We need nadeo games in Next-Gen consoles!!

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stefan.fueger
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Joined: 11 Apr 2013, 13:17

Re: We need nadeo games in Next-Gen consoles!!

Post by stefan.fueger »

MeStinkBAD wrote:
TGYoshi wrote:Get to reality, PC gaming is HUGE.
Microsoft won't ever get rid of it.
It's getting smaller pretty rapidly.

I am not sure why there are people against the idea of a version for consoles. It won't take away from the PC version. If anything it would expand the community.

Nadeo is a small company, you know. You do know how long the Beta-Phase of Shootmania was? You do realize how long it takes for Canyon and Stadium to be released?

Now add the times for console ports to it and you can play it around 2017.
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Alter-Fox
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Re: We need nadeo games in Next-Gen consoles!!

Post by Alter-Fox »

Speaking of time and compatibility with different hardware; each time you port to a new system you'll have new bugs to fix. In a program as big as Maniaplanet you're going to have a lot of bugs period, and a lot of bugs that are going to show up on porting to new hardware, I'm not even mentioning architecture (because I don't know enough about system architecture, my latest class only touched on toasters... :lol: ). Bugs nobody's bothered about or even noticed, because they don't appear on the systems that Maniaplanet runs on; bugs whose fixes will cause compatibility problems between systems which will then need to be fixed... (although from what I do know that is the sort of problem more likely to be caused by architecture.)
Once you've fixed those you need to convince Sony to support a game that will be compatible with the same game running on a Microsoft console, and a Nintendo console. And convince Microsoft and Nintendo of the same. Which would be like Zico vs Karx to the zero of you who know what that means. Except, probably even more political... You can imagine the time that will take. All none of you.

Although with consoles there is the advantage that you don't need to run an enormous beta, since all 360s, for example, have exactly (or nearly exactly) the same hardware.

How do you think map sharing would work on consoles, btw? Not the way it worked on TM Wii; I hear that was a total disaster...
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