hmm... so it look thatEole wrote:You can remove the item pick up bluescreen/sound by discarding the OnPlayerTouchesObject event. But you can't remove the bluescreen/sound of ammo reload.
Code: Select all
// On player touches Object
else if (Event.Type == CSmModeEvent::EType::OnPlayerTouchesObject) {
if (Event.Player == Null) {
Discard(Event);
} else if (Event.Player != Null && Event.Player.SpawnStatus != CSmPlayer::ESpawnStatus::Spawned) {
Discard(Event);
} else {
PickUpObject(Event.Player, Event.Object);
//its right???
//PassOn(Event);
}
}