Nadeo vs Ubisoft vs Title Creation

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BLiNNeMaNS
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Nadeo vs Ubisoft vs Title Creation

Post by BLiNNeMaNS »

As we (the customise community) are getting more and more into creation of titles and other custom content for the game, i'm curious what would happen if Ubisoft decides the sales aren't high enough to their standards.

How big is Ubisoft's influence on Nadeo?
Does Ubisoft own the company and can it close down the studio if sales aren't as expected?
Does Ubisoft own the copyrights of maniaplanet and can they close it down when they feel like it?


Would be nice to know before forming a team of coders, 2d/3d artists, writers, mappers etc. and putting loads of effort into creating something special if the game's life depends solely on the mood of a partner.
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TMarc
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Re: Nadeo vs Ubisoft vs Title Creation

Post by TMarc »

It's a good set of questions. :thumbsup:

But you should not think too bad about it. Just enjoy and have fun, as long as it is going :)
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BLiNNeMaNS
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Re: Nadeo vs Ubisoft vs Title Creation

Post by BLiNNeMaNS »

TMarc wrote:you should not think too bad about it. Just enjoy and have fun, as long as it is going :)
For gaming and having fun that may be the way to think, but have to know before i try and recruit some professional artists who may work for free if they get exposure in the title.
If the title doesn't see the daylight due to bad sales of the engine, it's rather hard to recruit/explain.
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TMarc
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Re: Nadeo vs Ubisoft vs Title Creation

Post by TMarc »

yeah I can understand your doubts :|
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