First of all, thanks for replying to my post.
Mooon wrote:Again I'm sorry if you thought that I was ridiculing a map creator, I was just stating my opinion of the maps. Nothing personal at all.
Understood. I apologize if I may have imputed bad motives to you.
Mooon wrote:And "Comparing maps, picking one over the other" is actually really necessary in an e-sport driven game.
Of course it is.

That's a
very important part of the process. My problem is not with comparing different maps but with comparing essentially the same map by two different authors. One is the original, the other is a modification by a different author.
I guess I should explain why I feel this way. Ever since I first saw TheCastle2 I've been a bit annoyed that Tatar ("author" of TheCastle2) took someone else's work (Nadeo), modified it a little bit, and then submitted it to ESL, and then that the admins even allowed it and that it somehow got picked. In my opinion it was ethically wrong that they even let it be part of the pool of choices. If they wanted TheCastle, they should have used the original. if the original wasn't suited for their purposes, they could have requested some changes by the original author for this pack. I'm sure Nadeo's mapper, PapyChampy, would probably have been happy to made some specific modifications for this pool, if any were needed at all.
If Tatar wanted to submit a map for the pool, which is commendable for him to do so, then he should have built a map from scratch like everyone else does, and not recycle other people's work and put his name on it.
So that's why I feel a bit annoyed whenever someone talks about TheCastle2. Obviously you probably didn't know any of this, and you just like playing it better.

That's fine. And I'm sorry I reacted so harshly in my earlier post.
My issues with TheCastle2 have less to do with the map and more to do with how it was handled. Though I do prefer the original. I think it has a much better flow and more interesting approaches to each area.
Mooon wrote:Choosing a map-pack and sticking to it for a certain amount of time is in my opinion the best way of making this game competitive.
Certainly that's true for those who want to play competitively. That's not everyone though. And let me be clear when I talk about "play competitively". I'm talking about training for scheduled competitions, organizing a team, and playing against other teams. Not everyone does that. Yeah, this is an eSport driven game. Nadeo/Ubisoft obviously push hard to put that out there as the primary message behind the game. But I think the game can also be so much more than an eSport. Elite is great casual fun. I love the breaks that I can take while spectating my teammates attacking. To be honest, it feels quite relaxed, more so than most other gamemodes in ShootMania. And that's why I like it.
I'm going to talk about maps again. You know, one of the things I was extremely excited about when I first heard about ShootMania in 2009 was that it wouldn't be like other shooters. I imagined it would be a lot like TrackMania, with an easy editor (it is). I imagined that 100s of new maps would be created daily, and that we would have more maps to choose from than we could possibly play.
In my mind, the beauty of the game was that there would be a near infinite number of map designs to choose from. I imagined that the measure of the best players would not just be those who had skill and played well, but those who would be able to read the map designs quickly, know different block combinations, know the physics really well, and memorize different routes on thousands of maps, not just a dozen or so.
That's already true of most TrackMania players, and I had always imagined the same would happen in ShootMania. I still believe that someday it will. I haven't given up hope. Perhaps it will not happen for the majority of Elite players. Maybe Elite players are happy with accepting the old paradigm of playing just a few maps and knowing them really well. I personally think that's not a very interesting way to play the game. It's much more interesting to learn new maps all the time (and by that I mean every day), and discover what interesting things you can do with the game, always pushing it forward.
But I can also see how people are used to centering in on a very small set of maps and knowing them extremely well, and squeezing every ounce of the map for every trick and secret it can possibly hold. Certainly that's how it is in most other shooters. To each their own there.
Back to the topic though.... Do the MatchMaking Lobbies need to use the ESL map pack? I think it really depends. What are the MatchMaking Lobbies for? Are they for competitive players to find someone to play with and learn maps in anticipation of competitions? Then the ESL map pack is probably the right choice.
Or are the MatchMaking Lobbies for casual players who want to play on beautifully made maps that represent the game really well? In which case the Nadeo map pack would be an obvious choice.
Maybe the lobby is for both types of players, I don't know. I personally think if Nadeo is hosting the lobbies, they should be hosting Nadeo maps. If anyone is hosting Nadeo maps it should be Nadeo. And if Nadeo isn't hosting Nadeo maps why should anyone else? And if no one is using Nadeo maps, why is Nadeo spending money making them? It seems a bit pointless to me.
Mooon wrote:Of course playing random new maps with a few friends can be really fun!

Glad we see eye to eye on that.
Mooon wrote:But in a competitive environment there just aren't room for experimental untested maps in the main map-pool.
Of course that's true. Putting untested maps in a competitive map pool would be irresponsible. There's always room for higher quality maps though. And I think that's where a lot of improvement can be made in future community map packs, even on the part of the authors that already submitted maps. Let's face it though, a lot of authors are really new to this game, really new to the blocks, and if they haven't played TrackMania before... they're also really new to the editor and how everything works. I'm confident that as the years progress, the quality of maps will increase significantly.
Mooon wrote:What we need is a map-pack (like Nadeo/ManiaActu map-pack) that offers tested and fun maps. I'm not saying that the current ManiaActu map-pack is ideal, far from it.

Tested and fun maps sounds good! But yeah, let's raise the bar.
Mooon wrote:Just that its in my opinion better than the Nadeo one.
We can agree to disagree on this point.
Thanks for the lively discussion.
I probably don't have much more to add to this topic, and I'm certain I even went way offtopic a few times (sorry about that). So I may not reply here again for a while. I'll be reading though.
tl;dr People should build their own maps and not steal other people's maps. Nadeo's Matchmaking servers should have Nadeo maps. People should play more variety of maps in general. Competitive map packs should be higher quality in the future.