Here's a list of them all. Just use one of those names as material name in your modeller and it's all set.
Code: Select all
Library : Common
TDSN
Uv Layers : BaseMaterial, Lightmap
Textures to provide : xxx_D.dds, xxx_S.dds, xxx_N.dds
Library : Storm
WallTransitionDetailsToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallTransitionDetails_D.dds, Floor_D.dds, WallTransitionDetails_S.dds, Floor_S.dds, WallTransitionDetails_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds
CliffDirtTransitionToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffDirtTransition_D.dds, Floor_D.dds, CliffDirtTransition_S.dds, Floor_S.dds, CliffDirtTransition_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds
CliffDirtTransitionToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffDirtTransition_D.dds, Grass_D.dds, CliffDirtTransition_S.dds, Grass_S.dds, CliffDirtTransition_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds
FloorTransitionToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : FloorTransition_D.dds, Grass_D.dds, FloorTransition_S.dds, Grass_S.dds, FloorTransition_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds
CliffTransitionToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffTransition_D.dds, Floor_D.dds, CliffTransition_S.dds, Floor_S.dds, CliffTransition_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds
FloorTransitionToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : FloorTransition_D.dds, Floor_D.dds, FloorTransition_S.dds, Floor_S.dds, FloorTransition_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds
CliffTransitionToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffTransition_D.dds, Grass_D.dds, CliffTransition_S.dds, Grass_S.dds, CliffTransition_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds
WallTransition2ToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallTransition2_D.dds, Grass_D.dds, WallTransition2_S.dds, Grass_S.dds, WallTransition2_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds
WallTransition2ToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallTransition2_D.dds, Floor_D.dds, WallTransition2_S.dds, Floor_S.dds, WallTransition2_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds
WallTransitionToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallTransition_D.dds, Floor_D.dds, WallTransition_S.dds, Floor_S.dds, WallTransition_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds
GrassDetails2
Uv Layers : BaseMaterial, Lightmap
Used Textures : GrassDetails2_D.dds, Grass_D.dds, GrassDetails2_S.dds, Grass_S.dds, GrassDetails2_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds
FloorDetails2
Uv Layers : BaseMaterial, Lightmap
Used Textures : GrassDetails2_D.dds, Floor_D.dds, GrassDetails2_S.dds, Floor_S.dds, GrassDetails2_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds
WallTransitionDetailsToWallRuinPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinPxz_D.dds, WallRuinPxz_S.dds, WallRuinPxz_N.dds, WallTransitionDetails_D.dds, WallTransitionDetails_S.dds, WallTransitionDetails_N.dds
GrassDetails
Uv Layers : BaseMaterial, Lightmap
Used Textures : GrassDetails_D.dds, Grass_D.dds, GrassDetails_S.dds, Grass_S.dds, GrassDetails_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds
CliffDirtTransitionToCliffDirtPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffDirtPxz_D.dds, CliffDirtPxz_S.dds, CliffDirtPxz_N.dds, CliffDirtTransition_D.dds, CliffDirtTransition_S.dds, CliffDirtTransition_N.dds
TreeDetailsToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : TreeDetails_D.dds, Grass_D.dds, TreeDetails_S.dds, Grass_S.dds, TreeDetails_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds
WallTransitionDetailsToCliffPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, WallTransitionDetails_D.dds, WallTransitionDetails_S.dds, WallTransitionDetails_N.dds
TransitionToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : Grass_D.dds, Grass_N.dds, Transition_D.dds, Transition_N.dds, Transition_S.dds, Grass_S.dds, Grass_X2.dds, Grass_HX2.dds
WallTransitionDetailsToWallPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallPxz_D.dds, WallPxz_S.dds, WallPxz_N.dds, WallTransitionDetails_D.dds, WallTransitionDetails_S.dds, WallTransitionDetails_N.dds
CliffTransitionToCliffDirtPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffDirtPxz_D.dds, CliffDirtPxz_S.dds, CliffDirtPxz_N.dds, CliffTransition_D.dds, CliffTransition_S.dds, CliffTransition_N.dds
CliffDirtTransitionToCliffPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffDirtTransition_D.dds, CliffDirtTransition_S.dds, CliffDirtTransition_N.dds
PlatformDetailsToPlatformPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : PlatformPxz_D.dds, PlatformPxz_S.dds, PlatformPxz_N.dds, PlatformDetails_D.dds, PlatformDetails_S.dds, PlatformDetails_N.dds
WallTransition2ToWallRuinPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinPxz_D.dds, WallRuinPxz_S.dds, WallRuinPxz_N.dds, WallTransition2_D.dds, WallTransition2_S.dds, WallTransition2_N.dds
WallTransitionToWallRuinPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinPxz_D.dds, WallRuinPxz_S.dds, WallRuinPxz_N.dds, WallTransition_D.dds, WallTransition_S.dds, WallTransition_N.dds
CliffTransitionToCliffPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffTransition_D.dds, CliffTransition_S.dds, CliffTransition_N.dds
WallTransitionToCliffPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, WallTransition_D.dds, WallTransition_S.dds, WallTransition_N.dds
WallTransition2ToWallPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallPxz_D.dds, WallPxz_S.dds, WallPxz_N.dds, WallTransition2_D.dds, WallTransition2_S.dds, WallTransition2_N.dds
WallTransitionToWallPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallPxz_D.dds, WallPxz_S.dds, WallPxz_N.dds, WallTransition_D.dds, WallTransition_S.dds, WallTransition_N.dds
CliffDetails2
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffDetails2_D.dds, CliffDetails2_S.dds, CliffDetails2_N.dds
CliffDetails
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffDetails_D.dds, CliffDetails_S.dds, CliffDetails_N.dds
TreeDetailsToTreePxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : TreePxz_D.dds, TreePxz_S.dds, TreePxz_N.dds, TreeDetails_D.dds, TreeDetails_S.dds, TreeDetails_N.dds
CliffPyPxz
Uv Layers : Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds
WallTransitionDetailsToWallRuinTop
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinTop_D.dds, WallRuinTop_S.dds, WallRuinTop_N.dds, WallTransitionDetails_D.dds, WallTransitionDetails_S.dds, WallTransitionDetails_N.dds
WallTransitionDetailsToWallCeiling
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallTransitionDetails_D.dds, WallPxz_D.dds, WallTransitionDetails_S.dds, WallPxz_S.dds, WallTransitionDetails_N.dds, WallPxz_N.dds
WallTransition2ToWallRuinTop
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinTop_D.dds, WallRuinTop_S.dds, WallRuinTop_N.dds, WallTransition2_D.dds, WallTransition2_S.dds, WallTransition2_N.dds
WallTransitionToWallRuinTop
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinTop_D.dds, WallRuinTop_S.dds, WallRuinTop_N.dds, WallTransition_D.dds, WallTransition_S.dds, WallTransition_N.dds
LightsNightOnly
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_D.dds, Lights_S.dds, Lights_N.dds, Lights_I.dds
TechSafe
Uv Layers : Lightmap
Used Textures : TechSafe_D.dds, BaseGround_X2.dds, TechSafe_S.dds, Floor_HX2.dds, TechSafe_N.dds
Lights
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_I.dds, Lights_D.dds, Lights_S.dds, Lights_N.dds
Grass
Uv Layers : Lightmap
Used Textures : Grass_D.dds, Grass_S.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds
Floor
Uv Layers : Lightmap
Used Textures : Floor_D.dds, Floor_X2.dds, Floor_S.dds, Floor_HX2.dds, Floor_N.dds
FloorUnderWaterDeep
Uv Layers : Lightmap
Used Textures : Floor_D.dds, Floor_X2.dds, Floor_S.dds, Floor_HX2.dds, Floor_N.dds
VegetationBranch
Uv Layers : BaseMaterial, Lightmap
Used Textures : VegetationBranch_D.dds, VegetationBranch_N.dds, VegetationBranch_S.dds
OrnamentPedestal
Uv Layers : BaseMaterial, Lightmap
Used Textures : OrnamentPedestal_D.dds, OrnamentPedestal_N.dds, OrnamentPedestal_S.dds
VegetationPlant
Uv Layers : BaseMaterial, Lightmap
Used Textures : VegetationPlant_D.dds, VegetationPlant_N.dds, VegetationPlant_S.dds
OrnamentTechno
Uv Layers : BaseMaterial, Lightmap
Used Textures : OrnamentTechno_D.dds, OrnamentTechno_N.dds, OrnamentTechno_S.dds
OrnamentBlack
Uv Layers : BaseMaterial, Lightmap
Used Textures : OrnamentBlack_D.dds, OrnamentBlack_N.dds, OrnamentBlack_S.dds
OrnamentWhite
Uv Layers : BaseMaterial, Lightmap
Used Textures : OrnamentWhite_D.dds, OrnamentBlack_N.dds, OrnamentWhite_S.dds
WallRuinTop
Uv Layers : Lightmap
Used Textures : WallRuinTop_D.dds, WallRuinTop_S.dds, WallRuinTop_N.dds
PlatformGrid
Uv Layers : BaseMaterial, Lightmap
Used Textures : PlatformGrid_D.dds, PlatformGrid_N.dds, PlatformGrid_S.dds
WallBorder
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallBorder_D.dds, WallBorder_S.dds, WallBorder_N.dds
WoodBridge
Uv Layers : BaseMaterial, Lightmap
Used Textures : WoodBridge_D.dds, WoodBridge_N.dds, WoodBridge_S.dds
MetalCover
Uv Layers : BaseMaterial, Lightmap
Used Textures : MetalCover_D.dds, MetalCover_N.dds, MetalCover_S.dds
WallCeiling
Uv Layers : Lightmap
Used Textures : WallPxz_D.dds, WallPxz_S.dds, WallPxz_N.dds
Platform
Uv Layers : BaseMaterial, Lightmap
Used Textures : Platform_D.dds, Platform_N.dds, Platform_S.dds
Alpha2
Uv Layers : BaseMaterial, Lightmap
Used Textures : Alpha2_D.dds, Alpha2_N.dds, Alpha2_S.dds
PropsA
Uv Layers : BaseMaterial, Lightmap
Used Textures : PropsA_D.dds, PropsA_N.dds, PropsA_S.dds
Fence
Uv Layers : BaseMaterial, Lightmap
Used Textures : Fence_D.dds, Fence_N.dds, Fence_S.dds
CliffDirtPxz
Uv Layers : Lightmap
Used Textures : CliffDirtPxz_D.dds, CliffDirtPxz_S.dds, CliffDirtPxz_N.dds
PlatformPxz
Uv Layers : Lightmap
Used Textures : PlatformPxz_D.dds, PlatformPxz_S.dds, PlatformPxz_N.dds
WallRuinPxz
Uv Layers : Lightmap
Used Textures : WallRuinPxz_D.dds, WallRuinPxz_S.dds, WallRuinPxz_N.dds
CliffPxz
Uv Layers : Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds
TreePxz
Uv Layers : Lightmap
Used Textures : TreePxz_D.dds, TreePxz_S.dds, TreePxz_N.dds
WallPxz
Uv Layers : Lightmap
Used Textures : WallPxz_D.dds, WallPxz_S.dds, WallPxz_N.dds
Glass
Used Textures : Glass_N.dds
Library : Canyon
RoadOldToRoadNewToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOldToRoadNew_D.dds, Gravel_D.dds, RoadOldToRoadNew_S.dds, Gravel_S.dds, RoadOldToRoadNew_N.dds, Gravel_N.dds, ArenaFloor_X2.dds, Dirt_HX2.dds
DetailsVegetationToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : DetailsVegetation_D.dds, Dirt_D.dds, DetailsVegetation_S.dds, Dirt_S.dds, DetailsVegetation_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds
RoadOldToRoadNewToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOldToRoadNew_D.dds, Dirt_D.dds, RoadOldToRoadNew_S.dds, Dirt_S.dds, RoadOldToRoadNew_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds
ArenaTransition
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaConcretePxz_D.dds, ArenaConcretePxz_S.dds, ArenaConcretePxz_N.dds, ArenaTransition_D.dds, ArenaTransition_S.dds, ArenaTransition_N.dds
RoadRaceBorderToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceBorder_D.dds, Dirt_D.dds, RoadRaceBorder_S.dds, Dirt_S.dds, RoadRaceBorder_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds
RoadCutToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadCut_Cliff_D.dds, Dirt_D.dds, RoadCut_Cliff_S.dds, Dirt_S.dds, RoadCut_Cliff_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds
RoadNewToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadNewBorder_D.dds, Dirt_D.dds, RoadNewBorder_S.dds, Dirt_S.dds, RoadNewBorder_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds
RoadOldToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOldBorder_D.dds, Dirt_D.dds, RoadOldBorder_S.dds, Dirt_S.dds, RoadOldBorder_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds
DetailsRocksToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : DetailsRocks_D.dds, Dirt_D.dds, DetailsRocks_S.dds, Dirt_S.dds, DetailsRocks_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds
DetailsCliffToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : DetailsCliff_D.dds, Dirt_D.dds, DetailsCliff_S.dds, Dirt_S.dds, DetailsCliff_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds
TransitionToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : Transition_D.dds, Dirt_D.dds, Transition_S.dds, Dirt_S.dds, Transition_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds
ArenaParkingAsphalt
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaFloor_D.dds, ArenaFloor_S.dds, ArenaFloor_N.dds, ArenaParkingAsphalt_D.dds, ArenaParkingAsphalt_S.dds, ArenaParkingAsphalt_N.dds, ArenaFloor_X2.dds
RoadRaceBorderToRubber
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceBorder_D.dds, RoadRaceRubber_D.dds, RoadRaceBorder_S.dds, RoadRaceRubber_S.dds, RoadRaceBorder_N.dds, RoadRaceRubber_N.dds, ArenaFloor_X2.dds
RoadRaceParkingAsphalt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRace_D.dds, RoadRace_S.dds, RoadRace_N.dds, ArenaParkingAsphalt_D.dds, ArenaParkingAsphalt_S.dds, ArenaParkingAsphalt_N.dds, ArenaFloor_X2.dds
DetailsToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : Details_D.dds, Dirt_D.dds, Details_S.dds, Dirt_S.dds, Details_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds
Cliff
Uv Layers : BaseMaterial, Lightmap
Used Textures : Cliff_D.dds, Dirt_D.dds, Cliff_S.dds, Dirt_S.dds, Cliff_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds
RockToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : Rock_D.dds, Dirt_D.dds, Rock_S.dds, Dirt_S.dds, Rock_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds
RoadRaceBorderToRoadRace
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceBorder_D.dds, RoadRace_D.dds, RoadRaceBorder_S.dds, RoadRace_S.dds, RoadRaceBorder_N.dds, RoadRace_N.dds, ArenaFloor_X2.dds
RoadOldToCliff
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, RoadOldBorder_D.dds, RoadOldBorder_S.dds, CliffPxz_N.dds, RoadOldBorder_N.dds
RoadCutToCliff
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, RoadCut_Cliff_D.dds, RoadCut_Cliff_S.dds, CliffPxz_N.dds, RoadCut_Cliff_N.dds
DetailsRocksToCliff2
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, DetailsRocks_D.dds, DetailsRocks_S.dds, CliffPxz_N.dds, DetailsRocks_N.dds
RoadRaceTrace
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceTrace_D.dds, RoadRace_D.dds, RoadRaceTrace_S.dds, RoadRace_S.dds, RoadRaceTrace_N.dds, RoadRace_N.dds, ArenaFloor_X2.dds
RoadRaceBorderToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceBorder_D.dds, Gravel_D.dds, RoadRaceBorder_S.dds, Gravel_S.dds, RoadRaceBorder_N.dds, Gravel_N.dds, ArenaFloor_X2.dds
RoadNewToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadNewBorder_D.dds, Gravel_D.dds, RoadNewBorder_S.dds, Gravel_S.dds, RoadNewBorder_N.dds, Gravel_N.dds, ArenaFloor_X2.dds
RoadOldToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOldBorder_D.dds, Gravel_D.dds, RoadOldBorder_S.dds, Gravel_S.dds, RoadOldBorder_N.dds, Gravel_N.dds, ArenaFloor_X2.dds
TransitionToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : Transition_D.dds, Gravel_D.dds, Transition_S.dds, Gravel_S.dds, Transition_N.dds, Gravel_N.dds, ArenaFloor_X2.dds
TransitionTurbo2ToArenaFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : Turbo_D.dds, ArenaFloor_D.dds, Turbo_S.dds, ArenaFloor_S.dds, Turbo_N.dds, ArenaFloor_N.dds, ArenaFloor_X2.dds
TransitionTurbo1ToArenaFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : Turbo_D.dds, ArenaFloor_D.dds, Turbo_S.dds, ArenaFloor_S.dds, Turbo_N.dds, ArenaFloor_N.dds, ArenaFloor_X2.dds
TransitionTurboToRoadRace
Uv Layers : BaseMaterial, Lightmap
Used Textures : Turbo_D.dds, RoadRace_D.dds, Turbo_S.dds, RoadRace_S.dds, Turbo_N.dds, RoadRace_N.dds, ArenaFloor_X2.dds
TransitionTurbo2ToRoadRace
Uv Layers : BaseMaterial, Lightmap
Used Textures : Turbo_D.dds, RoadRace_D.dds, Turbo_S.dds, RoadRace_S.dds, Turbo_N.dds, RoadRace_N.dds, ArenaFloor_X2.dds
RockToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : Rock_D.dds, Gravel_D.dds, Rock_S.dds, Gravel_S.dds, Rock_N.dds, Gravel_N.dds, ArenaFloor_X2.dds
Cliff2Ceiling
Uv Layers : Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds
LightsNightOnlyLow
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_D.dds, Lights_S.dds, Lights_N.dds, Lights_I.dds
Dirt
Uv Layers : Lightmap
Used Textures : Dirt_D.dds, Dirt_S.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds
LightsNightOnly
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_D.dds, Lights_S.dds, Lights_N.dds, Lights_I.dds
RoadRaceRubber
Uv Layers : Lightmap
Used Textures : RoadRaceRubber_D.dds, RoadRaceRubber_S.dds, RoadRaceRubber_N.dds, ArenaFloor_X2.dds
ArenaFloor
Uv Layers : Lightmap
Used Textures : ArenaFloor_D.dds, ArenaFloor_S.dds, ArenaFloor_N.dds, ArenaFloor_X2.dds
RoadRace
Uv Layers : Lightmap
Used Textures : RoadRace_D.dds, RoadRace_S.dds, RoadRace_N.dds, ArenaFloor_X2.dds
Gravel
Uv Layers : Lightmap
Used Textures : Gravel_D.dds, Gravel_S.dds, Gravel_N.dds, ArenaFloor_X2.dds
WaterGround
Uv Layers : Lightmap
Used Textures : Dirt_D.dds, Dirt_S.dds, Dirt_N.dds, Dirt_X2.dds
ArenaWallRideStructure
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaWallRideStructure_D.dds, ArenaWallRideStructure_S.dds, ArenaWallRideStructure_N.dds
RoadOldToRoadNew
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOldToRoadNew_D.dds, RoadOldToRoadNew_S.dds, RoadOldToRoadNew_N.dds
AdvertDynamic4x1
Uv Layers : BaseMaterial, Lightmap
Used Textures : Advert4x1_S.dds, Advert4x1_N.dds
AdvertDynamic4x1StartLine
Uv Layers : BaseMaterial, Lightmap
Used Textures : Advert4x1_S.dds, Advert4x1_N.dds
ArenaConcrete02
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaConcrete02_D.dds, ArenaConcrete02_S.dds, ArenaConcrete02_N.dds
RoadRaceFence
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceFence_D.dds, RoadRaceFence_S.dds, RoadRaceFence_N.dds
DetailsRocks3
Uv Layers : BaseMaterial, Lightmap
Used Textures : DetailsRocks3_D.dds, DetailsRocks3_S.dds, DetailsRocks3_N.dds
DetailsRocks2
Uv Layers : BaseMaterial, Lightmap
Used Textures : DetailsRocks2_D.dds, DetailsRocks2_S.dds, DetailsRocks2_N.dds
RoadRaceWall2
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceWall2_D.dds, RoadRaceWall_S.dds, RoadRaceWall_N.dds
RoadRaceGlass
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceGlass_D.dds, RoadRaceGlass_S.dds, RoadRaceGlass_N.dds
RoadRaceWall
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceWall_D.dds, RoadRaceWall_S.dds, RoadRaceWall_N.dds
ArenaBottomUnderwater
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaBottom_D.dds, ArenaBottom_S.dds, ArenaBottom_N.dds
ArenaPillars
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaPillars_D.dds, ArenaPillars_S.dds, ArenaPillars_N.dds
ArenaFence
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaFence_D.dds, ArenaFence_S.dds, ArenaFence_N.dds
ArenaCables
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaCables_D.dds, ArenaCables_S.dds, ArenaCables_N.dds
ArenaTunnel
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaTunnel_D.dds, ArenaTunnel_S.dds, ArenaTunnel_N.dds
ArenaBottom
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaBottom_D.dds, ArenaBottom_S.dds, ArenaBottom_N.dds
RoadTurbo2
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadTurbo_D.dds, RoadTurbo_S.dds, RoadTurbo_N.dds
RoadTurbo
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadTurbo_D.dds, RoadTurbo_S.dds, RoadTurbo_N.dds
Advert4x1
Uv Layers : BaseMaterial, Lightmap
Used Textures : Advert4x1_D.dds, Disabled_S.dds, Advert4x1_N.dds
ArenaLoop
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaFloor_D.dds, ArenaFloor_S.dds, ArenaFloor_N.dds
Objects2
Uv Layers : BaseMaterial, Lightmap
Used Textures : Objects2_D.dds, Objects2_S.dds, Objects2_N.dds
ArenaBank
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaBank_D.dds, ArenaBank_S.dds, ArenaBank_N.dds
Objects
Uv Layers : BaseMaterial, Lightmap
Used Textures : Objects_D.dds, Objects_S.dds, Objects_N.dds
RoadNew
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadNew_D.dds, RoadNew_S.dds, RoadNew_N.dds
RoadOld
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOld_D.dds, RoadOld_S.dds, RoadOld_N.dds
ArenaDam
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaDam_D.dds, ArenaDam_S.dds, ArenaDam_N.dds
ArenaConcretePxz
Uv Layers : Lightmap
Used Textures : ArenaConcretePxz_D.dds, ArenaConcretePxz_S.dds, ArenaConcretePxz_N.dds
Alpha2
Uv Layers : BaseMaterial, Lightmap
Used Textures : Alpha2_D.dds, Alpha2_S.dds, Alpha2_N.dds
LightsOff
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_D.dds, Lights_S.dds, Lights_N.dds
Reffinery
Uv Layers : BaseMaterial, Lightmap
Used Textures : Silo_D.dds, Silo_S.dds, silo_N.dds
Alpha
Uv Layers : BaseMaterial, Lightmap
Used Textures : Alpha_D.dds, Alpha_S.dds, Alpha_N.dds
Arena
Uv Layers : BaseMaterial, Lightmap
Used Textures : Arena_D.dds, Arena_S.dds, Arena_N.dds
ArenaLight
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaLight_I.dds, ArenaLight_D.dds, ArenaLight_S.dds
Cliff2
Uv Layers : Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds
Lights
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_I.dds, Lights_D.dds, Lights_S.dds
Screen2x1
Uv Layers : BaseMaterial, Lightmap
Used Textures : Disabled_S.dds
ScreenRacingBridge
Uv Layers : BaseMaterial, Lightmap
Used Textures : Racing_Bridge.dds, Racing_Bridge.dds, Disabled_S.dds
(e.g. just WallTransitionDetailsToFloor as name)
EDIT: Find the texture name of the texture you want (the dds file), then search it in this list and use the belonging material.