ManiaPlanet 2 Beta Server 2013-07-02b

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undef.de
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Re: ManiaPlanet 2 Beta Server 2013-07-02

Post by undef.de » 02 Jul 2013, 20:19

sbone wrote:For chat lines who disappear after some seconds : as Kremsy told, this is very a negative update...Please remove this update change.
+1 and see http://forum.maniaplanet.com/viewtopic. ... 70&t=20848
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w1lla
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Re: ManiaPlanet 2 Beta Server 2013-07-02

Post by w1lla » 02 Jul 2013, 20:23

Still broken:
Hi,

when creating a relay with a command like:

Code: Select all

ManiaPlanetServer.exe /join=127.0.0.1:2351 /title=TMStadium /game_settings=MatchSettings/TMStadium.txt /dedicated_cfg=dedicated_cfg_relay.txt /joinpassword=test
I get a Crash for unknown reasons.

The relay server connects for like 2/3 seconds and then disconnects.

Console log from main server.

Code: Select all

[2013/07/02 21:22:42] Connection of a new spectator: w1llatest_192.168.2.104_2352(192.168.2.104:2352)
[2013/07/02 21:22:43] Disconnection of w1llatest_192.168.2.104_2352(192.168.2.104:2352)
LogCrash:
http://tmrankings.com/mp/LogCrash_00528E34.txt

It seems to happen on all 3 major Titles; Shootmania Storm. TM Canyon, TMStadium.

However on tests it seems that the 26-04 release worked when creating relays.

So somewhere in the lines of updates it seems to be broken.
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slugish
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Re: ManiaPlanet 2 Beta Server 2013-07-02

Post by slugish » 02 Jul 2013, 20:27

Seriously, is there something up with routing to the US? Still working on the download.... 32 KB/s.

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Xymph
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Re: ManiaPlanet 2 Beta Server 2013-07-02

Post by Xymph » 02 Jul 2013, 20:36

xbx wrote:Yes indeed they are needed.

That's me starting to split out the server datas as it's becoming too big to manipulate..
if you're runing a server for a specific game, you can only keep the dedicated.pak and the dedicated_XXX.pak you need and it should work.
Good move, works that way for my Canyon & Stadium Linux servers.

Here are the new & changed methods in detail:
SendOpenLinkToId
boolean SendOpenLinkToId(int, string, int)
Opens a link in the client with the specified UId. The parameters are the Uid of the client to whom the link to open is sent, the link url, and the 'LinkType' (0 in the external browser, 1 in the internal manialink browser). Only available to Admin.
SendOpenLinkToLogin
boolean SendOpenLinkToLogin(string, string, int)
Opens a link in the client with the specified login. The parameters are the login of the client to whom the link to open is sent, the link url, and the 'LinkType' (0 in the external browser, 1 in the internal manialink browser). Login can be a single login or a list of comma-separated logins. Only available to Admin.

GetServerTags
array GetServerTags()
Returns the list of tags and associated values set on this server. Only available to Admin.
SetServerTag
boolean SetServerTag(string, string)
Set a tag and its value on the server. This method takes two parameters. The first parameter specifies the name of the tag, and the second one its value. The list is an array of structures {string Name, string Value}. Only available to Admin.
UnsetServerTag
boolean UnsetServerTag(string)
Unset the tag with the specified name on the server. Only available to Admin.
ResetServerTags
boolean ResetServerTags()
Reset all tags on the server. Only available to Admin.

SetLobbyInfo
boolean SetLobbyInfo(boolean, int, int, double)
Declare if the server is a lobby, the number and maximum number of players currently managed by it, and the average level of the players. Only available to Admin.
GetLobbyInfo
Get whether the server if a lobby, the number and maximum number of players currently managed by it. The struct returned contains 4 fields IsLobby, LobbyPlayers, LobbyMaxPlayers, and LobbyPlayersLevel.

GetDemoTokenInfosForPlayer
struct GetDemoTokenInfosForPlayer(string)
Returns the token infos for a player. The returned structure is { TokenCost, CanPayToken }.

SendModeScriptCommands
boolean SendModeScriptCommands(struct)
Send commands to the mode script. Only available to Admin.
SetModeScriptSettingsAndCommands
boolean SetModeScriptSettingsAndCommands(struct, struct)
Change the settings and send commands to the mode script. Only available to Admin.
xbx:
The new SendOpenLinkToId method help text includes the phrase "client with the specified UId. The parameters are the Uid of the client", which is not only capitalized in two different ways ;) but also refers to a map UId. This should probably be PlayerId as in the ChatSendToId & ChatSendServerMessageToId help.
The same happened in the SendNoticeToId, SendDisplayManialinkPageToId, SendHideManialinkPageToId help texts. Hope you can fix all in the next update.
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kremsy
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Re: ManiaPlanet 2 Beta Server 2013-07-02

Post by kremsy » 02 Jul 2013, 21:09

xbx wrote:
kremsy wrote:
Xymph wrote: Right. Obviously when updating you have to include the new files too, not just the changed ones.
Both my test servers upgraded okay as well.

My dynamic methods pages (and the static lists) are now updated.
I updated all files and the servers are not starting anymore.

Edit: One server is working again but some others not.

Humm strange..
it's linux trackmania servers?
Shootmania, debian Linux.
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xbx
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Re: ManiaPlanet 2 Beta Server 2013-07-02b

Post by xbx » 02 Jul 2013, 21:27

2013-07-02b update:
fixed an issue with new grapling hook in shootmania, and a crash in trackmania.

if you already had 2013-07-02, here is the difference:
http://files.maniaplanet.com/ManiaPlane ... b_exes.zip

kremsy
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Re: ManiaPlanet 2 Beta Server 2013-07-02b

Post by kremsy » 02 Jul 2013, 21:32

On begin of some rounds there is a small lagg (about 1sec, it was not there before the update).

Your updated file has EXACTLY the same filesize, correct?

Ok it seems to be correct, and update seems to be working now.
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spaii
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Re: ManiaPlanet 2 Beta Server 2013-07-02b

Post by spaii » 02 Jul 2013, 21:43

Client updated and Server updated to version b

Allways disconnected when we reach finish line ;)

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xbx
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Re: ManiaPlanet 2 Beta Server 2013-07-02b

Post by xbx » 02 Jul 2013, 21:47

kremsy wrote:On begin of some rounds there is a small lagg (about 1sec, it was not there before the update).
Is it specific to a game mode?
kremsy wrote: Your updated file has EXACTLY the same filesize, correct?
hmmm.
yes, it seems the linux exe is exactly the same binary size...
funny...
kremsy wrote: Ok it seems to be correct, and update seems to be working now.
So you're no longer having issues starting your servers?
cool.

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Re: ManiaPlanet 2 Beta Server 2013-07-02b

Post by kremsy » 02 Jul 2013, 21:48

xbx wrote:
kremsy wrote:On begin of some rounds there is a small lagg (about 1sec, it was not there before the update).
Is it specific to a game mode?
kremsy wrote: Your updated file has EXACTLY the same filesize, correct?
hmmm.
yes, it seems the linux exe is exactly the same binary size...
funny...
kremsy wrote: Ok it seems to be correct, and update seems to be working now.
So you're no longer having issues starting your servers?
cool.
Servers seems to be running now.

The laggs on the begin of the rounds are in Elite.
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