meuh21 wrote:meuh21 wrote:Is someone found how to make water in Canyon ? (with physicalID "Water" it's like non collidable and "WaterGround" material is like Dirt...)
Water (the activation of the water gameplay is linked to a waterheight stored in the environment parameters, so colliding a water surface at another height and in a block not flaged as "has water" will probably don't give the results you may expect (I think it's already the case with blockmixing when you place water blocks at another height)
I didn't explain well (difficult in english) : i want to have water surface without the water gameplay (decoration object), at a different level of Canyon water. If i make "TDSN_textureA_ water", the "water" physical id is like "non collidable" and it's perfect for me. But i don't see a surface water (with waves), just the "textureA"...
So how to have a water surface is my question ? (not a water gameplay) Maybe with a water material ? But i don't find it in the list.
TDSN_textureA_ water : this means a material rendered solid (TDSN), but that collides like water. This is what you should expect... If you had access to water rendering model, you could do the opposite : Water_textureA_concrete : this will look like a water, with your textures as normal maps, and will collide like concrete.
Simply try the canyon material "Water" ?
...Maybe it's not an authorized material; I won't be suprised, logic would say that objects and blocks are different things, you don't create objects made of water, you put objects in water)
If it works, you need your water plane to be at the same height as other waters or reflection/refraction will be bugged.
You can try multiples water heights.Water is -2m. so your water planes should be ..., -18,-2, 14, 30, etc... in canyon,) since we activated multi-level water reflections with the lake upgrade. (By the way, some blockmixed Raid maps (in the bottom of canyons) are maybe broken since we had to move up the water surface)
good luck ;p