Next-Gen consoles!!

Post by GBH-M1SB1 »

you're welcome o/
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firstdriver
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Re: We need nadeo games in Next-Gen consoles!!

Post by firstdriver »

Can't see MS giving up gaming on the PC ... they'd lose too much money to Sony etc
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Smigles
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Re: We need nadeo games in Next-Gen consoles!!

Post by Smigles »

I would prefer a finished game before they spend more time and energy on getting it to new consoles.

Did i mention cross-enviroment servers?

I mean it's great that we now have TM on steam, but I heared that you have to shut down the game and start another game when you want to switch envis in steam? I realy wonder how they gonna fix that to make cross envi servers possible.... It certainly isnt helping.... And it is certainly showing that selling more copies of the game is more important than finishing the game....

Bah, every time i visit this forum I get angry about what they did to TM :( I should stop coming here.
zarexz wrote: That's the one and only problem. That's what makes Apple strong(er). They use only very selected hardware, put a half eaten apple on it and ad €100,- :pil
Apple is mainly strong because people still believe that they have the same advantages as 15 years ago ( easier to handle, less virus problems, specific software like photoshop ) while in reality all those advantages disapeared.

You basicaly pay 50% more just for design and the apple logo.
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