NadeoImporter [update 2019/10/09]
Moderator: NADEO
Re: NadeoImporter
Hm, you tolk about move object from one folder too another, isn't it?
ЕÑть вопроÑÑ‹? Только Ñкайп - faserg1.

Жизнь - Ñто динамика ритма. Life is dynamic of rhythm.

Жизнь - Ñто динамика ритма. Life is dynamic of rhythm.
Re: NadeoImporter
Ok, So it's not just me having the problem then 
I wish Nadeo would document these things a little more, Especially the CTD's with no error message. I've checked all the error logs in my Maniaplanet "user dir" and the logs seem to just contain status messages and memory addresses; None of them contain anything related to the crash that's happened, Like maybe:
"Error 43; Object "Testitem.Item.Gbx" uses unknown item class: "DynaObject", I'm going to crash now".
It's not really a huge deal, But it's really the only way of getting lights in a map; I only really wanted to use it for an item that is just a light, But lights cannot be added to "StaticObject" items (At least i don't think they can, I've tried before.)

I wish Nadeo would document these things a little more, Especially the CTD's with no error message. I've checked all the error logs in my Maniaplanet "user dir" and the logs seem to just contain status messages and memory addresses; None of them contain anything related to the crash that's happened, Like maybe:
"Error 43; Object "Testitem.Item.Gbx" uses unknown item class: "DynaObject", I'm going to crash now".
It's not really a huge deal, But it's really the only way of getting lights in a map; I only really wanted to use it for an item that is just a light, But lights cannot be added to "StaticObject" items (At least i don't think they can, I've tried before.)

- alividerci
- Posts: 363
- Joined: 11 Feb 2012, 07:03
Re: NadeoImporter
how to make a glass, is it possible?
Re: NadeoImporter
An example with Canyon, Nadeo textures and Blender : http://objects.stunters.org/WTC_Vitres.zipalividerci wrote:how to make a glass, is it possible?
Have fun

Edit : fbx in zip file is for old NadeoImporter, you can easily export new fbx with blender, just put 100 in scale when you export fbx file to make this compatible with new NadeoImporter and Items solution

- alividerci
- Posts: 363
- Joined: 11 Feb 2012, 07:03
Re: NadeoImporter
maybe will be better if you gave screens?spaii wrote:An example with Canyon, Nadeo textures and Blender : http://objects.stunters.org/WTC_Vitres.zipalividerci wrote:how to make a glass, is it possible?
Have fun
Edit : fbx in zip file is for old NadeoImporter, you can easily export new fbx with blender, just put 100 in scale when you export fbx file to make this compatible with new NadeoImporter and Items solution
and why not 3ds max?
- Harrison_rus
- Translator
- Posts: 243
- Joined: 03 Nov 2011, 17:16
- Manialink: HSMLink
- Location: Russia
Re: NadeoImporter
Emm, one question:
Can I using a standart blender animation in the dynamic objects in game? It is possible? (for example windmill in TM United, enviroment - rally)
Can I using a standart blender animation in the dynamic objects in game? It is possible? (for example windmill in TM United, enviroment - rally)

Re: NadeoImporter
Nope.Harrison_rus wrote:Emm, one question:
Can I using a standart blender animation in the dynamic objects in game? It is possible? (for example windmill in TM United, enviroment - rally)
Only when will be relased Action Maker.
ЕÑть вопроÑÑ‹? Только Ñкайп - faserg1.

Жизнь - Ñто динамика ритма. Life is dynamic of rhythm.

Жизнь - Ñто динамика ритма. Life is dynamic of rhythm.
Re: NadeoImporter
I put the sample StaticObject in the "Work" folder and tried to convert it. It gives me the following error:
Also @Nadeo I really wish we could get our old simple NadeoImporter back but with support for all materials. I really hate hate hate this new importer
Does anyone know what's causing it?0-DolmenHorizontalA.FBX : Conversion failed -
C:\Program Files (x86)\ManiaPlanet> NadeoImporter.exe StaticObject Items/Storm/StaticObjects/Meshes/DolmenHorizontalA.FBX
NadeoImporter 2013-05-13_10_09
Failed to generate mesh for ":user:\Work\Items\Storm\StaticObjects\Meshes\DolmenHorizontalA.FBX":
Material not found in library : CliffTransition2ToCliffPxz
Also @Nadeo I really wish we could get our old simple NadeoImporter back but with support for all materials. I really hate hate hate this new importer

- alividerci
- Posts: 363
- Joined: 11 Feb 2012, 07:03
Re: NadeoImporter
Why we are can not raise and lower the object on the vertical 

Re: NadeoImporter
StaticObject option not works properly.HawkGer wrote:Does anyone know what's causing it?
You can use this working example :
Replace folders and collection with your needsNadeoImporter.exe MeshStatic Items/Canyon/testitems/01/*.fbx /collection="Canyon" /LogMeshStats
NadeoImporter.exe Item Items/Canyon/testitems/01/*.xml

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