I finally sucessed in my importation !

(mapping UVs in GSU is not so good when you have a Range to fit in, not good at all Btw)
Moderator: NADEO
In the icon alpha, white shows the image and black hides it. Good idea when u render an icon-image in 3dsmax if you save it as tga like i do, make sure u set it to output both the image and the alpha in 2 separate files. Drag both files into photoshop where they get a new layer each, image on top, alpha underneath, and scale them to fit while both layers are selected. Rasterize them, copy alpha, paste in alpha channel, flatten, save. Voila...no worries about icon alpha ever again.clem_the_geek wrote:What color replace alpha in .tga files ? (cause I've got a white icon and it's quite ugly)
The problem is that 3DS and LightWave are not free (and even "a bit" expensive)...string wrote:Units in max, meters in Lightwave, no idea what it is in blender.
little thinking outside the box here...Fix wrote:Cp have surfaces indeed, the collision is then used by the game, depending on the block properties. You can't make cp with objects. I don't know how it will be doable, nor when.
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