NadeoImporter [update 2019/10/09]

Discuss everything related to custom data creation.

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TitiShu
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Re: Custom Objects Specifications

Post by TitiShu »

Fix wrote:Sliding wood is different than ice.
you could have sliding wood blocks in a snowwy environments, and a different gameplay on each.
ice collision comes from the snow TMO environment.
I don't see any difference betwen Ice and the SlidingWood
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Re: Custom Objects Specifications

Post by Fix »

if a day we decide to add real ice, it will probably have a different gameplay, and then you'll see the difference on your objects after the update ^_^, for now, they share the same physics.
They are always "available" in the engine, even if we didn't made a gameplay for it yet. No block in storm uses ice. but in stadium, the glass use ice collision.
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TitiShu
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Re: Custom Objects Specifications

Post by TitiShu »

Ok nice... I'll add Ice ID on my Ice lake blocks and SlidingWood on wood... xD

We'll probably see some Ice on Cryo



PowerPath and StaminaJump don't work for me... -___-
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steeffeen
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Re: Custom Objects Specifications

Post by steeffeen »

http://forum.maniaplanet.com/viewtopic.php?f=8&t=18993
the bug with too many blocks in a title pack seems to be fixed! :yes:
i just tested it and there haven't been any problems so far!
    Game Mode and Title Pack Creator, Developer, ShootMania-Player & more

    ManiaControl, FancyManiaLinks
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    spaii
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    Re: Custom Objects Specifications

    Post by spaii »

    steeffeen wrote:i just tested it and there haven't been any problems so far!
    Yeah !! Let's go !! :thumbsup:
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    string
    Posts: 44
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    Re: Custom Objects Specifications

    Post by string »

    iyumichan wrote: List of Texture Property Types (PhysIDs)
    Turbo (Canyon)
    Ice (Storm)
    PowerPath (Storm)
    StaminaJump (Storm)
    SlidingWood (Storm)
    Glass (Stadium)
    FreeWheeling (Stadium)
    Snow
    NotCollidable
    Water
    Concrete
    Grass
    Metal
    Dirt
    Rock
    Stone
    Wood
    This is all for now. Enjoy.
    You forgot Turbo (Common) and Turbo2 (Common)
    ;)
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    Nadeo
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    Re: Custom Objects Specifications

    Post by Fix »

    I don't think Staminajump, powerpath or glass will work.

    I did some archeology researchs, here is the list of the material physical ids available. Some have only effects in specific environments (if there is no ice in the desert, we will not tweak the gameplay of the desert car for the ice), and will react as concrete most of the time on other environments. Some are realy old and may do odd things. I'll add this list to the first post.

    Tech (blue pads = powerpath)
    TechArmor (regen pads)
    TechSafe (invulnerability (green pads)
    TechLaser (rail weapon pads)
    TechArrow (arrow weapon pads (blocks not available yet)
    TechGround (floor of the new flying blocks : stamina jump)
    TechWall (walls of the new flying block : bounce rockets and big wall jump)
    TechHook (grappling hook spheres)

    Bumper (the storm bumpers, the directional bumpers have special properties stored in the blockinfo, not in the material))
    WallJump (not sure it's working, the wall jump property has been added directly into the stone material)

    PlayerOnly (I remember someone asking for this one : will block the player but not the weapons, usefull for loopholes or for avoiding dangerous areas where the player will get stuck)

    NotCollidable (as it sounds, no collisions, good for little anoying rocks or details)

    Concrete (the most used in TM)
    Asphalt (the second most used in TM)
    Pavement (rally mostly)

    WetAsphalt (rally )
    WetPavement (rally)

    Grass (the third most used in TM)
    WetGrass (rally mostly)

    Ice (snow mostly or on glass objects)
    Snow (snow mostly)

    Sand (mostly island I think)
    Dirt (another very common material)
    DirtRoad
    WetDirtRoad (mostly rally, some underwater of storm)

    Rubber (mostly stadium)
    SlidingRubber (I don't remember where it's been used)

    Rock (sliding when the slope is too vertical (to avoid cliff climb hacking in storm. Side effect : the player slides on some rocks)
    Stone (mostly Storm castle, adds walljump in storm)

    Wood (wood structures, bridges, etc..)
    SlidingWood (storm)
    Trunk (trees)

    Water (the activation of the water gameplay is linked to a waterheight stored in the environment parameters, so colliding a water surface at another height and in a block not flaged as "has water" will probably don't give the results you may expect (I think it's already the case with blockmixing when you place water blocks at another height)

    OffZone (never added it in a block, I don't know how this will react)

    Metal another very common material in maniaplanet
    ResonantMetal (the containers of desert, the tech towers of storm)
    MetalTrans


    Turbo
    Turbo2
    TurboRoulette
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    darmaya
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    Re: Custom Objects Specifications

    Post by darmaya »

    @Fix
    Astonished :shock:
    Ty :clap:
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    Fix
    Nadeo
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    Re: Custom Objects Specifications

    Post by Fix »

    Updated the first post
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    meuh21
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    Re: Custom Objects Specifications

    Post by meuh21 »

    :thumbsup: :thx:
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