NadeoImporter [update 2019/10/09]

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damien
Nadeo
Nadeo
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Re: NadeoImporter (Updated !)

Post by damien »

faserg1 : yes, sintel uses a vanilla skeleton. so no /SkelGeneric for this skin
damien
Nadeo
Nadeo
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Re: NadeoImporter (Updated !)

Post by damien »

TGYoshi :
you must specify the file name relative to the work folder :

D:\ManiaPlanet\NadeoImporter.exe MeshStatic Items\swag.fbx /Collection=Storm > d:\LatestOut.txt
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faserg1
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Re: NadeoImporter (Updated !)

Post by faserg1 »

Code: Select all

G:\Games\ManiaPlanet>NadeoImporter.exe CharSkin Skins/Models/ArenaPlayer/SintelS
ample
NadeoImporter 2013-05-13_10_09
Failed to import file "C:\Users\Volk\Documents\ManiaPlanet\Work\Skins\Models\Are
naPlayer\SintelSample\Model.fbx": Error : biped joint " _WeaponMuzzle " unhandle
d in NadeoSkel.
Есть вопросы? Только скайп - faserg1.
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Жизнь - это динамика ритма. Life is dynamic of rhythm.
damien
Nadeo
Nadeo
Posts: 146
Joined: 14 Jun 2010, 17:36

Re: NadeoImporter (Updated !)

Post by damien »

oups, sorry I forgot to post the cmd lines for the sample assets
NadeoImporter Charskin Skins/Models/ArenaPlayer/SintelSample /MaxSize=1024 /SkelSocketPrefix="_"
NadeoImporter Charskin Skins/Models/Minion/ToadSample /MaxSize=1024 /SkelGeneric
NadeoImporter Item Items/Samples/Characters/SintelSample.item.xml
NadeoImporter Item Items/Samples/Characters/ToadSample.item.xml
NadeoImporter MeshDyna Items/Samples/DynamicObjects/Meshes/SampleArmor.fbx
NadeoImporter Item Items/Samples/DynamicObjects/SampleArmor.Item.xml
NadeoImporter MeshStatic Items/Samples/StaticObjects/Meshes/DolmenHorizontalA.fbx /collection="Storm"
NadeoImporter Item Items/Samples/StaticObjects/DolmenHorizontalA.Item.xml
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faserg1
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Re: NadeoImporter (Updated !)

Post by faserg1 »

Thanks, working.
Есть вопросы? Только скайп - faserg1.
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Жизнь - это динамика ритма. Life is dynamic of rhythm.
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TGYoshi
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Re: NadeoImporter (Updated !)

Post by TGYoshi »

It imports now, thanks. :1010

Just unable to see the object in-game tho, it's either an empty object without mesh, collision etc. which can be moved up and down like blocks, or it's not there at all.
Moving around with folders didn't help as well.
Tried:
(Original) C:\Users\Admin\Documents\ManiaPlanet\Items\Test
C:\Users\Admin\Documents\ManiaPlanet\Items\SMCommon\Test
C:\Users\Admin\Documents\ManiaPlanet\Items\Storm\Test
(GBX files in those folders)

All same result.
=3
damien
Nadeo
Nadeo
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Joined: 14 Jun 2010, 17:36

Re: NadeoImporter (Updated !)

Post by damien »

TGYoshi :
as items can be more complex than just a mesh,
you must now import first the mesh (.fbx => .mesh.gbx), then the item (.item.xml => .item.gbx)

for convenience, you can still create an item + mesh directly from the .fbx ( as before) :
D:\ManiaPlanet\NadeoImporter.exe StaticObject Items\swag.fbx /Collection=Storm > d:\LatestOut.txt
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TGYoshi
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Re: NadeoImporter (Updated !)

Post by TGYoshi »

Got it, thanks!
=3
ScavangeR
Posts: 69
Joined: 09 Nov 2010, 03:29

Re: NadeoImporter (Updated !)

Post by ScavangeR »

Hi, I'm trying to import a MeshDyna but same probleme as TGYoshi, the item is present in game I can select it etc, but ther is no visible mesh.

I imported the mesh first then the item but still the same result.

Can i have some explanation on this point too plz ?
Last edited by ScavangeR on 16 May 2013, 19:17, edited 1 time in total.
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darkpuddle1
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Re: NadeoImporter (Updated !)

Post by darkpuddle1 »

I don't understand how you add bones and name all the parts in my 3D software.
A tutorial maybe?
I know there are tutorials on youtube but I meant one specific to shootmania model importing
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Trackmania video editor since 2009.

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