NadeoImporter [update 2019/10/09]
Moderator: NADEO
Re: Custom Objects Specifications
Modding is not supported for custom textures afaik. Noone got it working yet and there's no documentation for it. If you use standard materials however, modding does work. If the standard textures are not enough for you, you could take some rarely used, unimportant texture and size it up really big. That way you can create a lot of texturing space and not affect the texuring of the standard blocks too much.
- BLiNNeMaNS
- Posts: 422
- Joined: 04 Jul 2011, 22:24
- Contact:
Re: Custom Objects Specifications
hmm,
you could maybe use a basic texture on the model, then add a single sized "transparent glove" around it with a semi transparent texture with the details? that way you can use the ingame skins and keep the original idea..
edit: kinda like stickers or the dirt texture on carskins.. only add a snow/rust/whatever effect over the original
you could maybe use a basic texture on the model, then add a single sized "transparent glove" around it with a semi transparent texture with the details? that way you can use the ingame skins and keep the original idea..
edit: kinda like stickers or the dirt texture on carskins.. only add a snow/rust/whatever effect over the original
Re: Custom Objects Specifications
This topic is a way too long
.
After some additional tests i came to conclusion that my object lightmap uws was good.
Problem with lighting lines and saw pixel effect showing inside the closed areas is fixed if i go in game settings and up shadows to maximum and shader to at least hight settings.
Heres picture:
https://dl.dropboxusercontent.com/u/117 ... ns/tun.jpg
Note: if one want to test object lightmaps, make sure you put shader on hight and shadows on maximum.

After some additional tests i came to conclusion that my object lightmap uws was good.
Problem with lighting lines and saw pixel effect showing inside the closed areas is fixed if i go in game settings and up shadows to maximum and shader to at least hight settings.
Heres picture:
https://dl.dropboxusercontent.com/u/117 ... ns/tun.jpg
Note: if one want to test object lightmaps, make sure you put shader on hight and shadows on maximum.
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
Re: Custom Objects Specifications
great screenshot, but I feel the car is much too small now, or which kind of tunnel is this really?
And it doesn't fit that good to Stadium, Canyon might be much better
And it doesn't fit that good to Stadium, Canyon might be much better

Re: Custom Objects Specifications
I agree, nice tunnel for CanyonTMarc wrote:Canyon might be much better

Great job maxi031

Re: Custom Objects Specifications
Its train metro station(still missing some details here and there). Something similar to this http://marginalmatters.files.wordpress. ... train2.jpg.
Yeah it went little out of proportions, i might have to tweak its size.
It does use custom texture so it can be used in canyon yea.
With mod it could fit to the stadium too
.
Yeah it went little out of proportions, i might have to tweak its size.
It does use custom texture so it can be used in canyon yea.
With mod it could fit to the stadium too

My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
Re: Custom Objects Specifications
Trying to conform to a realistic scale is hard, but is very important. As soon as you have the feeling it's a toy car, it's you have a scale problem : because of the size of the object, because of the size of the chamers or because of the texture applied on it. textures have a lot of realisitc scale informations.
And once you have scaled everything to look realistic in a screenshot, you'll realize that is is not really gameplay or performance friendly
Then the headache can start.
I agree the scale of your tunnel is too big, the human entries should be around 2.50 high, twice the height of the car.
And once you have scaled everything to look realistic in a screenshot, you'll realize that is is not really gameplay or performance friendly

Then the headache can start.
I agree the scale of your tunnel is too big, the human entries should be around 2.50 high, twice the height of the car.
Re: Custom Objects Specifications
Here are some impressions of Stadium Tunnel System
https://dl.dropboxusercontent.com/u/117 ... nelSys.jpg
It might be still too big, but if i scale it more it loose connections to other stadium blocks.

https://dl.dropboxusercontent.com/u/117 ... nelSys.jpg
It might be still too big, but if i scale it more it loose connections to other stadium blocks.
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
- BLiNNeMaNS
- Posts: 422
- Joined: 04 Jul 2011, 22:24
- Contact:
Re: Custom Objects Specifications
if you're aiming for scale, just use these markers made by hawkger
1 Unit of the big ruler is 1 "generic Unit" inside of 3ds max. 1 Unit of the medium ruler is 1/10 of the generic Unit, and 1 Unit of the small ruler is 1/100 of the generic Unit (0,01). I don't know if other 3d modelling tools use this standard unit though. 1 Unit equals 25,4 mm.

http://www.maniapark.com/ressource.php?id=1387
1 Unit of the big ruler is 1 "generic Unit" inside of 3ds max. 1 Unit of the medium ruler is 1/10 of the generic Unit, and 1 Unit of the small ruler is 1/100 of the generic Unit (0,01). I don't know if other 3d modelling tools use this standard unit though. 1 Unit equals 25,4 mm.

http://www.maniapark.com/ressource.php?id=1387
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