Maniaplanet Update #2 - feedback (#2.3 released)

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Hylis
Nadeo
Nadeo
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Re: Maniaplanet Update #2 - feedback

Post by Hylis » 02 Jul 2013, 21:50

alcator

[*]Camera numbers on actions (1,2,3 key in addition to numpad)
[*]Mediatracker undo/redo (ctrl+z / ctrl+y)
[*]Custom settings in launcher (save as & quick menu)
[*]Can add lights to export of objetcs
[*]Freemouse in maniascript to enable user to use mouse
[*]Manialink UI track possible in Mediatracker
[*]Playsound in script (only for the included sound, it will arrive later for customs)
[*]HttpRequests works in CMlScript
[*]Xmlrpc for openlink
[*]Manialink call to open quit server dialog
[*]Batch video shooting
[*]Lightmap computation working again from replay
[*]Envmix header
[*]Manialink resizes (it was possible to move the elements, not to change their size)
[*]Improved texture memory management to improve 32b OS stability

Maybe one of this items make your update not useless at all for you?

I repeat that Maniaplanet is our core work, and it is logical that it influences Stadium. But normally, you don't have Storm or Valley to update to go for it, just the part that is common.

I know that many update is annoying, I don't deny, and you will have probably another one next week. But after, we hope to go on holiday some time, so maybe you will relax about it alcator :mrgreen:

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Hylis
Nadeo
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Re: Maniaplanet Update #2 - feedback

Post by Hylis » 02 Jul 2013, 21:52

isamu wrote:Hylis,

can you please expand a little bit on exactly what changes you made that helps improve wheel support? You mentioned deadzone configuration and separate analog axis for pedals, but what else is there? Have you incorporated a center spring tension adjustability option? This is needed so bad. What about improved force feedback(ie, hitting walls and other objects has very slight rumble but it is extremely weak and almost nonexistent)? Most importantly, what about the option to clear all controller assignments and manually assign what we want individually one by one? Can you please incorporate these things? Please?
please, put your wishes in the wish list, with taking care of priority. I am not sure that what you say is most importantly would go before some things you said before, or maybe. But be clear, and we will look at when we can do it.

I said improved wheel support, since we made the basics work. We have intention to still improve on it, but will see when.

isamu
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Re: Maniaplanet Update #2 - feedback

Post by isamu » 02 Jul 2013, 22:00

Hylis wrote:
isamu wrote:Hylis,

can you please expand a little bit on exactly what changes you made that helps improve wheel support? You mentioned deadzone configuration and separate analog axis for pedals, but what else is there? Have you incorporated a center spring tension adjustability option? This is needed so bad. What about improved force feedback(ie, hitting walls and other objects has very slight rumble but it is extremely weak and almost nonexistent)? Most importantly, what about the option to clear all controller assignments and manually assign what we want individually one by one? Can you please incorporate these things? Please?
please, put your wishes in the wish list, with taking care of priority. I am not sure that what you say is most importantly would go before some things you said before, or maybe. But be clear, and we will look at when we can do it.

I said improved wheel support, since we made the basics work. We have intention to still improve on it, but will see when.

Thanks for the swift reply. I understand, no problem. Can you post a link to the wishlist thread?

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dreammyw0w
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Re: Maniaplanet Update #2 - feedback

Post by dreammyw0w » 02 Jul 2013, 22:01

its in the first post man ;)

ajpen
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Re: Maniaplanet Update #2 - feedback

Post by ajpen » 02 Jul 2013, 22:04

How come the reload time on hit is B3 but the server is in B2? Is it supposed to be like this or is it bugged?

Qitay
Translator
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Re: Maniaplanet Update #2 - feedback

Post by Qitay » 02 Jul 2013, 22:16

Hylis wrote:we will work on this, but we changed stuff on this to better support wheel.
Great, just checked Canyon with my wheel and it's a lot better, still not very competetive against other controlers but gives a lot fun :thumbsup:

If Valley is better suited for wheel than Canyon I'll be very happy. And if you could support some more force-feedback things in future... :roll:
But there is one minor issue that can be very iritating, especially in Canyon - when you click non analog brake analog accelerate stops working, so you just can't mix them. In Canyon non analog brake seems more natural, it's like handbrake to start drift. I hope it can be easily fixed.
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Triseaux
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Re: Maniaplanet Update #2 - feedback

Post by Triseaux » 02 Jul 2013, 22:38

Yop,

I dont have read all but i have see a bug, when im setup the maxround to 9 the map no stop at 9point ....

Im alone to have this bug ?
group leader : "Beniii"

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steeffeen
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Re: Maniaplanet Update #2 - feedback

Post by steeffeen » 02 Jul 2013, 22:41

isn't the block group 5-8 in shootmania supposed to be somewhere in 3-?
it doesn't really fit into this group
    Game Mode and Title Pack Creator, Developer, ShootMania-Player & more

    ManiaControl, FancyManiaLinks

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    BluetoothUSB
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    Re: Maniaplanet Update #2 - feedback

    Post by BluetoothUSB » 02 Jul 2013, 22:44

    I'm wondering if updates are tested...
    What I noticed:
    Royal: Tops (TopPole, TopROund etc.) are empty.
    Royal: First elimination stucks untill round is ended ([player] won the round.)

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    dreammyw0w
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    Re: Maniaplanet Update #2 - feedback

    Post by dreammyw0w » 02 Jul 2013, 23:59

    okay feedback : Good update ;)

    - UI is better, but its the 5th time you change it. This could have been 1 time + other fixes.
    -->The scorebar that popups when you press tab is too big & thuss distracting.

    - Chat automatically hidden is good. I asked for this^^
    --> When you press your chatbutton the chat should appear back. ( like in CSGO )

    - Scoreboard extra stats = awesome.
    --> You shouldnt display #rockets + #laserhits and combine them. Only laserhits is enough. I can see my rockets already.

    - Power grappler = awesome
    --> If you place a jumppad in front of it & grapple , you can actually keep on spinning/looping. The 'grapple-cord' does not 'break'. This should be fixed.

    - Echelon = Good idea
    --> Once it is finished then please give us some feedback how it works exactly please. I want to understand why I have a specific rank.
    --> Display your Echelon somewhere ( maybe in the profile. Im gonna make a post about an improved profile )

    - Coloring of maps is different = :thumbsup:

    - Red block tweaks = awesome


    I will be superhappy if the next update is equally good as this one. Im impressed :thumbsup:
    Good work NADEO. :yes:

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