I guess this applies mostly to Canyon.
When you toggle "no damage" in the replay editor, the car no longer crumples (this works correctly). However, the car often still loses the bonnet (hood), doors, and boot (trunk) during the course of the replay.
It seems to me like those things should not fly off the car if "no damage" is turned on.
[Canyon] "No Damage" in replay editor only half works
Moderator: NADEO
[Canyon] "No Damage" in replay editor only half works
Former QC Manager at Ubisoft Nadeo.
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My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
Re: [Canyon] "No Damage" in replay editor only half works
I guess this was reported already not so long ago 
But I don't find the report

But I don't find the report

Re: [Canyon] "No Damage" in replay editor only half works
Also, I would love to see a clean car! Car close ups after a run look a bit uhm dirty 


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Re: [Canyon] "No Damage" in replay editor only half works
Yessss. Big +1!killaprodtm wrote:Also, I would love to see a clean car! Car close ups after a run look a bit uhm dirty
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
Re: [Canyon] "No Damage" in replay editor only half works
would it work to just delete the dirt textute from the skin? 

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