
About the increasing respawntime: 2 seconds per minute is way too little. It makes no difference at all. If was more, it'd make it more interesting (more variety, more risk) and balanced (winning team respawns slower) at the same time. I'm not sure what nadeo's original setting was, but I'd estimate 15 seconds. If you're afraid of turning off new players with the long respawns, set it between 5 and 10 - that could still affect gameplay, and not turn off many players.
About that rail on the small map we played: I agree its view area should be reduced. Right now, it sees some of B, and pretty much all of C and D. I'd put some obstructions to both C and D to make cover.
About the size of the maps in general: More smaller maps would be nice. Not necessarily as small as the smallest we played, but not much bigger.

Btw, I might or might not play tomorrow (4 pm is a bit early for me), and I'm going to be away next week, so don't count on me for a while.
