Blocks on the ground: why stop here ?

Talk about the track editor here

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A.Palabrsky
Posts: 18
Joined: 07 Jan 2013, 23:12

Re: Blocks on the ground: why stop here ?

Post by A.Palabrsky »

Thanks, I created this topic because I couldn't find another, apparently I missed this one.

Well Nadeo, let me insist :D : it is worth taking some time to make it. If there was only 1 block to update, it would be 3-4-1&2

Is it that complicated btw ? The block itself doesn't change, only the connection with the ground does, but that green connection already exists in 2-1-4. I'm not a developper right :? but re-using existing part is an efficient method usually
lukakas157
Posts: 26
Joined: 13 Apr 2011, 19:19

Re: Blocks on the ground: why stop here ?

Post by lukakas157 »

Those blocks to put on the ground, ignore blocks with "x"

Image
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A.Palabrsky
Posts: 18
Joined: 07 Jan 2013, 23:12

Re: Blocks on the ground: why stop here ?

Post by A.Palabrsky »

Thanks for the support, but i don't think that's what is really needed. Some of the blocks you show are never used on the ground with blockmix, because it wouldn't be useful :thumbsup: . Here's what I think is needed:

Image

And that's it! Not that much, but it would be a real improvement :thumbsup:

And I would also like to see a new, more logical way to place blue ground, like this:

Image

It behaves on grass just like on dirt: no blue ground created under the structure, but the author has the choice whether to put it, because the block still exists in the terraforming menu. Should I post it on the wishlist ?
lukakas157
Posts: 26
Joined: 13 Apr 2011, 19:19

Re: Blocks on the ground: why stop here ?

Post by lukakas157 »

Yes!
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