Here my first result ... Pretty proud of me even if it's quite simple and w/o xml file (so it do not match with perfection ^^) but hey... Still a start


FullSize
Anyway, I still have this little bug with light after shadow calculation, any idea ?
Moderator: NADEO
No idea, just troubleshooting.Damien wrote:- a layer named "Lightmap" :Mandatory, needed for lightmap calculus in editor.
WARNING 1: for this layer, the UV must not overlap, otherwise it will cause invalid lightmaps !
WARNING 2: if you have lods, the Lod0 and Lod1 for a mesh must "share" the same UVs in the lightmap (we store only lightmap for Lod0)
this is weird!I just used the material "RoadTurbo" without any _TSDN, just that name
Yessss!But...makes me wonder what other PhysIDs exist that they haven't told us about.
The "Common textures" are in fact, original materials.darmaya wrote: Oh, well, that simply means that the Common's textures DOESN'T NEED the second parameter because is embedded with the name?
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(this smells de_dust !) check your UV2, the triangulation of that part, if nothing here check the smoothing groups, but it looks like a lightmap problem for me.ScavangeR wrote:Ho yay, After some mistake driving me to green/purple/stretched texture and so on...
Here my first result ... Pretty proud of me even if it's quite simple and w/o xml file (so it do not match with perfection ^^) but hey... Still a start
FullSize
Anyway, I still have this little bug with light after shadow calculation, any idea ?
As it's not possible yet, maybe you can try this : put a "_icon" fake object that would appear first because of the "_" and would have its icon look like what you want ?iyumichan wrote:I am currently making some objects and i noticed that they group the same way the foldersystem is.
However I feel like this lacks a certain feature.
The icon of the first object in the folder is also the folders icon.
I however really want to assign them a diffrent icon. For example showing wood on the folder of my wood related objects.
So I did it like this in the folder "wood"
wood/icon/wood.tga
Which I expected to work. However it doesn't show wood.tga
Is it possible to add this to the todolist of custom object features?
This would really come in handy.
but there are no limitations on the naming, right? you COULD have several objects that have the same names?Fix wrote:As it's not possible yet, maybe you can try this : put a "_icon" fake object that would appear first because of the "_" and would have its icon look like what you want ?
To avoid future problems with tons of _icon objects files, I suggest names such as _IconNameOftheFolder
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