Shootmania Gameplay idea etc...

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luftisbollentm2
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Shootmania Gameplay idea etc...

Post by luftisbollentm2 »

Post your gameplay ideas here.

New functions

Wall run ^^
Double jump
Faster reload*
New mortar area (arrow)

Arrows; only works on the glide block or what ever they called :oops: (sounds should sound like a nuclear bomb falling) "i have mentioned this earlier but i like the idea and hope you like it and make it happends" or atleast try it out, i think it would work awesome on that block becouse you glide very slow on it (you need speed) and when you are on it you are a sitting duck ^^ :lol: but ofc i have no idea what nadeos comming idea is, and maybe its a lot better than this :)

Double jump (all about timing to get higher jump) not double click, i mean - timing the landing to jump higher / longer.

Reload:* Stamina should go up a bit faster when standing still. (standing still is a misstake and can be your last misstake :P) (like the jump is also a misstake but you need to do it to be able to run^^)

Wall run: jump and keep holding the button to start run at contact of the side wall (stamina)

weapon station; change your weapon when you are in it/on it.

Addition
Perhaps reload time should be connected to your stamina bar.
low stamina = long load time, full stamina alot faster. (instead of stand still to fast reload, that i mentioned above)
Low stamina = exhausted.
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derkyn
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Joined: 13 Apr 2013, 12:12

Re: Shootmania Gameplay idea etc...

Post by derkyn »

My ideas that I would like to have personally ^^ :thumbsup:
I would like to have wall run too , maybe they will add it later in a specific spider block or something like that, but I would like it to be a normal mechanic so you can have more ways to move, so , more decisions to go.

-faster reload of stamina if you are not using it. Actually, is really bad using all your stamina in 1 push, but it's so fun! ^^. I would like to have more stamina but if you just add more stamina reload, people will play keeping the button all the time..., so, something like if you are not using it, it reload faster gradually...(actually you never have the stamina at max)

-Dodge of sort ofI would like to have more trick or movements. Actually I hate that jumping is always a mistake at least you are fighting rockets in mid distance or further...
I'd wish for something like dodge or another kind of jump. I know people hated dodge from unreal because it was overused,(and it's true) , but having it did that jumping wasn't the only choice and I had people surprised when instead of dodging, I just jumped normally...(and maybe could be the system we need to avoid railgun)
just add stamina cost.. and maybe too much cost if you could do in the air.

-2 Shots or second fire. I liked a lot to only have 1 weapon in this game (and get rid of machineguns :3 ) In combo you have 4, but 4 is too much (so you end spamming). But having only 1 weapon leads you to the same gameflow everytime, only one way to kill your opponent that is the best, just having good accuracy and leaving tricks and tactic aside...
Maybe a mode with 2 guns could be tested to prove it, but I think that the weapons actually are too strong in their field (you can't dodge nucleus in close combat and railgun is too strong in open combat) so maybe is not fun.

A grenade type weapon arrow is not affected enought with gravity.., and not bounces...

Pusher weapon A weapon that does not damage but pushes the enemy, it could be a ball that you can explode when you want (keeping and releasing the button) or just a rail or rocket. It could have his own pads near the water and dead ends, and people could create a mode where people push themselves to be the only one in the center, something like king of the hill.

Feedback:

Double jump could be cool too, although I wouldn't like if it is used when I didn't wanted or is overused.

Weapon station: well, right now I think that weapons are not actually balanced, for that they pushed back elite from when you could choose the weapon.
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